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Rumor The PS5 exclusive in development by Jade Raymon's studio Haven is an online GaaS

If true -

  • good news

    Votes: 44 17.5%
  • bad news

    Votes: 207 82.5%

  • Total voters
    251

SLB1904

I'm a massive child who is on perm notice for crying about plastic boxes.
Oct 24, 2017
3,496
7,266
730
Look at the bright side - going with Ryan's latest interview, this game will be THE BEST GaaS! ;D
no you don't know how to read. but it's a trend with Xbox fanboys. don't worry its normal
 
Dec 29, 2018
5,252
15,554
765
First of all, since when Jade Raymond is relevant? Who cares?

Second, don't worry guys. This game is not for us. It's for millions of kids playing Fortnite.

The games we like are still coming.

PS since I started plaging Magic Arena I'm a GaaS believer.
'since when Jade Raymond is relevant?'



 
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Reactions: A.Romero and DForce

IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
30,467
37,176
1,415
ibiza

Speaking with GamesIndustry.biz, Raymond broke down some of the employees already hired to bring Haven's first game to life. Namely, she mentions key veterans from the Assassin's Creed franchise. This includes Raphael Lacoste, the franchise's art director through July 2021, as Haven's artistic director, writer Corey May as Haven's world director, AI programmer and gameplay lead Pierre-Francois Sapinski as Haven's head of production, and others further down the hierarchy. Then there's Raymond herself, who was a producer for the original Assassin's Creed and stayed with the franchise through 2014.

All in all, Haven has grown to over 50 developers since its founding in March. Its team is made up not just of Assassin's Creed Veterans, but also teammates from other Ubisoft properties like Rainbow Six Siege and Watch Dogs. Raymond's also previously discussed bringing over talent from Google following the closure of the Stadia team, which is part of why the studio is named Haven.

In talking about Haven, Raymond also revealed some details about the studio's goals looking toward its first project. Raymond notes that she sees three things that are "really exciting" that also make up pillars for Haven's approach to game development. Those pillars are "Games as a Social Platform," "Remix Generation" which implies how young people are more creatively involved and connected than ever before, and "Self-Expression" in a way that goes beyond user-generated content.

Characterizing these thoughts, Raymond describes a game concept that not only has depth but is also "designed to be owned by the fans from the start." She notes how Assassin's Creed was designed to be "owned" by future creative teams. Haven's IP will be designed to be owned not just by its developers but also by fans.

That's what Haven ultimately is. It's a group of friends who have worked together for years putting together a genuinely creative project. That seems like a rather special arrangement. Fans will just have to be patient to see what Haven puts together.
 

RCU005

Member
Nov 9, 2016
714
1,348
590
If it’s indeed a GaaS game, she better start praying it is as popular as Fortnite or Genshin Impact and not like Destruction All-Stars, because her company is not going to last very long.
 

ToTTenTranz

Member
Feb 4, 2021
538
1,083
340

Speaking with GamesIndustry.biz, Raymond broke down some of the employees already hired to bring Haven's first game to life. Namely, she mentions key veterans from the Assassin's Creed franchise. This includes Raphael Lacoste, the franchise's art director through July 2021, as Haven's artistic director, writer Corey May as Haven's world director, AI programmer and gameplay lead Pierre-Francois Sapinski as Haven's head of production, and others further down the hierarchy. Then there's Raymond herself, who was a producer for the original Assassin's Creed and stayed with the franchise through 2014.

All in all, Haven has grown to over 50 developers since its founding in March. Its team is made up not just of Assassin's Creed Veterans, but also teammates from other Ubisoft properties like Rainbow Six Siege and Watch Dogs. Raymond's also previously discussed bringing over talent from Google following the closure of the Stadia team, which is part of why the studio is named Haven.

In talking about Haven, Raymond also revealed some details about the studio's goals looking toward its first project. Raymond notes that she sees three things that are "really exciting" that also make up pillars for Haven's approach to game development. Those pillars are "Games as a Social Platform," "Remix Generation" which implies how young people are more creatively involved and connected than ever before, and "Self-Expression" in a way that goes beyond user-generated content.

Characterizing these thoughts, Raymond describes a game concept that not only has depth but is also "designed to be owned by the fans from the start." She notes how Assassin's Creed was designed to be "owned" by future creative teams. Haven's IP will be designed to be owned not just by its developers but also by fans.

That's what Haven ultimately is. It's a group of friends who have worked together for years putting together a genuinely creative project. That seems like a rather special arrangement. Fans will just have to be patient to see what Haven puts together.
From this interview it sounds like they're trying to do a Roblox wanabe...
 

Rest

All these years later I still chuckle at what a fucking moron that guy is.
Feb 28, 2014
8,740
1,338
870
What's a Jade Raymond?
 

Men_in_Boxes

Member
May 31, 2020
6,272
12,316
665
From this interview it sounds like they're trying to do a Roblox wanabe...

This is a smart move.

Many of the leading multiplayer games on the market right now feel like they could be toppled by a AAA developer who understands why people love those games. Roblox 2.0 makes so much sense.