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The PS5 Pro Is Not Pro Enough

Did The PS5 Pro Fail As A Pro Device?

  • Yes

    Votes: 242 47.9%
  • Depends On The Game

    Votes: 117 23.2%
  • No

    Votes: 146 28.9%

  • Total voters
    505
Xbox One S was severely underpowered, running 4x res of One S was nothing to write home about.

You should compare it to PS4 so in most case it was just 1080P on PS4 vs 1440P on Xbox One X.

PS5 vs PS5 PRO is usually 1440P upscaled via FSR2/TAA vs 4K upscaled with PSSR, so the gap is bigger.





스크린샷 2026 05 24 041036



Crimson Desert PS5 with fixed 4K output runs like crap, you can't call this a performance mode as it rarely stays within the VRR range.

Compare Pro vs PS5 in raw rasterization with 10 years ago hardware sounds even too much stupid for you. The difference of rasterization between XBO and XBX it's pretty similar to PS5 vs 5090 (a $3000 GPU)

Crimson desert was patched to FSR3 losing around 10 to 15fps and looks much worse than Pro version yet

Both of you acknowledge that One X was far bigger difference vs base console that PS5 pro is to PS5.

Yes, there are games with RT and PSSR2 that show bigger differences than raw power increase would suggest (1.45x), but there are also many other games that just show 20-40% better performance and/or resolution. While One X was constantly aiming for at least 1440p resolution (mostly around 1800p), 4 or 5x difference vs the base console. And that console launched for 600$, just 100$ more than base X one.
 
I didn't even know people were still hating on the Pro after the PSSR 2 released.
Me neither. Apparently this old Thread got some latent trolls reinvigorated.

Non of those game is showing bigger difference than RDR2 running 1600x900 on X1 vs. 3840x2160 on One X. Let's get real here.
Mate what happened to you?

Heart Break GIF by Harlem


A resolution increase (still with TAA), no matter how important, is a "bigger difference" than games with a similar IQ increase AND completely different lighting/AO/Reflections/shadows on top AND higher framerate?

And RDR2 is the most egregious case in the entire One X lifetime anyway..

And in many UE5 games and many other titles that only have DRS differences, you couldn't really tell the difference between PS5 and Pro in many cases.
And in how many unpatched games could you tell the difference between One S and One X?

Or even patched, between PS4 Pro and PS4?

You're not open to the fact we've yet to see countless other amazing PS5 Pro versions in the generation?

We're still bizarrely getting AAA games like Lego Batman with no Pro patch even though they were advertising it initially- how does that happen? Isn't the first time either.
And yet even Lego Batman has on PS5 Pro base PS5 Quality Settings running at double the framerate..

Screenshot-2026-05-24-130958.png


Which is exactly what PS5 Pro was supposed to deliver.

Pssr2 isn't a magic bullet either- re9 and pragmata say hello. Sure, people can cherry pick screens, like someone did a few page ago with Control showing pssr producing a better looking reflection than with FSR. That doesn't change the fact that for some reason PSSR2 looks 99% just as bad as PSSR1 did in that game. I don't know why certain games it just doesn't do much for over pssr1. Dragons Dogma 2, Black Ops 6, Veilguard, Pragmata ...i see no difference at all in those games after spending some time with them.
RE9 says hello? Are you fucking serious?

That game PSSR 2 implementation is flawless and the image quality is night and fucking day compared to the other consoles.. and on TOP also has at 60fps RT GI, RT AO, RT shadows and RT reflections absent in the other versions.

Season 2 Wtf GIF by Parks and Recreation


You can't say shit like this just because you see Capcom's shitty denoising tech that's identical on PC when using RT, and that has absolutely nothing to do with PSSR 2.

Compare Pro vs PS5 in raw rasterization with 10 years ago hardware sounds even too much stupid for you. The difference of rasterization between XBO and XBX it's pretty similar to PS5 vs 5090 (a $3000 GPU)
Exactly.

And yet we've already seen identical IQ improvements (FF, Crimson Desert) to the One X's best case ever, let alone games that offer IQ improvements on top of whole damn RT features completely absent on base consoles in any modes.
 
Me neither. Apparently this old Thread got some latent trolls reinvigorated.


