Hi everyone!
It's good to be back.
Did I miss anything?
I'm going to tread very carefully from now on.
Your avatar needs a mustache.
Hi everyone!
It's good to be back.
Did I miss anything?
I'm going to tread very carefully from now on.
Hi everyone!
It's good to be back.
Did I miss anything?
I'm going to tread very carefully from now on.
You can check out your baseball stats while watching (or playing, it was a bit vague about that) the game.
Erm, also the system is seemingly getting Black Ops 2, Bit.Trip Runner 2, Avengers: Battle for Earth, Farsight's Pinball Arcade, Cloudberry Kingdom, something from Reflections, possibly FFXIV, and maybe Tales of Somethingia.
- Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilitiesOldgamer said:Ma sono famoso per le mie crostate di cipolla anche qui! :trollface:
Non c'è nessun gioco previsto per questa console al contrario di quello che pensavo fino a ieri,ma è stato creato un livello appositamente per capire un po' la sua potenzialità.(un livello di crysis 3)
Di dx11 non c'è traccia,abbiamo dx9 visto che le dx10 sono state snobbate,risoluzione nativa 720p,filtro utilizzato fxaa visto l'impossibilità di utilizzare il txaa,performance medie dai 30 ai 35 frame senza cedimenti di sorta,la qualità delle texture è ottima e senza pop up come nelle versioni per xbox 360 e ps3 visto la maggior quantità di ram e di migliore qualità,(idem per gli shader),gli shader dell'acqua non possono essere valutati perchè incompleti.Gli effetti particellari sono spettacolari con ambient occlusion al livello della versione pc.Gli effetti di luce sono al livello della versione pc,reflection mapping e diffuse lighting shader al livello della versione pc ad ultra.
Nel kit di sviluppo non può essere disattivato lo schermo del paddone e quindi il 480p dello schermetto si ciuccia altre risorse hardware ma credo che sia un problema momentaneo.
Forse disattivando la funzionalità dello schermo del pad si potrebbero raggiungere i 1080p nativi,ma questo è un forse che alberga anche nelle menti dei programmatori.
Wow really? I guess I missed that rumour.
Lol.
I swear that minutes before the beginning of the conference I'll put this music out loud on my computer.
- 25 Days Remain -
Crytek and Nintendo showing off a Crysis 3 level at E3 but it not being the case that Crytek is making any title, let alone Crysis 3, for Wii U is not something any rational person could have predicted.
Well... at least as Nintendo has always showed some first hand demos when presented a new HW, this time could ask to third parties also to show some demos.I really doubt that Crytek isn't at least working on Homefront 2 for Wii U, nor do I think they would show a level of C3 on Wii U if it's not getting the game. Sorry, but I'm taking out the salt shaker big time.
What are the chances of Majora's Mask 3D being announced? OoT is one of the 3DS's best selling games, so I doubt Nintendo are ignoring the possibility.
Although after the Zelda-fest that was E3 2011, they may want to give Zelda a break.
What are the chances of Majora's Mask 3D being announced? OoT is one of the 3DS's best selling games, so I doubt Nintendo are ignoring the possibility.
Although after the Zelda-fest that was E3 2011, they may want to give Zelda a break.
Well... at least as Nintendo has always showed some first hand demos when presented a new HW, this time could ask to third parties also to show some demos.
I don't belive this speculation part of his post (let me say, it's the less important), but the Crysis level running on Wii U could be possible.
The real question mark for me is: Will Nintendo ever let the developers to turn off the Pad monitor?
Wow really? I guess I missed that rumour.
Nothing new and nothing confirmed, just the words of an Italian beta tester that has just joint in Crytek. Take these words as facts, speculation, bullshit or whatever you want. I thinks these info are quite legit, but can't trust him 100%.
- Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilities
- apparently he tried this level on the last DevKit available
- the game run on dx9 with a native 720p resolution, fxaa filter (it is impossible to use txaa), good framerate (30-35 stable fps), high quality texture (no pop up as in the Ps3/x360 game version due to the higher RAM amount), not fully implemented water shaders
- great particles effects (ambient occlusion on par with PC version)
- lighting effect on par with PC version (ultra setting)
- in the dev kit he tested, is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
He thinks Crytek will show this demo on E3 showflor even if the game is not under development.
