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The visual evidence to end the X360/PS3 battle once and for all.

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I think this thread proves that screenshot wars aren't going to cut it next generation. You either play the game, or you shut your mouth about how it looks.
 
op_ivy said:
totally looks like shit. maybe its just the art... naw, its definitely the animation

I think the animation is fine cause I play games like BF1942 a lot and art is awesome! I think GoW looks great.

s7os.th.jpg
 
In motion, there is no comparison. The fact that you can feel emotion just by looking at Snake's expressions > GoW, as far as I'm concerned. Animation and art direction are everything, but even if the debate were purely technical I'd still give it to MGS4.
 
Mrbob said:
The Kojima love fest here has been great and fun, but I think all this gloom and doom about the X360 being underpowered is too prevelant. Here is my supporting evidence:

mgs4gow_1.jpg


Look at the detail in both pictures. It is extremely close in quality. In fact, juding on picture alone I would give the edge to Gears of War. GoW is a 2006 game too. ;) Just goes to show you that X360 is not doomed nor is it supremely underpowered compared to the PS3. The PS3 will be more powerful, but the difference won't be huge. Enjoy both! The PS3/X360 two console future is the way to go! :D


I don't know. MGS looks a little cleaner to my eye, but overall they're of commensurate quality IMO.

Phenix needs to lose the glass eyes, and papaw needs to lose the mullet; but both games look the shit.
 
Andy787 said:
In motion, there is no comparison. The fact that you can feel emotion just by looking at Snake's expressions > GoW, as far as I'm concerned. Animation and art direction are everything, but even if the debate were purely technical I'd still give it to MGS4.

When will the MGS fanboys realize that's not gameplay screenshot. It's cutscene rendered with in game engine.
 
IMO this comparison is useless because graphics should always be judged in motion,we don't play with screens,and this is true especially for next generation games which feature things like advanced phisics,animations and lighting that can't be evaluated by static screens.
At the moment MGS4 > GOW, there's really no doubt about it. But a final judgement will be possibile only when both games run on final hardware and in an adavanced development state.
 
In motion, MGS4 looks quite a bit more impressive, IMFO (in my factual opinion). GoW has lots of nice detail and lighting, but MGS4 looks a lot smoother, has much more detailed and organic animation, and the environment just feels more 'alive' and gritty.
 
gofreak said:
Then compare UE3 on X360 to UE3 on PS3 if you wanna do it properly :P

Well, we haven't seen anything apart from the Unreal Turnament demo yet (I think). I don't think you can compare that to a full game. Plus, I wouldn't rule out improvements on GOW either, as you know they still have quite some time left.


gofreak said:
You'll see it soon enough, I'm very confident of that. It seems natural looking at its architecture, and to put it mildly, that has been the suggestion we have seen from those who should know (even if they do backpedal when it "upsets" :P). Static visuals are fine, but how they move and behave will be as important next-gen IMO.

I very much agree that physics and animation are very important. I just don't think that the difference between the two systems will be as pronounced as you think. But we'll see, and I'll gladly admit to it if I am wrong.
 
Both games look amazing and have incredible tech behind it, so at this point it's what they do with it that makes the difference, since UE3 is licensed by other teams we can see more different usages of such amazing tech, it's radically different from game to game. Frame City Killer is the UE3 engine but you could have told me otherwise.
 
Overall I think MGS4 trailer appears significantly better because of the animation, masterful direction, and amazing soundtrack, but in terms of technical graphics I think Gears of War looks considerably better. Which basically means that Konami is much more gifted artistically than Epic but so far the Xbox 360 hardware which is very mature now is producing technically better graphics than PS3 hardware which is still very early.

Art/Direction/Animation - Konami
Graphics/Textures/Detail/Lighting - Epic

I mean look at the skin tone in the GoW dude compared to Snake. It's not even close the GoW dude's face looks so much better, more natural and realistic.

BTW that dude looks like he could kick the crap out of geezer Snake. :lol
 
There is so much going on in MGS4 it looks better technically in motion and I ain't just talking art either it has to have the tech behind it to do such things the first place, lots of effects constantly going, GOW looks so static in comparision.
 
*SLAMS HEAD AGAINST WALL*

WOW! Somebody stop it. Please. Now, what I would be up for is a PS3 vs. Xbox360: The Movie. The first pic comparison looks like a teaser poster. It could be a huge war movie, and when the camera cuts to the 360 camp, we could see Gears of War's Gabe moving jaggedly and rigid at a slow framerate. Then Snake can smoothly creep up behind him and take him out.

