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The Outer Worlds’ Ending Will Change “Drastically” Based On Your Choices

CyberPanda

Banned
Obsidian Entertainment have, since their inception, been known as makers of some of thew greatest RPGs on the market. One of the reasons their games have always had the kind of positive reception they do is how many meaningful choices they present to players, which actually shape the narrative and significant ways and can lead to hugely divergent endings.

That tradition will continue with their upcoming The Outer Worlds as well. While speaking in an interview with DualShockers, lead designer Charles Staples spoke about how much players’ choices will impact the ending, revealing that the game will end with slides the way RPGs often do, and that these can be “drastically” changed based on your choices throughout your playthrough.

“We are ending the game with end slides that say this is the outcome of the game based on your choices and actions,” said Staples. “Based off of different things that you’ve done, it will have drastically different effects.”

The Outer Worlds is due out later this year, but an exact release date for it hasn’t yet been announced. It’ll be out for the PS4, Xbox One, and PC- where it will be available only on the Epic Games Store, as well as the Windows Store. Recently, we were able to see twenty of minutes of gameplay from the first person RPG- take a look through here.
 

Nymphae

Banned
revealing that the game will end with slides the way RPGs often do, and that these can be “drastically” changed based on your choices throughout your playthrough.

What? Slides?
 

Mista

Banned
“We are ending the game with end slides that say this is the outcome of the game based on your choices and actions,” said Staples. “Based off of different things that you’ve done, it will have drastically different effects.”

So apparently it’s like Telltale games but actually the ending is going to change? Well, I heard it a lot in the past. Won’t get excited about the idea till I see it
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
“We are ending the game with end slides that say this is the outcome of the game based on your choices and actions,” said Staples. “Based off of different things that you’ve done, it will have drastically different effects.”

So apparently it’s like Telltale games but actually the ending is going to change? Well, I heard it a lot in the past. Won’t get excited about the idea till I see it
I agree
 

Sub_Level

wants to fuck an Asian grill.
This has been known since the Game Informer coverage month. Yes the game will end with slides that change depending on your choices.

Town X is super prosperous now. Business has started booming once more thanks to the Traveler's help.

Faction Y was destroyed shortly after the [insert conflict]. Never again would they disturb peace in the galaxy thanks to the Traveler.

Character Z retired from private military operations, knowing his work was done. The Traveler had shown him that sometimes love really could bloom on the battlefield.

And so on and so on.
 
I don't mind ending slides. I'm more concerned with being able to have an impact on the game world than the way that impact is presented to me, I guess. In any case, everything I hear about the game just makes me more excited for it.
 

DunDunDunpachi

Patient MembeR
It would be ironic if this game fulfilled the same promise made by Fallout 3 all those years ago (referring to the title statement).
 

Dlacy13g

Member
Hopeful this will be good but my expectations are pretty low to be honest... I am thinking Technomancer levels of some great ideas / mechanics and equally some not so great mechanics / ideas.
 
“We are ending the game with end slides that say this is the outcome of the game based on your choices and actions,” said Staples. “Based off of different things that you’ve done, it will have drastically different effects.”

So apparently it’s like Telltale games but actually the ending is going to change? Well, I heard it a lot in the past. Won’t get excited about the idea till I see it


Do you mean "apparently it's like the original Fallout games, the games that some of the developers here previously worked on"?
 

somerset

Member
The journey from announcement to today has taken us from hoping for a true successor to Fallout 3/NV to understanding that OW is a cheap and basic title with limited ambition, and unremarkable mechanisms and level design.

I'm not knocking the game- just stating how the material and info the devs have released have allowed us to fairly assess the title and see it it not what most of us once hoped for.

Indeed the shooting and 'roleplaying' talky bits seem very primitive for a game yet to be released- using Unreal for an open world title doesn't end well unless you are 'Borderlands' (and I know Borderlands 'cheated' with region loading). But if the devs lack the budget, resources and talent- well this is to be expected.

What blows me away is that (now rotten) Bethesda has made billions from Skyrim and Fallout 4- two titles hardly remarkable in any tech regard. Yet as Bethesda has now chosen to 100% betray its original fans, and go all in on gaming-as-a-service, microtransactions for whales, no-one else picks up the mantle.

Instead we get Rockstar and CDPR doing very different, much harder, vastly more expensive to produce open world games. The cheapie, but well-loved approach of Skyrim and Fallout 4 is ignored by other devs, as if that potential billion dollars in sales is of no interest.