Mate what happened to you?

Heart Break GIF by Harlem


A resolution increase (still with TAA), no matter how important, is a "bigger difference" than games with a similar IQ increase AND completely different lighting/AO/Reflections/shadows on top AND higher framerate?

And RDR2 is the most egregious case in the entire One X lifetime anyway..


And in how many unpatched games could you tell the difference between One S and One X?

Or even patched, between PS4 Pro and PS4?

You're not open to the fact we've yet to see countless other amazing PS5 Pro versions in the generation?


And yet even Lego Batman has on PS5 Pro base PS5 Quality Settings running at double the framerate..

Screenshot-2026-05-24-130958.png


Which is exactly what PS5 Pro was supposed to deliver.


RE9 says hello? Are you fucking serious?

That game PSSR 2 implementation is flawless and the image quality is night and fucking day compared to the other consoles.. and on TOP also has at 60fps RT GI, RT AO, RT shadows and RT reflections absent in the other versions.

Season 2 Wtf GIF by Parks and Recreation


You can't say shit like this just because you see Capcom's shitty denoising tech that's identical on PC when using RT, and that has absolutely nothing to do with PSSR 2.


Exactly.

And yet we've already seen identical IQ improvements (FF, Crimson Desert) to the One X's best case ever, let alone games that offer IQ improvements on top of whole damn RT features completely absent on base consoles in any modes.

Difference between 900p and 2160p is SUPER FUCKING EASY to notice.

And you know that this 5x power difference between X1 and One X could be used to increase graphics settings in games instead of resolution, but 4x resolution was the major push at the time and most of that power difference went in there. PS5 pro and base PS5 both target the same output...
 
Difference between 900p and 2160p is SUPER FUCKING EASY to notice.

And you know that this 5x power difference between X1 and One X could be used to increase graphics settings in games instead of resolution, but 4x resolution was the major push at the time and most of that power difference went in there. PS5 pro and base PS5 both target the same output...
So your mask just fell off again.. got it.

Very disappointed. I just hope it's this Thread that got you all worked up for some reason, and you'll be back being an objective user soon.

If we already have two games showing you can have infinitely better IQ while having also FOUR RT features on top, you really want to talk about what could potentially be seen in games patches?

Absolutely not.

Post some RDR2 comparisons.
3.jpg

4.jpg


Want me to the post the generational difference that is better IQ AND double the framerate AND RT features on top?

D Darsxx82
Come on Xbox boy, don't be shy laughing in the darkness and join the discussion. I'm sure you'll be able to demonstrate how better IQ is more of an upgrade than better IQ + double the framerate + multiple RT on top.
 
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Absolutely not.

Post some RDR2 comparisons.


CyberPunk - Better image clarity, Better image stability, Better Lighting at double the frame rate

There're many PS5 PRO enhanced games that runs PS5 30fps equivalent setting at 60fps with BETTER IQ like TLOU and Stellar Blade.

Is there even a single game that does that on Xbox One X?
 
CyberPunk - Better image clarity, Better image stability, Better Lighting at double the frame rate

There're many PS5 PRO enhanced games that runs PS5 30fps equivalent setting at 60fps with BETTER IQ like TLOU and Stellar Blade.

Is there even a single game that does that on Xbox One X?

How could Xbox 1 run doube the framerate with the same shitty CPU?

You see crimson desert drop to 30fps on both PS5 and pro in CPU intensive places.

And all pro games with 60fps modes also have 60fps modes on PS5.

In this thread some people are trying to gaslight others that GPU difference of 1.5x is bigger than 5x GPU difference... Amazing.
 
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How could Xbox 1 run doube the framerate with the same shitty CPU?

You see crimson desert drop to 30fps on both PS5 and pro in CPU intensive places.

And all pro games with 60fps modes also have 60fps modes on PS5.

In this thread some people are trying to gaslight others than GPU difference of 1.5x is bigger than 5x GPU difference... Amazing.

No, you're gaslighting people that 1.5x GPU is the only thing PS5 PRO's got. PS5 PRO also got 2~4 times RT and 15 times AI vs the base console.
 
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CyberPunk - Better image clarity, Better image stability, Better Lighting at double the frame rate
And when you say "better lighting" you're massively underselling what the game is doing.