But there's more than just nostalgia contributing to a potential revival for interactive stories. A broader gaming audience means appetites for game forms we might have once called "casual" in another time -- and furthermore, the popularity of tablets and e-readers means there's a real appetite for game forms that take advantage of a culture now habituated to reading on luminous screens in ways prior generations were widely not.
Some posts ago I told something like "why do you keep talking about the Wii U power instead of focusing on games?"... well I'll try to give some new heat to the "Wii U raw power discussion".
Nothing new and nothing confirmed, just the words of an Italian beta tester that has just joint in Crytek. Take these words as facts, speculation, bullshit or whatever you want. I thinks these info are quite legit, but can't trust him 100%.
I'll put here below his original post in italian (provided on www.spaziogames.it forum) and then will summerize it in english.
- Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilities
- apparently he tried this level on the last DevKit available
- the game run on dx9 with a native 720p resolution, fxaa filter (it is impossible to use txaa), good framerate (30-35 stable fps), high quality texture (no pop up as in the Ps3/x360 game version due to the higher RAM amount), not fully implemented water shaders
- great particles effects (ambient occlusion on par with PC version)
- lighting effect on par with PC version (ultra setting)
- in the dev kit he tested, is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
He thinks Crytek will show this demo on E3 showflor even if the game is not under development.
Original post
http://forum.spaziogames.it/board/showthread.php?t=324866&p=16074539&viewfull=1#post16074539
That doesn't make sense, you could render a single untextured, colored square to the second screen, that wouldn't take any power at all, let alone enough to make the difference between 720p and 1080p at playable framerates. Nor would showing a single texture on it, like a 2d map or a logo.- in the dev kit he tested, is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
Crytek UK has Wii U devkits, and they're making Homefront 2. Homefront 2 is Crytek's Wii U game, because THQ is all over the Wii U, in order to latch onto that new console hype.
You can pretty much guaranty every major THQ game will be on the Wii U.
I don't think MM will be coming for a few years. More likely a new game. And even likelier still, that ALTTP remake that Miyamoto has been musing about.
Nintendo is considering doing a Majora's Mask remake, but Aonuma's already confirmed that the he's currently working on a brand new Zelda title for the 3DS. He thinks that it would be kind of odd to release two Zelda ports back to back. Miyamoto's seems to be interested in wanting to possibly do a remake of Link to the Past for the 3DS.
Some posts ago I told something like "why do you keep talking about the Wii U power instead of focusing on games?"... well I'll try to give some new heat to the "Wii U raw power discussion".
Nothing new and nothing confirmed, just the words of an Italian beta tester that has just joint in Crytek. Take these words as facts, speculation, bullshit or whatever you want. I thinks these info are quite legit, but can't trust him 100%.
I'll put here below his original post in italian (provided on www.spaziogames.it forum) and then will summerize it in english.
- Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilities
- apparently he tried this level on the last DevKit available
- the game run on dx9 with a native 720p resolution, fxaa filter (it is impossible to use txaa), good framerate (30-35 stable fps), high quality texture (no pop up as in the Ps3/x360 game version due to the higher RAM amount), not fully implemented water shaders
- great particles effects (ambient occlusion on par with PC version)
- lighting effect on par with PC version (ultra setting)
- in the dev kit he tested, is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
He thinks Crytek will show this demo on E3 showflor even if the game is not under development.
Original post
http://forum.spaziogames.it/board/showthread.php?t=324866&p=16074539&viewfull=1#post16074539
That doesn't make sense, you could render a single untextured, colored square to the second screen, that wouldn't take any power at all, let alone enough to make the difference between 720p and 1080p at playable framerates. Nor would showing a single texture on it, like a 2d map or a logo.
Some posts ago I told something like "why do you keep talking about the Wii U power instead of focusing on games?"... well I'll try to give some new heat to the "Wii U raw power discussion".
Nothing new and nothing confirmed, just the words of an Italian beta tester that has just joint in Crytek. Take these words as facts, speculation, bullshit or whatever you want. I thinks these info are quite legit, but can't trust him 100%.
A come back of the text games on Wii U, thanks to its tablet screen ?
Here's an interesting and rather complete article about this genre and its possible return (even if it didn't disappeared), maybe we'll see some software of this kind on Wii U eShop ?
Is the tablet controller capable of being a pointer to the screen too?
Crytek UK has Wii U devkits, and they're making Homefront 2. Homefront 2 is Crytek's Wii U game, because THQ is all over the Wii U, in order to latch onto that new console hype.
