Is the article on the GI's 1886 hub?
I tried going to the GI site and there's a big article. But I don't think it's the same as the magazine or subscription because someone I know said it's a really deep article.
The one online only has summaries.
Is the article on the GI's 1886 hub?
Its possible the media and gamers will classify this as a shooter, because it will have shooting elements. RaD has stated they don't want the entire game to revolve around shooting though. They seemed really concerned with pacing and "mixing things up". They've mentioned a player will do 5 minutes of one thing, then 5 minutes of another, then 5 minutes of something else.
I expect a 10-12 hour game. I expect the shooting will be 'enhanced' for the next generation with soft body physics; .this will convey the power of the weapons and sense of environment. I expect new camera angle techniques not seen much in 3rd person game, OTS games as of yet. These guys worked on the God of War series and are working with SSM. if you've noticed anything about the trajectory of that series, its the evolution of camera placement to dramatize combat situations, emphasize scale, or heighten a scene. I fully expect the Order capitalize on these techniques. If I had to guess, I'd bet some of it will come into play with melee. Its this technique that I think they reference when they use 'filmic'. The transitioning from one mode of combat, or from one game mechanic to another, will be 'smoother' and have great presentation. Of course, we'll get a lot of narrative and character interactions.
They're going to vary it up mechanic-wise, while at the moment there doesn't appear to be any platforming, I'd bet along with the shooting, you'll get some investigation/contained exploration, melee, light stealth, horror, maybe some chase scenes. I suspect people will call it a shooter, but the pacing will make it feel like much more. Very excited for it.
Are you stating that all white people look alike?
I too was plagued by this problem in my younger days but no more.
Each character's brow structure, nose and facial dimensions are different as well. Character models in today's high end game design world are incredible sophisticated. Developers who push an art style that centers on realism will never present lead modeling with similar facial structures. In short when you're investing this much into a game you don't skimp on your leads (never); however, random NPC horse buggy drivers on the way out of town is in play (always).
Typical character distinction short cuts use tactics such as: bald guy versus full head of hair/skinny guy versus big hulking dude or glasses guy versus.. well that kinda sums it up.
With the Order, RAD went with a design that has incredible (realistic) facial variety. If they are applying the proportional amount of care to the remaining assets then I think we all will be very impressed.
With that said; I will give you that each model has two eye, a mouth and brown hair; and that can be kinda confusing when differentiating through the eyes of an intergalactic species
I hope it's not a 10-12 hour game. It should be as long as TLOU (18-22).
Yep.. they move really good in action. I rem at the beginning it was a bit too floaty but theyve fixed it as far as i can see.
Lets not forget that other materials will also have physical properties simulated
TLOU was 11-12h game for me [Normal].
I'm waiting for PS4 version, there I will get more hardcore difficulties.
Honestly don't expect The Order to be this long. 10-12 hours sounds about right.Most of the reviews talk about 14-16 hour playthoughs. IGN took 17 hours. This was not a quick game. Not like those old shooters that took 6-10 hours.
I took 18-20 hours since I like to collect all items and listen to all interactions. Played on Survival mode three times. First survival mode took the longest.
Honestly don't expect The Order to be this long. 10-12 hours sounds about right.
Honestly don't expect The Order to be this long. 10-12 hours sounds about right.
This. U2 was also that long, even though its story and gameplay were so awesome that time flew by.
Dont understand anything of the tech can anyone decode this
http://vimeo.com/70992723
http://blog.selfshadow.com/publicati...rad_slides.pdf
The Order: 1886: Gameplay Footage Teased: Will Wow You; Details Shared on Amazing Engine and Hair
The source is this very thread, lol.
The source is this very thread, lol.
I don't think you did eitherOld and they didn't even spell demonite's name correctly.
TLOU was 11-12h game for me [Normal].
I'm waiting for PS4 version, there I will get more hardcore difficulties.
