Pokemon X and Y is slated September for 3DS that is the only think that may keep Nintendo from putting a big home console title there but Nintendo has a long history of having most of its bigger releases in the last 4 months of the year.
With PS4 / nextBox possible Fall Launch, Nintendo would probably want to have something big for each of those months just to keep the Wii U from total death. Meaning they have no reason to hold back and make room for any 3rd party.
I'm sure it's been mentioned, but why not release the Wii U version as planned and the PS3/360 versions in September? Seems simple enough.
Microsoft reserves the right to refuse an Xbox 360 release for games that are released first on other platforms, according to reports.
Eurogamer reveals that Microsoft's developer terms also stipulate that the company may also refuse to allow an Xbox 360 release for games that offer more features or content on other platforms.
I'm still playing catch-up - this may have been covered - but I recalled something overnight:
Could that be why the delay?
Eurogamer said:The developer wrote a message last month celebrating the project's completion, presumably before the news of the game's delay was handed down.
"Today is a great day! We've closed Legends [development] " read a post dated 9th January. "See what you think next month!"
It's unclear who the Zeta69 account belongs to, but years worth of posts point to an ex-Ubisoft Montpellier employee who worked at the company for some time. The developer left on 31st January after the end of Rayman Legends' Wii U development.
He/she describes visiting E3 with Ubisoft last year while working on Rayman Legends and previous projects at Ubisoft Montreal, such as Rainbow Six: Vegas and Far Cry 2. Several recent posts allude to the news of yesterday's delay.
It's not my job to pity the developers, grow some balls and stand up to the higher ups within the publisher. Don't cry to us, I'm not their friend They want my money? Well, they ain't getting it now. Simple as that.
.conspiracy. What if Nintendo doesn't have any WiiU games for September and they asked Ubi to delay it till then? That way Ubisoft would only be half as dumb as they seem to be now.
Come on now Ubi, I understand WiiU isn't selling as much as expected, and Legends is actually being talked about, but that's mainly because it was an WiiU exclusive during a drought. Why not release it now, get WiiU owners to buy it, seing they don't have a lot of new games, and release the ports later to get the rest of the sales. This way when Legends releases, WiiU owners will have other games to ocuppy their minds( at least Pikmin3 and TW101).
I don't know how much a Wii U exclusive Rayman Legends would have sold; I don't know how a multiplatform Rayman Legends would have sold
But if you think that this thing won't tank in a month where the biggest game of the year will be released just at the end of the current console lifecycle and at the beginning of a new console generation, hyped by an E3 in summer where devs will show stuff that will make you want to forget current gen - then you're fucking nuts
Game was sent out to die, nobody will talk about this anymore after a month; hell, nobody will talk about this after February 20th when Kazification reaches its final stadium - and sure as hell nobody will really talk about this when Grand Theft Auto 5 is around the corner
Poor dev team, poor Ancel
Can't the devs go on strike? Or go to the bosses and talk some sense into them?
These people really are destroying this game now. It will fail in september.
Windwaker HD has been announced for fall. So that means it'll hit the second half of September/October.
I know, I was just kidding, even if Nintendo wasn't releasing anything for the rest of the year why would they want Legends to be released multiplatform in the same month of GTA. That's what makes this so dumb for UBI.
I hope there's a big enough backlash that Ubisoft at least lowers the release date or some shit like thatnever gonna happen
Because it was so ridiculously last second that stores were getting ready to receive their shipments.
So in what kind of company do workers openly question decisions by, and indirectly insult higher-ups? I mean, the guy is probably right, but going on record to publicly say that, sounds pretty fucking unprofessional to me.men in ties one day took a wrong choice. This industry is really that shitty
So in what kind of company do workers openly question decisions by, and indirectly insult higher-ups? I mean, the guy is probably right, but going on record to publicly say that, sounds pretty fucking unprofessional to me.
Or was it someone else posing as a ubisoft employee?
No need to advertise, hold fire on all that for the retail release while pissing people off a little bit less and forcing them to buy it at the digital console realm's trademark high price. Yarrrrr!
Would not buy. I got a $26 preorder on the game after a $25 coupon and Newegg thinking the game was going to cost $50.
Will not ever buy until that $26 order is fulfilled.
Yeah, I mean I could see how talking to people internally might not necessarily achieve much and, I can understand their frustration. But going public like that seems pretty extreme.Feels to me like this is the genuine sentiment of an employer - maybe as told to a close friend, who then took it upon himself to reword it for the masses.
It's unprofessional, and the developers need to put pressure on its higher ups, not publicly diss them. Nothing good will come from that.
Yeah ok, that makes more sense then I guess.Eurogamer said:The developer, who quit the company at the end of last month
The guy created a piece of art or at least a work of passion, for years. Of course he wants the world to see it now. The good thing about this public explanation is that it puts the blame on Yves Guillemot. He is nude now, we can finger point his decision and I wonder how he will react. Hopefully medias will put it on the grill about customer satisfaction's real importance in Unisoft strategy.Yeah, I mean I could see how talking to people internally might not necessarily achieve much and, I can understand their frustration. But going public like that seems pretty extreme.
I feel for the dev-team, but I can't follow the sentiment of "please don't punish us because some high-ups fuck up". You can't move this responsibility to the end-user. It's nice to feel that you support the devs that work hard, and I get the companionship a lot of us feel with these devs, but we have to remember that sadly, we won't make a dent in sales.
This whole thing underlines the way big money and corporations are exploiting a willing, creative work-force. For so many of us, developing games is such a dream, that we want to sacrifice a lot to do it. In most countries, there are laws that are in place to ensure that that willingness to work 70 hours a week can not actually be converted into 70 hour weeks, but sadly, it's seemingly a more common thing than it should be. It's not OK that an entire dev team works so hard for so many months that they "barely see their wives, kids and friends". It's not OK.
I love that there are such passionate souls in the industry, but while the high-ups open up ways and subtly implies that they need to work hard to have a job, which there are countless recollections of from the industry, then we're nearing territory of supporting immoral things on level with child-labor. It's not only children that have to be protected from their ability to work hard - we need to ensure that people with passions can have a life they're happy with. Some people really handle stress well, and their happiness might come from insane amounts of work, and I envy those people. But there are people that don't handle this well - they're motivated and so passionate that they'll work so hard that it affects their lives in negative ways. And there are countless recollections of that from the industry too.
We can't support this studio and this publisher because they make so many choices that so negatively impacts their developers' lives. We can't be OK with buying this game in half a year because we'd support the devs that put the hours into it. We can't build up under the horrible tendency game development has of consuming their developers and abusing their passion. Most of us should be disgusted when we learn the dev-team haven't had a break, and been in crunch-time since May. It's not OK.
I won't be supporting this title in the wish to support the developers behind it. The suits of the business need to start taking care of their workers. Carrot, rather than the stick. We should not be OK with this in 2013, in one of the most technologically advancing fields there is.
With how shitty developers are treated in a lot of these companies, I wonder why there hasn't been some sort of major "Developers Strike" or some shit by some companies. Probably the complete lack of job security in the industry.
I'm not sure how the Japanese handle their developers outside of a few examples, but from what I can tell, while they work really hard, someone like Nintendo have insane amount of benefits for their employees. While the Western developers, you always hear these horror stories about people like Rockstar, EA, and now Ubisoft just doing sleezy shit to their employees and overwork them with no overtime.