You can pretty much guaranty every major THQ game will be on the Wii U.
No, I absolutely would NOT be interested in a package similar to the $99 360/Kinect/Live sub with termination penalties. Keep cell phone contract style price structuring scams FAR AWAY from my Nintendo console.
Apart from de Blob, Deadly Creatures and some of the WWE titles, THQ didn't really supply that much for Wii. Though seeing the company's recent change of philosophy with core games now being the sole focus I actually find good Wii U support from them quite interesting. I have yet to make up my mind regarding Darksiders II, but if what you suggest is true it could also mean that Wii U could see release of games like Company of Heroes II, Operation Flashpoint and the Warhammer 40000: Dawn of War series. These games could use the Wii U Remote in very interesting ways, and due to touchscreen it should be fairly easy to control the game as you would with a PC mouse. RTS games should be something the Wii U can do very well.Crytek UK has Wii U devkits, and they're making Homefront 2. Homefront 2 is Crytek's Wii U game, because THQ is all over the Wii U, in order to latch onto that new console hype.
You can pretty much guaranty every major THQ game will be on the Wii U.
In all honesty, I'm kinda wracking my brain thinking of what kind of effects we really should be expecting from the next generation. You brought up tessellation on the page after this post, which is a pretty good one (subtle, but if you look at comparison shots the "tessellation on" shots always look better; things like Adam Jensen's trenchcoat's collar being rounder, or some statues in Arkham City having physical bumps on them as opposed to mere bumpmaps). Obvious ones are 1080p standard (instead of 720p standard, and often less), better AA/AF (not sure how this is on HD consoles, never really analyzed it).There were no effects in the garden/bird demo that are 'not possible' on the current gen.
I thought was already standard (thinking of Source's cubemap feature) - is this some kind of realtime version? That'd actually be pretty awesome.Epic said:Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing
Not familiar with SSS. The screens they show don't really look much different from current gen; this might be one of those times where some kind of before/after shot would greatly help, because I'm not seeing it just yet.Epic said:Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive
Actually, having characters with hair next gen would be pretty nice. So many bald characters. Most attempts to avert it, like Arkham City, come off as looking kinda like clay.Epic said:Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair
Falls in line with my "more AA" guess, I guess.Epic said:Deferred rendering with MSAA support
This was the only one of those I remembered off the top of my head. Although, I'm not sure if having an intensely small DOF would really be beneficial for a video game, outside of cutscenes, or games taking place on a 2D plane where the designers decided having a legible background is really really really unimportant...Epic said:Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh
Isn't this already possible? I mean, they're more expensive than a used cartridge-only copy of Earthbound, but I know I've seen screens from various games (mostly PC) with plenty of self-shadowing, dynamic shadows etc.Epic said:High-quality dynamic shadows from many lights on the environment.
I must admit, posting this speculation about text games on Wii U, in the middle of a discussion about a current graphical showcase is...lol
But why not ? We need diversity in the Wii U library
A LttP remake or a new game are honestly better idea's than a MM remake. If any Nintendo employees are reading this (I know you are), don't listen to fans like me.
I awaken to the news of text games and Zork references?MOVE RUG
A come back of the text games on Wii U, thanks to its tablet screen ?
Here's an interesting and rather complete article about this genre and its possible return (even if it didn't disappeared), maybe we'll see some software of this kind on Wii U eShop ?
A come back of the text games on Wii U, thanks to its tablet screen ?
Here's an interesting and rather complete article about this genre and its possible return (even if it didn't disappeared), maybe we'll see some software of this kind on Wii U eShop ?
they'd use the upad in the smallest way possible.It's ironic that in that purely speculative and hypothetical Crytek situation, they might be able to acheive their 1080p goal by forgoing the uPad entirely and just using pointer controls.
I wonder what studios would decide on if it came to that sort of crossroads.
I'd love a LttP remake.. imagine Turtle Rock in 3D.. holy shit!The good news is that Aonuma made it sound like his next handheld Zelda game won't be like Spirit Tracks or Phantom Hourglass. We can at least look forward to a new art style.
Speaking of THQ, I hear that the company won't be having a booth at E3.However, it will still show off its games.