Outer Worlds is now known to not be the same genre as Fallout. OW reminds me of "we happy few" and that really worries me. It will be much better than that problematic release for sure- but I'm getting some of the same vibes.

I really wish a well funded dev would just begin by cloning (legally of course) Fallout or Skyrim- a new engine with the same scripting and modding options. A game with the same structure. A from the ground up industry replacement for Beth's favourite works. The new engine would actually be trivial so long as it aimed at the new consoles- for the new levels of RAM, GPU and CPU performance make such engine work a total joy for good low level coders. Third party licensed tools already take care of things like face/body design and animation- so those 'hard' tasks are just bought in.

The problem today is publishers pushing devs to use awful engines like EA's curse (DICE) or Unreal - ever wonder why the best Sony Exclusives all have their own engines? There are tons of good low level coders (who know why C++ rules) who loved to be well paid to do challenging/rewarding work. But when your project is not code driven (Fallout 3/4 and Skyrim were code driven, Witcher 1/2/3 code driven, GTA IV/V/RDR 1/2 code driven), as Outer Worlds is not code driven, you get a far far less ambitious game.

But code driven titles cost a lot more than art driven titles. So almost 'AAA' titles with very small budgets are always going to be unambitious art driven titles.
 

Teslerum

Member
How is this news? They've been doing this forever and the impact comes down to the writing (Which they've always done well)

hear this promise since 1998

Well 1997, and technically they've been doing it since 1997. It's not like they are promising explorable outcomes in those quotes. They're saying we do what we've always done.
 
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Teslerum

Member
The journey from announcement to today has taken us from hoping for a true successor to Fallout 3/NV to understanding that OW is a cheap and basic title with limited ambition, and unremarkable mechanisms and level design.
We do?

It's not a AAA budget title, but you sound like games focusing on choice the same way Troika's past games did are in overaboundance. And I'm not talking about endings here.
 
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EDMIX

Member
“We are ending the game with end slides that say this is the outcome of the game based on your choices and actions,” said Staples. “Based off of different things that you’ve done, it will have drastically different effects.”

So apparently it’s like Telltale games but actually the ending is going to change? Well, I heard it a lot in the past. Won’t get excited about the idea till I see it

Most games never really get this right. I'm not holding my breath on this one lol I love the Telltale games too
 

EDMIX

Member
That's going to knock my hype down a bit.

I think its right that they temper expectations. Folks making this out to be the next Fallout or Bioshock etc I think need to respect the game for what it is, instead of basically imagining what they want it to be despite the developer being pretty clear. So I'm going into it only expecting what they've told us.
 
After seeing Detroit: Become Human, promises of choices actually mattering now actually mean something more than a powerpoint presentation at the end to me. Even within the same genre, Age of Decadence has better choice and consequence than anything Obsidian has ever done. Though to be fair AoD did suffer from a powerpoint ending too, still, the game had choices and boy did it have consequences.
 

EDMIX

Member
The journey from announcement to today has taken us from hoping for a true successor to Fallout 3/NV to understanding that OW is a cheap and basic title with limited ambition, and unremarkable mechanisms and level design.

I'm not knocking the game- just stating how the material and info the devs have released have allowed us to fairly assess the title and see it it not what most of us once hoped for.

Indeed the shooting and 'roleplaying' talky bits seem very primitive for a game yet to be released- using Unreal for an open world title doesn't end well unless you are 'Borderlands' (and I know Borderlands 'cheated' with region loading). But if the devs lack the budget, resources and talent- well this is to be expected.

What blows me away is that (now rotten) Bethesda has made billions from Skyrim and Fallout 4- two titles hardly remarkable in any tech regard. Yet as Bethesda has now chosen to 100% betray its original fans, and go all in on gaming-as-a-service, microtransactions for whales, no-one else picks up the mantle.

Instead we get Rockstar and CDPR doing very different, much harder, vastly more expensive to produce open world games. The cheapie, but well-loved approach of Skyrim and Fallout 4 is ignored by other devs, as if that potential billion dollars in sales is of no interest.

Outer Worlds is now known to not be the same genre as Fallout. OW reminds me of "we happy few" and that really worries me. It will be much better than that problematic release for sure- but I'm getting some of the same vibes.

I really wish a well funded dev would just begin by cloning (legally of course) Fallout or Skyrim- a new engine with the same scripting and modding options. A game with the same structure. A from the ground up industry replacement for Beth's favourite works. The new engine would actually be trivial so long as it aimed at the new consoles- for the new levels of RAM, GPU and CPU performance make such engine work a total joy for good low level coders. Third party licensed tools already take care of things like face/body design and animation- so those 'hard' tasks are just bought in.