Multiple PC quality/above PC quality RT features ON TOP of double the framerate ON TOP of drastically better IQ is a MASSIVE achievement.

Is there even a single game that does that on Xbox One X?
Of course not.

In this thread some people are trying to gaslight others than GPU difference of 1.5x is bigger than 5x GPU difference... Amazing.
No one is saying this, start thinking again for one second man! PS5 Pro was not made to be a 5X GPU difference over a piece of shit hardware (like One S was).

It's made to offer better IQ (which is mostly ALL One X ever offered over base consoles) and 60fps and better RT. And it's doing it perfectly.

Funny you have a problem with people pointing out how multiple RT features AND double the framerate AND much better IQ is a bigger difference than anything other mid-gen refresh console have ever achieved, and yet you have ZERO issues with clowns saying the console is useless or all the stupid retarded shit that's been posted in this Thread.
 
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Those RT differences are not achievable in real life. And you could say that base PS5 has zero AI hardware.


Cyberpunk on PRO uses RT shadows, RT reflections, RT AO, and RT Skylight, RT emissive lighting in RT PRO mode,

that's 5 RT features vs 1 RT of base console.




스크린샷 2026 05 14 221749




PS5 can still use AI, and it is being used in GOW Ragnarok with neural texture compression.
 
Those RT differences are not achievable in real life. And you could say that base PS5 has zero AI hardware.
Seriously mate, I don't want to go back not liking you.

Snap out of it!

angry 3rd rock from the sun GIF by Laff


Let's be brothers in truth again for fuck sake! I know you're a good and objective dude, and you know I'm not a blind fanboy.

I'm sorry I've been a little rude yesterday, but this is literally me going from GoW III Chaos to GAF before reading my factual takes are "terrible":

Animated GIF


I know you like posts even if you don't fully agree with them.

Truth is, PS5 Pro rocks! And you know it! Console gaming now has PC IQ and finally competent RT.. only sad losers would chose to be salty. Come on!

Gladiator-Commodus-and-Marcus-Aurelius.gif
 
Cyberpunk on PRO uses RT shadows, RT reflections, RT AO, and RT Skylight, RT emissive lighting in RT PRO mode,

that's 5 RT features vs 1 RT of base console.




스크린샷 2026 05 14 221749




PS5 can still use AI, and it is being used in GOW Ragnarok with neural texture compression.

Int8 is for stuff like Machine Learning. Not for RT.
 
Cyberpunk on PRO uses RT shadows, RT reflections, RT AO, and RT Skylight, RT emissive lighting in RT PRO mode,

that's 5 RT features vs 1 RT of base console.




스크린샷 2026 05 14 221749




PS5 can still use AI, and it is being used in GOW Ragnarok with neural texture compression.

That's not 3-4x difference no matter how you slice it:

GPQu6hk4xE8YU9sy.png


ML on base PS5 is just a curiosity, it will never be used for ML upscaling because performance is too poor.

Seriously mate, I don't want to go back not liking you.

Snap out of it!

angry 3rd rock from the sun GIF by Laff


Let's be brothers in truth again for fuck sake! I know you're a good and objective dude, and you know I'm not a blind fanboy.

I'm sorry I've been a little rude yesterday, but this is literally me going from GoW III Chaos to GAF before reading my factual takes are "terrible":

Animated GIF


I know you like posts even if you don't fully agree with them.

Truth is, PS5 Pro rocks! And you know it! Console gaming now has PC IQ and finally competent RT.. only sad losers would chose to be salty. Come on!

Gladiator-Commodus-and-Marcus-Aurelius.gif

All the things I said in CP thread (and others) are true, Pro for some games is the ultimate console hardware and that's 100% a fact, differences in games using RT and PSSR2 can be big.

But what also is 100% factual is that last gen we went from 1.3TF console to 6.0TF console in 4 years, difference far bigger than with Pro - BUT most of that power went into 1080p -> 4K transition. PS5 Pro it still aiming at 4K output, same as the base console. Imagine X1X devs upgrading game graphics and still targeting 1080p resolutions (they also had +4GB of memory).

