CamHostage
Member
Unreal Engine is good, but I just wish they would focus more on performance. The fact that the matrix demo didnt run flawlessly tells us all we need to know about this era. Because the engine is so easy to create for, optimization becomes secondary. Developers add as much shit as possible from teams around the world and just knda hope it works. They gotta put more effort into lowering the performance hits
Failure for us 60 fps connoisseurs.
*cries in OLED*
That's Lumen though, I think? If a developer is using dynamic GI and lots of high-quality, bouncing light and virtual shadow maps for a photorealistic, natural look, it seems it will chug. Use more traditional lighting techniques and tricks (or even just use Lumen more selectively , bolstered by Nanite's ability to handle all the polygons you can throw at it (though it's ultimately recalculating the mesh for visibility, not actually displaying "infinite polygons",) and you should be able to have a solid framerate again with a better look still than you could achieve in UE4.
There are inherent differences between UE4 and UE5, and UE5 is still young (and UE5 Early Access didn't have full access to all the tools and functions,) so the story will probably change as more developers work in UE5. Still, UE4 isn't going away (and the big AAA games are often already not targeting 60FPS as it is, so I don't know what would change in their approach,) and UE5 is perfectly capable of 60 or even 120FPS if a developer targets that framerate.
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