- Aug 17, 2020
Give it to Arkane.
Those guys are amazing
Those guys are amazing
Freeroam as in gta or fallout then a big hardpass but if it was like bioshock 1 without the loading screen then maybe could ve decent, all depends on the setting hopefully not back to rapture or columbia and something new, i cant see it be good thoughWe heard a while back that 2K Games was spinning up a new studio to work on the next entry in the BioShock series, and now some new job listings have provided a few more details about what we can expect when we finally see it. Unlike the BioShock games of the past, the next chapter in the FPS game series will be an open-world game, featuring “character-driven stories” and both primary and secondary missions.
The studio working on the next BioShock game is called Cloud Chamber, and it’s currently hiring for several positions. These include an AI programmer, UI/UX designer, a tools programmer, senior world designer, a senior technical designer, and a senior writer. This last, based in the Montreal office, will be a position responsible for helping to create the narrative content for BioShock 4, and the ad says the studio is looking for someone “who can weave impactful, character-driven stories in an open world setting.”
The senior writer will also be “brainstorming primary and secondary mission content with the design” and helping in “the creation and execution of the core story including the writing of dialogue and other narrative elements as director.” The position reports directly to the project’s lead writer.
Other clues about BioShock 4 can be found in the other job postings. The videogame AI programmer role, for instance, explains that the job will involve developing an “urban crowd system” and “the systemic tribal ecology of a sometimes hostile AI.”
Game designs go through multiple iterations between the initial concepting phase and final release, so everything about BioShock 4 is currently subject to change. That said, it seems clear that Cloud Chamber is planning on something a bit different with the next BioShock – a more open world that’s populated with an AI-driven “ecology” certainly sounds fascinating.
Oh boy. Looks like they’re already missing the point of the original bioshock games.
Prey is not open world.
Most of the station is locked away.
It has an open level design similar to something like Dark souls, but that's not open world.
Oh wow, I'm envious mate . I wish that I could play BioShock Infinite again for the first time. It's amazing. Columbia beckons you. Definitely play Infinite when you're next in the mood for it. It has a great soundtrack too .I havent played Infinite yet but Loved 1 and liked 2+DLC.
The world building and story was really what made 1 and 2 special. I just dont see how they can achieve that with an open world game.
I think they're called Immersive simsI agree with people saying it should be "open world" like Prey. Maybe there should be a new term for that type of enclosed area though? "Open Environment" maybe. It's not a full world, more like interconnected hub areas you can explore at your discretion, so maybe a different moniker could help differentiate it from the bland overbloated worlds we think of normally.
And all that marvellous BusyworkIs it time to update the meme of:
2001: complex level design
2011: one straight path with loads of cutscenes
2021: One giant open, empty square?
OT: Can't wait to run around doing fetch quests to unlock a power only slightly better than the one i have, for 120 hours.
I was under the impression (from other people's opinions) that the Bioshock games weren't "sim" enough to qualify as "immersive sims" so was thinking of a more broad term. It's all semantics really though.I think they're called Immersive sims
I actually enjoyed my time with Infinite, levels felt surprisingly open with plenty of areas to explore when I wasn't following the arrow, eventhough it had less RPG elements than the first two games. Columbia will always be one of my fav video game settings, sky hooks were fun and the story (even if a bit flawed near the end) and characters were great.