Two days ago I praised Pro version running hardware RT and PSSR2 in Direcitve 8020 - this is impressive stuff, but doesn't change that fact that so many games are not using the hardware correctly.
 
this is impressive stuff, but doesn't change that fact that so many games are not using the hardware correctly.
But it's not the console fault.

This system could deliver borderline generational differences, as I've seen already. That's all. This is all there is.

Then we all agree Sony could be pressing developers more to get even more out out of it, or even better start a proper backwards compatibility/FSP Boost for old gen games, that would benefit base PS5 as well..
 
That's not 3-4x difference no matter how you slice it:

PS5 PRO runs RT Shadows and RT Reflections at 60fps while the base PS5 does RT Shadows only at 30fps. That's easily 3~4x RT.

And it's simple math. PS5 PRO uses BVH8 RT acceleration which is basically double the performance of BVH4 of base PS5 per CU and it's 60 CUs of PRO vs 36 CUs of Base PS5.

Hence 2 x 60/36 = 3~4x RT performance.
 
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PS5 PRO runs RT Shadows and RT Reflections at 60fps while the base PS5 does RT Shadows only at 30fps. That's easily 3~4x RT.
Not even that, base PS5 doesn't even remotely do comparable RT shadows to PS5 Pro. It's like they're not even there, they don't count at all.

aaucsLI.jpg
 
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But it's not the console fault.

This system could deliver borderline generational differences, as I've seen already. That's all. This is all there is.

Then we all agree Sony could be pressing developers more to get even more out out of it, or even better start a proper backwards compatibility/FSP Boost for old gen games, that would benefit base PS5 as well..

True, they have the power to force devs to do things but they rarely do it. They could have AT LEAST upgrade all their games, out of PS4 and base PS5 prisons (like Uncharted 4 with PSSR2 would be fucking glorious).

PS5 PRO runs RT Shadows and RT Reflections at 60fps while the base PS5 does RT Shadows only at 30fps. That's easily 3~4x RT.

And it's simple math. PS5 PRO uses BVH8 RT acceleration which is basically double the performance of BVH4 of base PS5 per CU and it's 60 CUs of PRO vs 36 CUs of Base PS5.

Hence 2 x 60/36 = 3~4x RT performance.

PS5 can run Shadows in 40fps mode with RT on, that's pretty much in that 50-70% realm of difference Ubisoft papers are showing (and I think it runs in higher res than Pro performance mode)
 
PS5 can run Shadows in 40fps mode with RT on, that's pretty much in that 50-70% realm of difference Ubisoft papers are showing (and I think it runs in higher res than Pro performance mode)

You're admitting that Cyberpunk does 3~4 times RT on PRO eh?

So, achieving 3~4x RT on PRO is possible in real life.

AC Shadows probably uses the same BVH4 structure on PRO as base console, so the performance gain is only about 60~70%.
 
You're admitting that Cyberpunk does 3~4 times RT on PRO eh?

So, achieving 3~4x RT on PRO is possible in real life.

AC Shadows probably uses the same BVH4 structure on PRO as base console, so the performance gain is only about 60~70%.

I'm not?

Cyberpunk is using limited RT settings compared to PC version, we can't even see how they perform because they are custom and unavailable on PC.

2x difference in RT is probably achievable and this would explain all RT games on Pro. 3-4x numbers are probably from "best case scenario" synthetic benchmarks.
 
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I'm not?

Cyberpunk is using limited RT settings compared to PC version, we can't even see how they perform because they are custom and unavailable on PC.

2x difference in RT is probably achievable and this would explain all RT games on Pro. 3-4x numbers are probably from "best case scenario" synthetic benchmarks.

Can't you even do a simple math?

Cyberpunk on PRO is doing 2 RTs at double the frame rate.

How is this possible with just 2 x RT?
 
How are you benchmarking RT like that? :messenger_grinning_sweat:

You have no idea what it runs under the hood.


There's no 60fps RT mode on base PS5, which means RT is the limiting factor for its 30fps cap on RT mode.

If PS5 PRO can do 60fps with the same RT setting that would be double the RT performance.

