The Outer Worlds: A GameInformer Monthly Feature

Nov 29, 2018
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#51
Great video, can't wait for the game.

Having watched a number of these GameInformer quickfire Q&A's I really appreciate how he answers "not in the way you are thinking" for a number of questions instead of something vaguer that could be misconstrued, e.g. "...in a way", "...wait and see", "...I don't want to ruin anything", or "..."
It is (Its my first time seeing it and I do like the format) but honestly I found the questions and humor... improvable.

I very much liked their podcast discussion though. Well made and gave a really well rounded impression of the game. I especially liked the part where they talked about the scope of the game and that the lack of certain features (Romance, Open-World) doesn't mean that the devs lack ambition.
 
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#52
And its not like Obsidian has proven they can do them well. NWN2s were terrible, Alpha Protocol's only somewhat work in a pulp spy novel sense and POE2's were... yeah not so good either (And the game showcases that it could have used the time spent on them in other narrative areas).
And then New Vegas ends with you getting cucked by Cass if you romance her. All they had to say was you ride off into the sunset together, but no, they went out of their way to say she fucked another guy LOL
 
Feb 28, 2018
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#62
So is this going to have hub zones like early Bioware\Obsidion games like Kotor2 or Jade Empire? The way he keeps saying it's not sandbox simulator type game makes me think it won't be open world like Fallout NV.
 
Mar 6, 2018
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#68
I think a link to this video was posted earlier, but now the video itself is on You Tube:



This thing kind of looks like a glorious mix of Fallout and Bioshock, from the only developers who ever put quality storytelling into the Fallout universe. I can't wait to play this.
 
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Vow

Neo Member
Dec 19, 2018
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#69
The opening minutes of the GI video in the OP is somewhat deflating - heavy expectation management going on, not as big as New Vegas, not Cyberpunk, small budget, time constraints. I'm definitely a quality over quantity person but it's not a good way to sell it . If the quality is there no one will really care about quantity, unless it's less than 20 hours, only in that they wish there were more because it's so good. Which I hope is the case.
 
Nov 29, 2018
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#70
The opening minutes of the GI video in the OP is somewhat deflating - heavy expectation management going on, not as big as New Vegas, not Cyberpunk, small budget, time constraints. I'm definitely a quality over quantity person but it's not a good way to sell it . If the quality is there no one will really care about quantity, unless it's less than 20 hours, only in that they wish there were more because it's so good. Which I hope is the case.
In what reality do you live in? Of course they do. Especially regarding RPG's.
You only have to look at the comment section of any relevant Outer Worlds video to confirm it.

That statement only applies post release and in a lot of cases only after some time has passed.
 
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Vow

Neo Member
Dec 19, 2018
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#71
In what reality do you live in? Of course they do. Especially regarding RPG's.
You only have to look at the comment section of any relevant Outer Worlds video to confirm it.

That statement only applies post release and in a lot of cases only after some time has passed.
Look at the comments on the article explicitly about the length: https://www.dualshockers.com/the-outer-worlds-kotor-2-length/. I think 30 hours is ok if it's replayable, 40 is good. I am a do everything kind of player so it should be pretty solid hopefully and I'm also a serial re-player of games that I like.
 
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Sep 11, 2018
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#72
Look at the comments on the article explicitly about the length: https://www.dualshockers.com/the-outer-worlds-kotor-2-length/. I think 30 hours is ok if it's replayable, 40 is good. I am a do everything kind of player so it should be pretty solid hopefully and I'm also a serial re-player of games that I like.
Well in a game with actual choices & consequences/reactivity, you shouldn't be able to 'do everything'.

Good reactivity inherently means locking players out of content. Complete antithesis of Bethesda's philosophy of "any character can do & be anything they want, at any time"
 
Dec 19, 2018
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#74
Well in a game with actual choices & consequences/reactivity, you shouldn't be able to 'do everything'.

Good reactivity inherently means locking players out of content. Complete antithesis of Bethesda's philosophy of "any character can do & be anything they want, at any time"
Yep, I agree - I do everything that I can do given constraints though is what I mean, so any side content that isn't locked out I'll do, and I'll explore everything etc, then replay to see things I missed. On paper it's exactly my kind of game. I guess I'm not used to developers actively defusing hype, especially when it's one of the things leading the coverage. I enjoy the anticipation stage of playing a game and want to hear more about what the game is and build my impressions off that rather than hearing 'this game isn't this' - just feels like a bit of a bum note PR wise. If they'd just launched into more details about what the game actually is and focused on that saying 'we've taken a more hub style approach like Kotor or Mass Effect so although it's not strictly open world there's a huge range of choice in your angle of approach to the game' then my expectations would have been kept in check without it being too overtly deflating. The combat and gameplay details video too, for example, Tim Cain says 'I don't want anyone to think our combat's boring'. I immediately start thinking the combat might be boring, lol.

It's a difficult balance between being honest with people and avoiding leaving a negative impression. The funny thing is the best PR for them is quite simply their previous work and it's on that basis that I'm going to get this day one regardless. They're probably their own worst critics and I suppose it's kind of refreshing. Whilst I generally hate PR I wonder what the world would be like if everyone tried to sell their products like this. 'Andrex toilet tissues, we had to sacrifice a ply layer because of costs so don't wipe as hard as you used to otherwise you might accidentally break through and stick a finger up your arse.'
 
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Sep 11, 2018
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#75
The combat and gameplay details video too, for example, Tim Cain says 'I don't want anyone to think our combat's boring'. I immediately start thinking the combat might be boring, lol.
When I hear Tim say something like this, I just picture him talking to the more casual type gamers, not really the hardcore RPG fans, being as how this game is aiming for more mainstream success. Like the action orientated players who might have given Skyrim or Oblivion a shot, not having played any/many RPGs prior to that.
 
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Dec 19, 2018
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#76
I think a link to this video was posted earlier, but now the video itself is on You Tube:



This thing kind of looks like a glorious mix of Fallout and Bioshock, from the only developers who ever put quality storytelling into the Fallout universe. I can't wait to play this.
Great video. I love these guys. Hype levels replenished.
 
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