Bojji
Gold Member
Xbox One S was severely underpowered, running 4x res of One S was nothing to write home about.
You should compare it to PS4 so in most case it was just 1080P on PS4 vs 1440P on Xbox One X.
PS5 vs PS5 PRO is usually 1440P upscaled via FSR2/TAA vs 4K upscaled with PSSR, so the gap is bigger.
![]()
Crimson Desert PS5 with fixed 4K output runs like crap, you can't call this a performance mode as it rarely stays within the VRR range.
Compare Pro vs PS5 in raw rasterization with 10 years ago hardware sounds even too much stupid for you. The difference of rasterization between XBO and XBX it's pretty similar to PS5 vs 5090 (a $3000 GPU)
Crimson desert was patched to FSR3 losing around 10 to 15fps and looks much worse than Pro version yet
Both of you acknowledge that One X was far bigger difference vs base console that PS5 pro is to PS5.
Yes, there are games with RT and PSSR2 that show bigger differences than raw power increase would suggest (1.45x), but there are also many other games that just show 20-40% better performance and/or resolution. While One X was constantly aiming for at least 1440p resolution (mostly around 1800p), 4 or 5x difference vs the base console. And that console launched for 600$, just 100$ more than base X one.