But PS5 PRO is doing better RT shadows and also does RT Reflections at 60fps.
 
this is impressive stuff, but doesn't change that fact that so many games are not using the hardware correctly.
What's weird about this is that the Xbox One X got absolutely shit support in comparison (to the point where some games even inherited One S settings making them worse than PS4/PS4 Pro) but you use the single game RDR2 as the benchmark of how great it was.
 
There's no 60fps RT mode on base PS5, which means RT is the limiting factor for its 30fps cap on RT mode.

If PS5 PRO can do 60fps with the same RT setting that would be double the RT performance.

But PS5 PRO is doing better RT shadows and also does RT Reflections at 60fps.

RT shadows are not that heavy, this lock seems artificial (30fps also reconstructs to 2160p vs. performance to 1800p on base PS5).

What's weird about this is that the Xbox One X got absolutely shit support in comparison (to the point where some games even inherited One S settings making them worse than PS4/PS4 Pro) but you use the single game RDR2 as the benchmark of how great it was.

I think that support (with X1S settings) started to be bad after PS5/XS launched. X1X was annihilating PS4 Pro when both consoles were the top dogs.
 
RT shadows are not that heavy, this lock seems artificial (30fps also reconstructs to 2160p vs. performance to 1800p on base PS5).



I think that support (with X1S settings) started to be bad after PS5/XS launched. X1X was annihilating PS4 Pro when both consoles were the top dogs.
Even when they were top dogs some games just didn't get any enhancements or used worse textures. some like Assassins Creed Syndicate, Firewatch, Watchdogs 2 had PS4 Pro enhancements but nothing on X1X meaning they looked worse than base PS4 because it was the Xbox One S version.
 
RT shadows are not that heavy, this lock seems artificial (30fps also reconstructs to 2160p vs. performance to 1800p on base PS5).

It is not, you can unlock the frame rate and it would run at mid 30s.

PS5 PRO runs the game at the same 1440P with the same raster settings.

Since PS5 PRO is only 1.45x raster to the base PS5, RT Shadows is the only reason for its frame time to stall at 30.

Just like how 7900XTX falls behind mid range RTX cards in RT heavy games even with its superior raster performance.
 
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It is not, you can unlock the frame rate and it would run at mid 30s.

PS5 PRO runs the game at the same 1440P with the same raster settings.

Since PS5 PRO is only 1.45x raster to the base PS5, RT Shadows is the only reason for its frame time to stall at 30.

Just like how 7900XTX falls behind mid range RTX cards even with its superior raster performance.

It's blocked like that by dynamic res .ini settings. If it could drop to 1080p or below it wouldn't be 30/40fps.

Even when they were top dogs some games just didn't get any enhancements or used worse textures. some like Assassins Creed Syndicate, Firewatch, Watchdogs 2 had PS4 Pro enhancements but nothing on X1X meaning they looked worse than base PS4 because it was the Xbox One S version.

I don't deny that this was the case for some games. Developers are very special people, remember all those PS4 games with zero AF because devs were blind and didn't notice it?
 
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It's blocked like that by dynamic res .ini settings.

Cyberpunk runs at FIXED 1440P on base PS5 in RT mode, so does on the PS5 PRO in its 60fps RT mode.

The frame rate is hindered sorely by its RT performance, if it was the raster only the frame rate would be much higher on base PS5.
 
I don't deny that this was the case for some games. Developers are very special people, remember all those PS4 games with zero AF because devs were blind and didn't notice it?
Sure the "lazy devs" argument but why does that only apply to the Xbox One X and you're so keen to blame hardware/company with another system that's getting even better support?
 
Cyberpunk runs at FIXED 1440P on base PS5 in RT mode, so does on the PS5 PRO in its 60fps RT mode.

The frame rate is hindered sorely by its RT performance, if it was the raster only the frame rate would be much higher on base PS5.

Is it confirmed that resolution in Pro mode is fixed?

HFR mode adjust dynamic res to keep around ~90FPS all the time. Dynamic res was always a part of console versions of CP.

Sure the "lazy devs" argument but why does that only apply to the Xbox One X and you're so keen to blame hardware/company with another system that's getting even better support?

Didn't I mention lazy devs botching their job on PS4 in the post you quoted?
 
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You are going into MLID - PS6 has RT performance of 5090 territory that was debunked by Kepler. All this stuff that ignores rest of the GPU and suggests that games run on magic and RT hardware alone.

