Azih said:
First off the argument that a lot of used games don't sell so it doesn't harm the new games market is bull. Have you *seen* the used games that don't sell? They're crap. Just because NFL Quarterback Club languishes on the shelf doesn't mean that used games that are actually in demand aren't being sold. The fact that decent used games on the shelf are so scarce isn't because they don't exist, it's because they GET SNAPPED UP FAST when they could have been sold new, this hurts the game publishers and developers because that is money they never see.
Hell just look at the crazy amount of space EB has been devoting to used games for the past couple of years. It's gotten insane and the clerks push the used games like crazy as well. This is being pushed because it WORKS, tons of used games are being sold and every dollar that is spent on used isn't being spent on new. Used games are pure profit, but only for EB shareholders. Frankly EB shareholders can go sit on it, I want my money to go to the people who took the risk and actually created the games.
Then you can buy new games exclusively, and encourage others to do the same.
Here's the thing, though: The used video game market has existed almost as long as the video game industry in general. I bought a used copy of Activision's Skiing for the Atari 2600 way back in 1982, in a store in my local shopping mall that happened to stock a few used games.
I remember buying a few used Atari 2600 games from my friends, as well as from flea markets and garage sales and online auctions. You can admonish the big retailers from accepting and reselling used games, maybe even block them out altogether, but then people will still find other avenues to sell their old games.
Somone might not like the fact that a game store pays $5 for an old game of his, that the store would then turn around and sell to someone else for $20. So, instead he decides to put it up on auction on eBay, and ends up getting the full $20 straight into his own pocket. Is he "evil" for somehow denying a sale that could have otherwise gone to the publisher?
Azih said:
This can easily be headed off in one of two different ways
1) Publishers start their own buyback programs to entice people to sell the publisher their used games directly in exchange for sweet credit on a brand new game from the same publisher, and the publisher starts selling the used games for a discount themselves. Essentially cut out the greedy and destructive middle man.
So, instead of the retailer being the "greedy and destructive middle man," then the publisher itself would become the new "greedy and destructive middle man," since they would be selling used games and thus denying the
developer of the original game their fair share of the profits. Isn't this what you're trying to avoid doing?
Azih said:
2) The greedy and destructive middle man grows a freaking brain and sends 10% or so of the proceeds from every used games sold to the apporpriate publisher. Everybody wins.
Now option 2 is the smartest for everyone concerned but somehow I doubt that this would ever occur to the dumbass profit addled EB board of directors.
Sounds good on paper, but why would they do that?
1. You'd have to get
everyone who sells used video games to agree to that, which is almost impossible. Remember what I said about "other avenues." Maybe the big retailers might agree to it (likely not, for other reasons), but someone running an independent shop or a used game stand at a flea market wouldn't want to be bothered.
2. Those who agree to it would have to lower buyback prices (thus driving the end user to pursue "other avenues" such as online auctions) or raise their selling prices in order to make up for the cut of the money they'd have to send to the publisher. Either way, the consumer loses here.
Anyway, this is all moot. The problem being brought up here is that the
developer is getting the shaft, not the publisher. What you're saying would (on paper) help the publisher, but the developer (who may or may not be the same as the publisher) isn't seeing any of that money. Sorry, but everybody doesn't win.