The journey from announcement to today has taken us from hoping for a true successor to Fallout 3/NV to understanding that OW is a cheap and basic title with limited ambition, and unremarkable mechanisms and level design.
I'm not knocking the game- just stating how the material and info the devs have released have allowed us to fairly assess the title and see it it not what most of us once hoped for.
Indeed the shooting and 'roleplaying' talky bits seem very primitive for a game yet to be released- using Unreal for an open world title doesn't end well unless you are 'Borderlands' (and I know Borderlands 'cheated' with region loading). But if the devs lack the budget, resources and talent- well this is to be expected.
What blows me away is that (now rotten) Bethesda has made billions from Skyrim and Fallout 4- two titles hardly remarkable in any tech regard. Yet as Bethesda has now chosen to 100% betray its original fans, and go all in on gaming-as-a-service, microtransactions for whales, no-one else picks up the mantle.
Instead we get Rockstar and CDPR doing very different, much harder, vastly more expensive to produce open world games. The cheapie, but well-loved approach of Skyrim and Fallout 4 is ignored by other devs, as if that potential billion dollars in sales is of no interest.
Outer Worlds is now known to not be the same genre as Fallout. OW reminds me of "we happy few" and that really worries me. It will be much better than that problematic release for sure- but I'm getting some of the same vibes.
I really wish a well funded dev would just begin by cloning (legally of course) Fallout or Skyrim- a new engine with the same scripting and modding options. A game with the same structure. A from the ground up industry replacement for Beth's favourite works. The new engine would actually be trivial so long as it aimed at the new consoles- for the new levels of RAM, GPU and CPU performance make such engine work a total joy for good low level coders. Third party licensed tools already take care of things like face/body design and animation- so those 'hard' tasks are just bought in.
The problem today is publishers pushing devs to use awful engines like EA's curse (DICE) or Unreal - ever wonder why the best Sony Exclusives all have their own engines? There are tons of good low level coders (who know why C++ rules) who loved to be well paid to do challenging/rewarding work. But when your project is not code driven (Fallout 3/4 and Skyrim were code driven, Witcher 1/2/3 code driven, GTA IV/V/RDR 1/2 code driven), as Outer Worlds is not code driven, you get a far far less ambitious game.
But code driven titles cost a lot more than art driven titles. So almost 'AAA' titles with very small budgets are always going to be unambitious art driven titles.
"The journey from announcement to today has taken us from hoping for a true successor to Fallout 3/NV to understanding that OW is a cheap and basic title with limited ambition, and unremarkable mechanisms and level design." I always saw it as the latter as not much really suggested it was suppose to be some Fallout successor so I took it as what they were telling us vs what I wanted it to be.
"Outer Worlds is now known to not be the same genre as Fallout. OW reminds me of "we happy few" and that really worries me. It will be much better than that problematic release for sure- but I'm getting some of the same vibes." My biggest worry. That game went from a day 1 to a never after seeing its price remain the same despite legit still being some early access game and after all the reviews, I just couldn't buy a game based on team name or past titles alone. I like enough of what I see from OW, but I want to hear more to have a better understanding of what it is.
"I really wish a well funded dev would just begin by cloning (legally of course) Fallout or Skyrim- a new engine with the same scripting and modding options. A game with the same structure" Thats the thing, in defense of Bethesda, the thing they are doing with those series is not only not common, they might be the only developer to ever do such a thing to such a scale with those titles. So I'm not sure its something so simple that any developer can pull off, I think its so complex that those issues you see might appear in many titles that attempt such complex worlds. Fallout 4 moved like 20 million units, we've yet to get any RPG with the same features this generation, yet with Battle Royal....the damn thing is everywhere LOL! So if 20 million units is not enough to make a publisher JUMP to try to do the same thing, maybe the thing they are doing is so rare and difficult, MOST publishers do not seek to fund such titles. So this is where I got to consider they might be as buggy as they are, because they are also doing something very little titles to that scale actually do in terms of complexities.
"The problem today is publishers pushing devs to use awful engines like EA's curse (DICE) or Unreal - ever wonder why the best Sony Exclusives all have their own engines? " yea I'd have to respectfully disagree on that too. Nothing is wrong with DICE's Frostbite engine, some thing is wrong with EA how ever forcing any team to use it that doesn't want to. Star Wars Fallen Order is using UE4 btw. All Sony's exclusives have their own engines? huh? Are you sure about this? As in.....for a fact?
So....Days Gone us running on Unreal Engine 4, so is Concrete Genie, Hidden Agenda, Shadow Of The Beast etc
So all I can say is, tone down this assumption based on a conclusion type thing as you might be arguing happen-chance, as in many might be open to using different engines, simply prefer to user their own, some times. Not some requirement by Sony to ONLY have em use their own or something. Death Stranding is using the engine used in Horizon btw So I don't see it as a requirement and I'd disagree that the best only have their own engine. Best is also subjective.
So I agree that publishers like EA shouldn't force the use of FrostBite if the developer is having issues, as I don't think anything is wrong with the engine, simply those having issues with it should be able to use something else. Last gen, lots of titles used UE3 and did just fine. Mass Effect series, Army Of Two, Bioshock, Mirrors Edge etc.