thelastword
Banned
I agree with you on the console side.....Then you say you favor PC and never mention anything about that......Why? It bodes well to list something on the PC side so we can get your perspective on your preferred platform.....Just keep it gaming related....You're just repeating what I said the pro's of consoles were, but in more words. I said even playing field online (which you've talked about people using the same hardware) and I also mentioned a consoles ease of use as a benefit. Not sure what you're trying to achieve or if you misunderstood me, but basically I agree they are good points.
What I'm also saying is "to me" PC has a whole lot of other benefits that make it my platform of choice and that's ok.
He said consoles "can't do POM"...….I guess he's waiting on all these PS4 ports to come on PC with POM engaged, which will be good enough to make all these ports look better than Horizon Zero Dawn 2.....Pom, DoF, AO and many other features are left off from consoles in most games, or at least, substantially lowered. Pretty much 100% of console to pc ports, are played better on pc. PoM, DoF, AO, AA, And several other features come into play, as well as higher resolution, and higher framerate. Coming from 30fps to 60fps is a huge jump, but all of the added effects, larger resolution bump, AND all the other features, plus better framerate seal the deal completely.
Also I'm I blind? or do you see what I'm responding to...…..Sometimes with such responses, I really don't know...
VFXVeteran said:There are many many more aspects of the hardware that just won't run on a console. POM is one such detail. It makes the game look significantly better when used - it was completely missing in all PS4/Pro games.
I wont even comment on his high rez textures bit, that's more or so VRAM related and let's be clear here, which games were referred to as Texture-Zilla in the PS3/360 era? UC Series.......For what it's worth I play on PC too.........PC games don't have better textures unless there's a huge texture patch, which is storage and pulled off the disk, filtering is better, but that's basically free and will be on upcoming consoles too...I played Gears 5; without ultra textures, absolutely horrid, with ultra textures only a bit better, so many low resolution textures in that game it was uncivilized. Sometimes I went into settings to see if it was disabled......So you see, when people go boasting about high rez textures, 4k textures, don't go believing it means nothing appreciable unless you play the games and see for yourself...…. Ultra textures on Gears can't hold a candle to an open world PS4 game (Horizon Zero Dawn)…...Farless Uncharted...…..One of the biggest boasts was 4k textures on Forza 7, absolutely horrid texturing near GTS...…..
You can boast of high rez textures, yet these textures are still plain and lack depth, but they are high rez, it means nothing...…...Just look at sand and ground textures in GT vs Forza...….So you can also say Sea of thieves has 4k textures or Crackdown has 4k textures, well what type of textures do they have? depth and detail, do they have complexity? or are they just greys and browns at high rez with no intricate detail......Yes you may be rendering at higher rez, but the texture is less complex....less detailed, less convincing....I can render Pong and say it has 4k textures too, does'nt mean it looks better or has higher detail and complexity....