Maiden Voyage
Gold™ Member
Does this game have up to 144 hz support?
Yes.
Has anyone had any luck with that fov 'fix' and the motion sickness? I want to get back to playing the game but I need to let my head/stomach calm down.
Does this game have up to 144 hz support?
Yes.
Has anyone had any luck with that fov 'fix' and the motion sickness? I want to get back to playing the game but I need to let my head/stomach calm down.
Yup, shadows are working for me as well
Good news (maybe).
They just pushed a build that restricts Dx11 to feature 11.0 on AMD cards.
I got working shadows on the 290.
Has anyone figured out what use defaults means compared to high etc.?
:/render/high
low_res_reflections false
shadow_quality 2
sun_shadow_resolution 1024
point_shadow_resolution 1024
antialias_panel_rendering true
skip_mipmaps 0
msaa_sample_count 4
panel_render_width 512
render_width 1920
render_height 1080
dynamic_resolution false
:/render/medium
low_res_reflections true
shadow_quality 1
sun_shadow_resolution 512
point_shadow_resolution 512
antialias_panel_rendering false
skip_mipmaps 1
msaa_sample_count 2
panel_render_width 512
render_width 1280
render_height 720
dynamic_resolution false
:/render/low
low_res_reflections true
shadow_quality 0
sun_shadow_resolution 256
point_shadow_resolution 256
antialias_panel_rendering false
skip_mipmaps 2
msaa_sample_count 1
panel_render_width 512
render_width 1280
render_height 720
dynamic_resolution true
Very interesting. I would love to know what that was about. Using some sort of NV only extension under DX11.1 or 2?
Nah. According to them the game only uses 11.0 features.
weird. I wonder what it was about then.
For a new page, is there DK2 support?
Nice with some options! Shadow_quality 3 crashed the game for me with a Titan X btw.
Anyone getting micro stutter when panning the camera at certain areas?
Did anyone who bought from the Humble store and is running Windows 10 have any issues running the game? I can't even get it to open, I get literally a spinning wheel for one second and then nothing. I've tried running both executables from the Program folder as well
Will do. I know that 4K can be neatly divided by 1080p (that's probably a dumb way to say it) but if I have to pick a smaller resolution, does that resolution's mathematical relationship to 1080p have a substantial impact on the result? Or should I just try 1440p next because that's a standard resolution I keep hearing about? Sorry I'm clueless about this!
I can confirm that running the game at 60hz definitely fixed the stuttering I was having in-game. Damn this game looks good at 3440x1440!
EDIT: Playing around with settings, I think v-sync is the real enemy here. Turned that off and put my refresh rate back up to 100hz and I'm getting the same, if not better, performance.
Which v-sync, in-game or via Nvidia Control?
There's a new note from the developers in the Steam forums saying not to edit shadow quality.
And here I am in one of the most shadow-intensive areas in the game...
Yeah there is nothing beyond 2. And going above 1024 for the resolution breaks it.
No, they took shadow_quality entirely out of the information they provided. They don't want you to set it manually at all now.
Anyone know why the in-game resolution is stuck at 1080p even though I'm changing the resolution in the Local file? And I've tried added adding the target line too and nothing.
Might want to provide more info, since it works for others. What resolution are you trying to set and what does your monitor support? Are you trying to downsample? Etc..
Seven years in development.
Didn't fucking think of implementing triple buffering. Nope, just hard vsync, where a single framedrop makes you tumble down all the way to 30fps, and if you disable in-game vsync, you get horrific frame pacing issues. Good job there.
Just a note, Windows will only do this if Aero is enabled. If you have disabled Aero (for lower virtual reality latency in Windows 7, for example), Windows will not do triple buffering, and you will get tearing in non-true-exclusive fullscreen applications.Lots of games ignore triple buffering, unfortunately. You can often get around it by forcing a game into borderless windowed mode since Windows itself will force triple buffering.
Run the game in windowed mode and use this: https://github.com/Codeusa/Borderless-Gaming/releases
Trying to downsample from 4K, or from anything for that matter, on a 1080p screen that usually supports it.
Anyone know why the in-game resolution is stuck at 1080p even though I'm changing the resolution in the Local file? And I've tried added adding the target line too and nothing.
I have a 1440p 60hz monitor and I haven't gone below 60fpsFor those with a 980ti, what's the lowest your FPS has dipped at 1080p/1440p?
Have you tried changing your desktop resolution to 4K and then playing the game? What happens then?
Are you sure it's not working? It's the internal rendering resolution mind you, so Steam overlay will still be native.
For those with a 980ti, what's the lowest your FPS has dipped at 1080p/1440p?
maybe I need to ask this in this thread and not the other
gtx 660 1 gig
i5 2500k
more than enough ram...
pc or ps4?
or rather, will i be able to get the same or a better exp on my pc than if i were to get it on ps4?
if so i will prob go the humble bundle route
but it runs at 60 fps on ps4 with no drops right?