The guy talking about Crackdown on the stage yesterday at Gamescom literally quoted that 20x the power of the Xbox line.
Okay, so what's exactly bull shit about that claim? The game is making use of 20x the resources available on a xbone, the cloud is not making xbone 20 times more powerful, but it's providing the game with resources the local box can't? What's the (practical) difference and what's the big deal about that quote?
If you watch the extended presentation above, it will clear some things up as well. They have the same code running physics on xbone as well, but as soon as you start breaking things up you demand more memory and power, and then they start delegating the destruction to different servers. So the game is *literally* accessing resources many times over of what's available on a xbone.
To be fair, we still haven't seen it ... Pre-alpha demo build is great, but let's see how it runs when it's actually in the game. We've all been burned so many times by companies showing one thing and delivering something else. Judgement on how well this works needs to be withheld until people have the games in their hands and are playing it.
This is a real pre alpha, much closer to the final product than the vertical slice demos usually built for gaming events.
This is even running on the azure already, no backstage server with low latency.
Much longer version. Everyone saying this can't be done should take a look.
https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be
Holy shit, I think this puts the destruction quality past of those collapsing blocks. Each block can actually be broken in many tiny pieces.
Love how they are modelling the buildings internally, with concrete and iron structures. In the presser I could notice some of that (in what it seemed a buggy calculation), but the modelling seems very complex.
Much longer version. Everyone saying this can't be done should take a look.
https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be
I think this puts the discussion on destruction quality past of being simple indestructible blocks falling apart. Each block can actually be broken in many tiny pieces.
And they are modelling the buildings internally, with concrete and iron structures. In the presser video I could notice some of that... It seems a very complex simulation.