The problem today is publishers pushing devs to use awful engines like EA's curse (DICE) or Unreal - ever wonder why the best Sony Exclusives all have their own engines? There are tons of good low level coders (who know why C++ rules) who loved to be well paid to do challenging/rewarding work. But when your project is not code driven (Fallout 3/4 and Skyrim were code driven, Witcher 1/2/3 code driven, GTA IV/V/RDR 1/2 code driven), as Outer Worlds is not code driven, you get a far far less ambitious game.

But code driven titles cost a lot more than art driven titles. So almost 'AAA' titles with very small budgets are always going to be unambitious art driven titles.

"The journey from announcement to today has taken us from hoping for a true successor to Fallout 3/NV to understanding that OW is a cheap and basic title with limited ambition, and unremarkable mechanisms and level design." I always saw it as the latter as not much really suggested it was suppose to be some Fallout successor so I took it as what they were telling us vs what I wanted it to be.


"Outer Worlds is now known to not be the same genre as Fallout. OW reminds me of "we happy few" and that really worries me. It will be much better than that problematic release for sure- but I'm getting some of the same vibes." My biggest worry. That game went from a day 1 to a never after seeing its price remain the same despite legit still being some early access game and after all the reviews, I just couldn't buy a game based on team name or past titles alone. I like enough of what I see from OW, but I want to hear more to have a better understanding of what it is.


"I really wish a well funded dev would just begin by cloning (legally of course) Fallout or Skyrim- a new engine with the same scripting and modding options. A game with the same structure" Thats the thing, in defense of Bethesda, the thing they are doing with those series is not only not common, they might be the only developer to ever do such a thing to such a scale with those titles. So I'm not sure its something so simple that any developer can pull off, I think its so complex that those issues you see might appear in many titles that attempt such complex worlds. Fallout 4 moved like 20 million units, we've yet to get any RPG with the same features this generation, yet with Battle Royal....the damn thing is everywhere LOL! So if 20 million units is not enough to make a publisher JUMP to try to do the same thing, maybe the thing they are doing is so rare and difficult, MOST publishers do not seek to fund such titles. So this is where I got to consider they might be as buggy as they are, because they are also doing something very little titles to that scale actually do in terms of complexities.


"The problem today is publishers pushing devs to use awful engines like EA's curse (DICE) or Unreal - ever wonder why the best Sony Exclusives all have their own engines? " yea I'd have to respectfully disagree on that too. Nothing is wrong with DICE's Frostbite engine, some thing is wrong with EA how ever forcing any team to use it that doesn't want to. Star Wars Fallen Order is using UE4 btw. All Sony's exclusives have their own engines? huh? Are you sure about this? As in.....for a fact?

So....Days Gone us running on Unreal Engine 4, so is Concrete Genie, Hidden Agenda, Shadow Of The Beast etc


So all I can say is, tone down this assumption based on a conclusion type thing as you might be arguing happen-chance, as in many might be open to using different engines, simply prefer to user their own, some times. Not some requirement by Sony to ONLY have em use their own or something. Death Stranding is using the engine used in Horizon btw So I don't see it as a requirement and I'd disagree that the best only have their own engine. Best is also subjective.



So I agree that publishers like EA shouldn't force the use of FrostBite if the developer is having issues, as I don't think anything is wrong with the engine, simply those having issues with it should be able to use something else. Last gen, lots of titles used UE3 and did just fine. Mass Effect series, Army Of Two, Bioshock, Mirrors Edge etc.
 

Stimpak

Member
It was a real downer you can't even continue playing the game after beating it.

I personally don’t see the issue with that as this game is primarily narrative driven.

However, I wouldn’t mind if they had a post game option where you can run around, do other quests and see Easter eggs that nod/congratulate you for beating the game.

Kind of like what they did with Fallout 2 where NPCs Congratulate you, Easter eggs are shown off Wild Wasteland style or you’re offered a role in a porno.
 

pxlwrld

Neo Member
Slides is.. acceptable. But nothing more. Certainly nothing to boast about how well your slides can change depending on certain (0) or (1) conditions.

Getting more and more excited for the title though. Between this, Vampires 2 and CP77, we are getting spoiled with good RPGs for the next years. Glad to see the genre is back strong!
 
As long as the quest lines work I'm okay.

End quest lines of major factions were buggy and broken as fuck with New Vegas when it was first out.

I'm gonna be pissed as hell if my end game quest lines bug out like the Great Khans and NCR quest lines did around NV launch.
 
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