But up until now at least, the focus has been on the GPU, where Microsoft has delivered 12 teraflops of compute performance via 3328 shaders allocated to 52 compute units (from 56 in total on silicon, four disabled to increase production yield) running at a sustained, locked 1825MHz. Once again, Microsoft stresses the point that frequencies are consistent on all machines, in all environments. There are no boost clocks with Xbox Series X.
Its like what they did with the pro, they talk up a unique feature blike checkerboard rendering and try and make it sound better then it is.
This time they are trying to big up the ssd and sound, while the ssd does look a great feature, the things that really matter are CPU,GPU and RAM.
Tons of stuff about 3D and RT audio
BC with PS4 games
825 SSD at 5.5gb bandwidth
CPU at 3.5 ghz
36CUs at 2.23 ghz
Custom RDNA 2
Always in boost mode
Something about Geometry Engine and some other fancy engine code name (kind of like PS2 EE)
We have no way of evaluating whether his statement was true or not. We'll never know. It's just a nonsensical gut reaction. Which is fine and all, but I don't get what dropping his Tweet was meant to accomplish, as if he has some air of legitimacy.
EXTREMELY skeptical by what he said about variable frequency in addition to power consumption. The idea is fine in theory, but you leave it open to interpretation what the base clocks are. Also, I have no doubt, all this overclocking was to get closer to Series X spec. This machine was not designed from the ground up to be this powerful.
I need to see the retail unit and how hot/noisy it runs, not convinced by the pitch so far. Plenty to do from here on Sony.