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Opinion Game Dev The Tomorrow Children could come back in some form if Q-Games gets the rights from Sony

IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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ibiza

For the game’s fifth anniversary, creator Q-Games reflects on its past and possible future​

We’re coming up on the fifth anniversary of The Tomorrow Children, a one-of-a-kind communal crafting adventure game from PixelJunk maker Q-Games, and fans are once again feeling wistful about the fact that it hasn’t been playable since Sony shut the servers down in 2017. If you have hazy memories of this odd gem, check this video out.

As part of BitSummit (via IGN), CEO Dylan Cuthbert revisited a developer build on-stream.

During this 25-minute revisit, Cuthbert explains the game — well, as much as it can be explained — to the audience and also his co-host, William Loubier, who’s the PR and community manager at the studio. Slowly but surely, it’s coming back to me. I remember waiting for the bus to come. I remember that sliding-puzzle game at the workbench.

The slow-burn experience wasn’t always “fun” to play — far from it! — but I have a lot of love for its approach to unconventional cooperative multiplayer.

“[The Tomorrow Children] was before Death Stranding, so we were on the frontier of [this collaborative asynchronous] game design when we were doing this,” said Cuthbert. “Yeah, we didn’t get everything perfect, but we did manage to make a fairly consistent world.”

It felt like a strange, otherworldly Iron Curtain-themed purgatory that you were stranded in with other people just trying to make sense of it all. The game felt like a fever dream back then at launch, and the feeling only grows stronger the further removed we get.

Is there hope for a new game in this same vein?​

“It’s all about finding the funding,” said Cuthbert. “I’d love to do a sequel, right? This is the Soviet side, but what’s happening in [the West]? It would be quite interesting to find out.”

What about an offline version of The Tomorrow Children, for preservation’s sake?

“Right now, the IP is Sony’s, really. I’ll keep trying to get the IP back. And if I do get the IP back, I’ll definitely think about ways to relaunch it, but without a server. It was the running costs of the server that kind of brought it down. If we didn’t have that, we probably just could’ve left it running. […] Hopefully at some point in the future, maybe, we can get the IP back and then try and work out what to do from there. We don’t know anything yet.”

“I don’t like having a game I made, like, missing. Especially one as pretty and interesting and rich as The Tomorrow Children. It just feels wrong to not be able to play it.”

Also, it deserves to be said: the lighting effects absolutely hold up. Still impressive!

I was one of the few who purchased the game and enjoyed. A unique experience
 
Jun 28, 2013
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They should just have reworked the first game into a single player experience. Why would Sony give the rights though?
 

Clear

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Feb 2, 2009
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Its most likely Sony took the IP rights in exchange for funding. The game flopped hard leaving them in the red (pun not intended.) So I'm doubtful that Sony would just hand it back without payment.
 
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bitbydeath

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C’mon Sony.
Do It Episode 3 GIF by Star Wars
 
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Winter John

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I remember it was hyped to fuck on here because one of the mods or power posters was linked to it. I played it and it turned out to be some boring ass shit about riding a bus to a cave, digging for geegaws then riding the bus home. At the time I wondered why anyone would play this shitty blue collar job simulator, when they could just go get a shitty blue collar job and also get paid for doing it
 

kanjobazooie

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We've seen corporations drop rights of an IP to its original creator, so maybe there's a (very small) chance.
 

Kuranghi

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I remember it was hyped to fuck on here because one of the mods or power posters was linked to it. I played it and it turned out to be some boring ass shit about riding a bus to a cave, digging for geegaws then riding the bus home. At the time I wondered why anyone would play this shitty blue collar job simulator, when they could just go get a shitty blue collar job and also get paid for doing it

TIL the word "geegaw", what a weird fucking word. How do you say it? Hard or soft G?
 

bitbydeath

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I remember it was hyped to fuck on here because one of the mods or power posters was linked to it. I played it and it turned out to be some boring ass shit about riding a bus to a cave, digging for geegaws then riding the bus home. At the time I wondered why anyone would play this shitty blue collar job simulator, when they could just go get a shitty blue collar job and also get paid for doing it
I made the thread, Dylan Cuthbert the CEO was there answering questions. I loved it, my wife and I bought two copies so we could co-op together. It wasn’t perfect but it’s potential evolution showed promise.
 
Sep 18, 2019
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People simply didn't understand the game. It was a slow game. It was reminding me of Animal Crossing + Minecraft. But the game had big problems, notably when doing some simple tasks the latency was quite high and the fact that we could see the others only briefly was stupid.

I think they spent too much time doing the graphics. They needed to focus on playability (so get rid of latency and being able to see the others constantly).
 
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Concern

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Couldn't get into it. Was a weird ass game lol.

Sony won't give them shit anyway
 

dcll

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I never got to play it but loved the art style and look of it from the trailers I watched
 
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alienator

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Amazing voxel and raytraced graphics running on a ps4.

Gameplay-wise though, the most boring stuff i ever played
 

Bojanglez

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It would be great if Sony just came up with a deal that allowed Q-Games to port it to PS5 with an offline (or P2P) mode. Maybe give them a small budget, or no budget with favourable royalties. The best solution may actually be to allow Q-Games to crowdfund it , Sony have nothing to lose then and Q-Games and fans prove there is demand.
 

Umbasaborne

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Dec 21, 2020
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This thing and below are baffling to me. They were hyped for years as indie darlings. Repeatedly delayed, then they came out and no one seemed to give a shit
 

Captain Toad

I advertise for PlayStation. For free.
Dec 1, 2020
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Bungie could make the next Halo, if MS would just give them the IP back.

You don't just give away assets - big, small or somewhere in-between. If they want it, it's worth something. I'm sure every developer who was funded by a major publisher would love to own the rights to the IP they created. That's not how it works.
 
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RoadHazard

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I never understood what this game was even about. I just remember that it was hyped while it was in early access/beta, and then I never heard of it again.