Enemy AI completely rebuilt, scripted bosses out
Environmental combat 'contributions' (a dozen types of interactive objects)
---> Wasp hive irritated using Aard
Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy
Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions
Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process
Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
BTW here are all the cover in high resolution of the spanish books. Truly fantastic stuff.
Characters are in order: Geralt, Jeneffer, Jaskier (Dandelion), Ciri, Maria Barring alias Milva, Regis Rohellec Terzieff-Godefroy, Cahir, Triss
I have my concerns about the open world but I couldn't be more excited about seeing how they pull it off. If the game looks as good or better than the Witcher 2 and is a giant seamless open world with as much attention to detail, I'll be completely blown away. Most of the points being mentioned from the article make it sound absolutely incredible. The scope of this project sounds insane. 2014 release?
So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:
Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.
So more about the monster hunting:
Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities
[Some combat info]
Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well
Any word on importing a save game from The Witcher 2 or how they'll deal with your past choices?
If its still set in the Northern Kingdoms, I'd imagine they'd have to address some of the things you could have possibly done during TW2. Or I guess they could pull a Shani and write certain things off.
Geralt's "adopted" daughter in the books with Jeneffer, former princess of Cintra before it was attacked by Nilfgaard, she was taught in the witcher arts to defend herself, a major character in the books