We have raw data from ACS devs, nothing from CDPR.

Yes, for PS4 AF, I mean when it comes to PS5 Pro why do you lambast that when it's getting better support than the Xbox One X did while praising the latter.

Overall (so far) X1 wins support comparison, you only mentioned some games with problems. There will always be games like that, for example MGS delta running with lower framerate than base PS5 version.
 
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You are going into MLID - PS6 has RT performance of 5090 territory that was debunked by Kepler. All this stuff that ignores rest of the GPU and suggests that games run on magic and RT hardware alone.

We have raw data from ACS devs, nothing from CDPR.
Stop man.
Gemini didn't even consider the fact PS5 Pro is also doing PSSR on top at the same time.
 
Stop man.
Gemini didn't even consider the fact PS5 Pro is also doing PSSR on top at the same time.

Gemini? Are you suggesting that Gemini knows more than AC Shadows devs? Same devs that got praised in this thread for amazing PS5 Pro game?

Game was used as example of great PS5 Pro version, now it's not using the hardware properly? Theoretical performance =/= real life performance.
 
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Gemini? Are you suggesting that Gemini knows more than AC Shadows devs? Same devs that got praised in this thread for amazing PS5 Pro game?
So what I posted isn't factual reality then?

How are its estimates incorrect?

Game was used as example of great PS5 Pro version, now it's not using the hardware properly? Theoretical performance =/= real life performance.
And real life performance in Cyberpunk has shown something going far above a promised 3~4x RT.
 
And real life performance in Cyberpunk has shown something going far above a promised 3~4x RT.

Bollocks. How is that physically possible when rest of the hardware is 45% stronger with just ~30% higher memory BW? You think games run just on RT hardware?

Remember that base PS5 can even run this fucking game with Path Tracing:

QjammTJRsqqbg1wA.jpg


Just having RT shadows and 1440p lock in 30fps mode on PS5 was artificial limit by CDPR.
 
I bought a Pro in January. I had money to burn and needed some retail therapy. I'm also making two bets with it:

First, I'm betting PS6 gets delayed by 12-18 months. I also think when PS6 launches, it won't have an exclusive From Software game, so I won't feel pressured to get one right away. By taking the hit now, I expect to get more value out of the Pro by spending more time with it (2030 or even later).

Second, I'm expecting PSSR support to get better over time and deliver more value than the hardware spec bump would provide alone.

Also, because I bought one I now think it's delivering value because I don't want to ever admit I wasted money buying it... :messenger_hushed:
 
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Just having RT shadows and 1440p lock in 30fps mode on PS5 was artificial limit by CDPR.
Whatever, still translated into a PS5 Pro version going far above 3~4x RT.

Not really sure what the hell we're doing here, nor why this Thread is still open aside from collecting nonsense and platform warring..
 
Overall (so far) X1 wins support comparison, you only mentioned some games with problems.
I mentioned example games that had PS4 Pro enhancements but skipped X1X just to highlight that some games even when they were "top dogs" didn't get support because you said it only went downhill for X1X after PS5/XS release. The support for PS5 pro has been far better than it.
Maybe you're just talking about number of releases but that's a silly way of looking at it due to age.
There will always be games like that, for example MGS delta running with lower framerate than base PS5 version.
It ran at a lower framerate than base perf mode at launch but with quality mode settings. With the XB1X games I mentioned you simply had no benefits running worse than base PS4 in every single way because it got no support while PS4 Pro did.

Plus even with that single game you mentioned what you say isn't true anymore:



Then you had PSSR2 on top recently making it even better than what you have above.
 
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Bollocks. How is that physically possible when rest of the hardware is 45% stronger with just ~30% higher memory BW? You think games run just on RT hardware?

Remember that base PS5 can even run this fucking game with Path Tracing:

QjammTJRsqqbg1wA.jpg


Just having RT shadows and 1440p lock in 30fps mode on PS5 was artificial limit by CDPR.

1440P is 10 times the pixel count to 400p, not to mention that 400p raster will finish much quicker freeing more time to process RT.

Stop with your conspiracy theory, there're plenty other PS5 games that does RT only on 30fps mode.
 
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