Gaas reminds me of when i have gas.
'since when Jade Raymond is relevant?'First of all, since when Jade Raymond is relevant? Who cares?
Second, don't worry guys. This game is not for us. It's for millions of kids playing Fortnite.
The games we like are still coming.
PS since I started plaging Magic Arena I'm a GaaS believer.
From this interview it sounds like they're trying to do a Roblox wanabe...Haven Entertainment Studios' Jade Raymond introduces some of the Assassin's Creed veterans on the team while discussing Haven's game.gamerant.com
Speaking with GamesIndustry.biz, Raymond broke down some of the employees already hired to bring Haven's first game to life. Namely, she mentions key veterans from the Assassin's Creed franchise. This includes Raphael Lacoste, the franchise's art director through July 2021, as Haven's artistic director, writer Corey May as Haven's world director, AI programmer and gameplay lead Pierre-Francois Sapinski as Haven's head of production, and others further down the hierarchy. Then there's Raymond herself, who was a producer for the original Assassin's Creed and stayed with the franchise through 2014.
All in all, Haven has grown to over 50 developers since its founding in March. Its team is made up not just of Assassin's Creed Veterans, but also teammates from other Ubisoft properties like Rainbow Six Siege and Watch Dogs. Raymond's also previously discussed bringing over talent from Google following the closure of the Stadia team, which is part of why the studio is named Haven.
In talking about Haven, Raymond also revealed some details about the studio's goals looking toward its first project. Raymond notes that she sees three things that are "really exciting" that also make up pillars for Haven's approach to game development. Those pillars are "Games as a Social Platform," "Remix Generation" which implies how young people are more creatively involved and connected than ever before, and "Self-Expression" in a way that goes beyond user-generated content.
Characterizing these thoughts, Raymond describes a game concept that not only has depth but is also "designed to be owned by the fans from the start." She notes how Assassin's Creed was designed to be "owned" by future creative teams. Haven's IP will be designed to be owned not just by its developers but also by fans.
That's what Haven ultimately is. It's a group of friends who have worked together for years putting together a genuinely creative project. That seems like a rather special arrangement. Fans will just have to be patient to see what Haven puts together.
From this interview it sounds like they're trying to do a Roblox wanabe...
Yuck. How many fucking GaaS games do we need from Sony.
This means all three studios they partnered with last year are making GaaS games.
- Ex-Treyarch devs
- Ex-Bungie Devs
- Jade Raymond studio
Add in Bungie's new IP, TLOU Factions 2 and we have 5 Gaas Games already. We know from Job listings that GG was making a GaaS game. Thats six.
This still leaves us with 4 more GaaS games currently in dev since Jim Ryan said they are going to have 10 GaaS games out by 2026.
I wanted Sony to diversify their portofilio but this is insane. They should stick with what they know best. 2-3 GaaS games max. Their studios already take forever to release games. They only have like five AAA studios left anyway. If ND and GG are already working on GaaS games then when can we expect single player next gen games from them? In 2027? Who are the other four studios working on GaaS games? We only have Bend, Sucker Punch, SSM and Insomniac left. Are they all making GaaS games too?
People saying Gaas is bad never played Path of exile.That game is outstanding and a complete game with huge content which gets constantly new content.I only bought premium stastaps for a few dollars that’s all.Sony is smart they won’t make an mobile phone like Gaas Game.people should atleast wait and see and decide after instead saying pass or doa.Be positive And yes I vote good news.Who knows maybe it will be an amazing game like path of Exile maybe something like Dragons Dogma which gets constantly new monsters quests that would be like a dream.
That sounds like a false equivalency, honestly. The hiring process in the corporate world is a clusterfuck of corporate politics, "hype," and general incompetence. Jade Raymond is her own brand, and even though her success post Ubisoft is questionable at best, apparently her stardom in the industry is enough to get her employed repeatedly.All we know is that she gets hired by the most successful companies on planet earth quickly and repeatedly.
She's been employed by bigger players, more consistently, than Antonio Brown has in the NFL. Antonio Brown is a good WR.
Hopefully Sony will release a finished or nearly finished game with lots of content.Path of Exile was a finished game with tons of content that moved to GAAS content.
Much different from a game that started as a GAAS from the outset. Every last GAAS game released over the past 5 years have been half finished, poorly thought out games that take *years* to reach the same amount of content as any normal non-GAAS game.
Because she jumps around from company to company, setting up completely brand new studios with very little to show for it?No shade on you at all, but ask yourself why you felt the need to even ask that question in the first place.
That sounds like a false equivalency, honestly. The hiring process in the corporate world is a clusterfuck of corporate politics, "hype," and general incompetence. Jade Raymond is her own brand, and even though her success post Ubisoft is questionable at best, apparently her stardom in the industry is enough to get her employed repeatedly.