If you don't want to know if Doom 3 use Unity fine, suit yourself, but don't prevent others from being informed or ask about it.
Will I have to draw for you too or will you quote anyone who asks about it?
I think they botched the ios port of DOOM. The gun layout is different, the controls are different, and it doesn’t feel as fluid as the 32-bit version. I wonder who Bethesda hires for this? John Carmack’s 32-bit version was far superior.
I was keyed in on this when they ported the same 2011 game on multiple systems for nearly a decade (sometimes multiple times on the same system ala ps4 getting two versions of skyrim) at full fucking price each time.
So here's something horrendous I noticed with Doom II on Switch. If you pause your game and them put the Switch into sleep mode, when you try to resume your game a message saying 'disconnected from Bethesda...' will keep pausing the game every 5 seconds until you close the software and start again. How this affects offline gaming I don't know, but this could seriously bork the whole point of having it on Switch. This needs patching ASAP.
Edit: so I've just been for a walk away from my house and Wi-Fi to see if I could still play these games without an internet connection, and yes - you can once you get past the warnings about having no internet connection etc. It says you won't be able to use network features but there aren't any at present...maybe they'll be patching in online deathmatch and co-op at some point in the future?