I dunno, I'm just concerned we're hitting the point of diminishing returns - which is kind of hard to fathom, after every console generation jump prior being so large. 3rd generation (NES) -> 4th (Genesis/SNES) had huge and immediately obvious graphical/visual updates. 4th -> 5th (N64/PS1/Saturn) had the introduction of non-rudimentary 3D. 5th -> 6th (Dreamcast/Gamecube/PS2/Xbox) had much higher-quality 3D assets. 6th -> 7th (PS3/Xbox 360/Wii) had further higher-quality 3D assets, in addition to HD. What does 7th -> 8th introduce?
I awaken to the news of text games and Zork references?
This is gonna be a good day!
I look forward to the day I can finally say "only three weeks left".
I look forward to the day I can finally say "only three weeks left".
That's not as clear cut as you put it there. Games with the same budgetary allocation as the projects we have in this cycle, could look a lot better with access to increased rendering capabilities. No need to increase investment significantly to get amazing results.With all these "power" discussions, I think it's important to remind people that system power means almost nothing for 99% of games. It is extremely expensive to take full advantage of high power, because it takes a long time / a lot of people to do modeling, animating, and lighting at high detail. Money that most publishers aren't willing to pay. This is why every XBox 360 game doesn't look as good as Gears of War, why every PS3 game doesn't look as good as Uncharted. It's also why Square says they weren't going to make a FF7 remake looking like the PS3 demo, they said a full game at that quality was going to need a team of 300 people working for 5 years (the demo was able to use some models made for the CGI movie they were working on at the time). If the Wii-U was capable of doing Samaritan in real time, then some AAA games will be purely amazing...but most games won't look any better than current-gen games, except possibly in terms of framerate/resolution.
It does look very nice. But yeah, games have been using similar effects for a long time. Off the top of my head, Gears was using a shader to simulate rain on surfaces, and both Battlefield 3 and The Witcher 2 use the reflection shader for indoor watery areas. I figure Uncharted made use of the effects as well.
I thought was already standard (thinking of Source's cubemap feature) - is this some kind of realtime version? That'd actually be pretty awesome.
I don't understand how the "the pad display can't be turned off" bit of that Crytek rumor makes any sense. I mean, if the subscreen has to render a full 3D 480p version of the main scene - not sure how that requirement could possibly be implemented on a hardware level, but hey - the controller would be pretty much useless to developers at this point.
Crytek is making Homefront 2 for Wii U, so this is wrong.- Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilities
A game tester would only test a game, in order to find bugs during game play, which is pointless for a tech demo.- apparently he tried this level on the last DevKit available
It won't use DX9, 10 or 11... Also FXAA is only possible on a Nvidia card, here is a press release from Nvidia about the FXAA tech they developed.- the game run on dx9 with a native 720p resolution, fxaa filter (it is impossible to use txaa), good framerate (30-35 stable fps), high quality texture (no pop up as in the Ps3/x360 game version due to the higher RAM amount), not fully implemented water shaders
We should pretty much believe this much regardless thanks to the Bird demo and Zelda demo.- great particles effects (ambient occlusion on par with PC version)
Same.- lighting effect on par with PC version (ultra setting)
As many people have said, just put a blank screen or menu on the pad and you have all the power back in the box.- in the dev kit he tested, it is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
An important point, devs will have to figure out how to use the pad as there will be a drain in performance, but this guy is just guessing because he hasn't said one thing correct yet.- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
Back at E3 last year, the darksiders II Wii U team was able to get the game running on the console in 5 weeks and THEN decided to put in the lines of code to make it possible to render to the controller, so I don't know what he is talking about.In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
He would have to create it first, since it doesn't exist.He thinks Crytek will show this demo on E3 showflor even if the game is not under development.
Haptic text games.
D:
Why must you play with my fragile, hapticless emotional state? :'(
I would like something akin to Sierra's* "3D text adventures", which were graphical but had a text parser. They were a fuckton more fun than the babied up "point at stuff and icon contextually changes" BS**.
Give it a little more time, once voice recognition has taken another step in reliability (it's shockingly close to where it needs to be!), and we'll basically be able to reproduce these games reliably with spoken commands.
"Siri, HANDCUFF SUSPECT BEHIND BACK"
…handcuffs suspect in front, bludgeoning occurs, [GAME OVER]…
* also those Kyrandia people, they made some cool stuff, too.
** sorry, I know there are a lot of great games in the altered version of the genre as well
Straight text games seem unlikely, but the pad could allow for a whole lot of verb choices in a graphic adventure, which would be very cool.