TLOU was 11-12h game for me [Normal].
I'm waiting for PS4 version, there I will get more hardcore difficulties.
I don't think you did either
Took me like 23+ hours lol. I hope The Order is at least 15 hours. Fed up of overly short campaigns in game.
Took me like 23+ hours lol. I hope The Order is at least 15 hours. Fed up of overly short campaigns in game.
Took me like 23+ hours lol. I hope The Order is at least 15 hours. Fed up of overly short campaigns in game.
The source is this very thread, lol.
LOL thanks Gribble but...
And it goes full circle ^_^;;;;
Oh
I just thought this was new, searched for a thread, and posted it!
edit: Come to think of it, I thought I'd read that somewhere else LOL
Andrea Pessino
@omek90 we have some interesting hair physics prototypes (for beards too!), not sure it'll make it into the game - maybe...
Soon....
I hope it's not a 10-12 hour game. It should be as long as TLOU (18-22).
Very few games can maintain their pacing and variety over 15+ hours. I'd much rather The Order was more tightly paced and coming in at 10-12 hours. However, I also hope there are some areas which aren't linear corridors, which could throw the notion of a set time out of the window. Maybe you can return to The Order's headquarters for some scouting and optional content between missions or something. No doubt it would either be an underground location underneath London, or a Stately Home in the English countryside.
If only they could move that stupid box!
Thus far i'm really liking what i see. Lot's of attention to character design, physics, atmosphere, animation. Nice. Good art-direction too as far as i can tell from the limited media.
And sure, there will be a lot of shooting in the game. But if the shooting is done right, i don't mind at all. Hopefully some great weapons that are fun to use and listen too.
Dem muttonchops
new info rad plx.
Soon....
Stop being so smug you bastards and show us the damn game!
I'm moderately hyped basically just because of this: (concept art)I'd love to know more about this game, I see screenshots pop up here and there but those don't really raise my interest as they look pretty standard tps like. What's the thing that hypes the most people about the game, not counting the interesting setting, as I'm already aware of that.
I'd love to know more about this game, I see screenshots pop up here and there but those don't really raise my interest as they look pretty standard tps like. What's the thing that hypes the most people about the game, not counting the interesting setting, as I'm already aware of that.
Did anybody mention if they are trying to achieve the detail found in the games concept art? Those images were good, moody and detailed. Is that what their target is?
I'd love to know more about this game, I see screenshots pop up here and there but those don't really raise my interest as they look pretty standard tps like. What's the thing that hypes the most people about the game, not counting the interesting setting, as I'm already aware of that.
http://sms.playstation.com/media/games/screenshot/image-5be86a87-d772-4d34-85a8-ea4d2695169e.jpg[IMG]
Couldn't they have diversified some of these characters? It's like three of the same dude and their female equivalent busting through the door here.[/QUOTE]
The two guys in the middle look very similar there but the older guy and the woman are distinct, except for the uniforms. Other shots they look quite a bit different, I think that shot is just taken at an unfortunate angle that makes those two look closer than they do.
Oh individual strands for character hair will definitely happen this gen. Better solutions than TressFX will be found."We have some interesting hair physics prototypes (for beards too!), not sure it’ll make it into the game – maybe… : )" O_________________________________O
Wait, animated hair for all four characters ? If so ps4 is a monster...but i can't believe they will have all individual strands for hairs! O__O
Took me 20+ hours as well. But I really think The Order won't be this long. I doubt it will have exploration that is as rewarding as in TLoU.You must have been going for a speedrun amigo! I clocked in over 20 hours on my first playthrough, although admittedly, I was really OCD when it came to searching every nook and cranny for items I could scavenge.
I hope The Order is 15+ hours at least.
You must have been going for a speedrun amigo! I clocked in over 20 hours on my first playthrough, although admittedly, I was really OCD when it came to searching every nook and cranny for items I could scavenge.
I hope The Order is 15+ hours at least.