I didn't want to do it! You made me! Bastard! Close it! CLOSE IT!
 
nightez said:
They both look the same level to my eyes. I think this gen more than others games will be judged on art direction.

Hehe, it sounds like publishers might be slapping more money on the barrel-head to hire some Hollywood creative talent.
 
What is going on in Metal Gear Solid 4? I watched the trailer, and I want to know (I'm a tech idiot, and an idiot in general, really).
 
LOL! The comparisons completely fall apart within the first 10 seconds of the MGS4 vid. But hey, I'm sure no one else notices the difference. :lol PEACE.
 
ps3 might be more powerful.. but in 90% of the games the consoles will look more or less identical..

the same effects will be used on both, and they will be displayed in the same resolution.. textures will be about the same, as will polygoncount..

power will not decide the next generation...

software will
 
Am I the only one who thinks all the screens of Gears of War look fantastic, yet in motion it doesn't look nearly as good? (And I'm not talking about the animation).

AFAIC, this next gen will signal the inevitable irrelevance of screenshots as a viable and worthwhile form in showcasing a game. They will have their uses still, but it will be more akin to target renders than actually displaying how a title will look. IMO.
 
I think the technical difference here is that MGS4 focuses on polygons while GOW normal mapping, the suits and guns are a good example of this. Its like when you compare character models of Ninja Gaiden to Doom on the XBOX, both look good and are technically impressive but for different reasons. One does it using polygons and the other by normal maps. Which one looks better in screenshots is a matter of personal preference, IMO.
 
You know what I never got about the whole picture-graphics thread. How do you calculate framerate!! animation!! lighting!! shadowing!! physics!!

It's a moving image here. Not a jpeg novel.
 
The X360 isn't powerful enough to anti-alias games which use next generation effects like HDR lighting. Even if a multiplatform port of a Sonic or Resident Evil game which had graphics with rich, overblown skyscapes from HDR was otherwise identical between the two consoles, the PS3 version would do multisampling at 4x while the X360 version would be left more jagged.
 
I don't know why, but nobody seemed to remember MGS2.

E3 2001- the most amazing game ever seen

2002 - ported to Xbox

2004 - remake of MGS with identical graphics ported to GCN.
 
Screenshot wars aren't pointless. The people looking at them are clueless is all. Why's Phoenix got a bandana? Why's he wear bulky armor? There are technical reasons for a lot of decisions made in character design. There's a reason Snake's form-fitting outfit is more taxxing, and it's b/c of those compound curves. So slapping on bulky armor allows you to get away with more normal maps in place of geometry, b/c you're not gonna makes those shins and cavles look nearly as convincing on a small diameter cylinder like a leg with mere normal-maps. But that's merely one thing. Hair is another. Skinning these models during animation is yet another. But it's all gravy. If no one can tell the difference between the two, then more power to you. You could probably save a good chunk of cash by going with the 360 over the PS3. PEACE.
 
TwixDawg said:
I don't know why, but nobody seemed to remember MGS2.

E3 2001- the most amazing game ever seen

2002 - ported to Xbox

2004 - remake of MGS with identical graphics ported to GCN.

Identical what?
 
TwixDawg said:
I don't know why, but nobody seemed to remember MGS2.

E3 2001- the most amazing game ever seen

2002 - ported to Xbox

2004 - remake of MGS with identical graphics ported to GCN.
what.gif
 
TigerKnee said:
Nice comparison. Graphicswise, they're both pretty even.

Animationwise, X360 is still stuck this gen
Welcome back from the future. I hope you enjoyed playing every game ever made for the x360.

Lottery numbers please.

raYne.
 
TwixDawg said:
When will the MGS fanboys realize that's not gameplay screenshot. It's cutscene rendered with in game engine.

And the GOW is gameplay, right :lol :lol

Anyway, this thread is incredibly stupid.
 
Lazy8s said:
The X360 isn't powerful enough to anti-alias games which use next generation effects like HDR lighting. Even if a multiplatform port of a Sonic or Resident Evil game which had graphics with rich, overblown skyscapes from HDR was otherwise identical between the two consoles, the PS3 version would do multisampling at 4x while the X360 version would be left more jagged.

what the ...
 
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