Eh. I feel like I'm pretty good at action games, but sometimes I just don't really know what I'm doing wrong. Maybe I'm used to games like Bayonetta, where you have to react JUST before something hits you. In this I'm finding that if you see the cue, you should react immediately and not try and wait for JUST that split second. But like, I just foughtand I got my ass handed to me. Not necessarily because I am terrible, but just because I didn't know what to DO and how to react to what he was doing at times. Once you understand what's going on it's incredible, but there are times like that where you're just like "uh, I've never seen this before and I guess I'll just get my ass handed to me until I figure out what to do about it?" That's frustrating.That prince dude for the first time
Good, if difficult question. Uhm. Shit. I liked it more than Revengeance, which until TW101 was my favourite game of the year so far. It's better than Max Anarchy and MadWorld, if just for the sake of being a longer, more complete and fleshed out game, reasoning that stands over Revengeance too.
I love Vanquish and Bayonetta. Vanquish loses points for a story that takes itself a bit too seriously for my liking, and the game lacking the content of Bayonetta and TW101. Really, it comes down to those two. I think Bayonetta is a deeper game purely in mechanical complexity, but TW101 gets points for mechanics that are very, very original. Bayonetta also suffers from its diversion, gimmicky segments not always playing very well, whereas TW101 is littered with diversions that all play great. Bayonetta kind of focuses almost 100% on the core battle system, while TW101 makes a bigger effort to diversify the scenarios. So I'm not going to pick a favourite on the principle of it being too difficult, and TW101 so recent.
My review is here, if you're interested: http://www.rocketchainsaw.com.au/wii-u/wonderful-101/ Spoiler free.
I agree with you so far. I haven't finished W101 yet so I find Bayonetta superior at the moment but when I will have unlocked more moves and powers, I know I will be enjoying W101 more than I do actually. Bayonetta was less frustrating on the first playthrough though.
Excellent review by the way, you have explained well what makes the game enjoyable and the need to invest and give the game 100% of your attention.
I went to some of the local video game stores to buy a minecraft tee as a birthday present for my nephew today. Neither Game nor the biggest music/video/game retailer in Norway (platekompaniet) even had the game on their shelves...
What are you doing wrong, Nintendo?
An example of me not knowing what to do was whenI tried using the blob/block maneuver. Didn't work. Tried using the spring, didn't work. Tried running. Sorta worked? So I stuck with that. I still wound up getting hit a bunch, and as I'm not the type to use items I wound up dying twice.he became that scythe thing that was spinning all over the place.
Another example was when I was getting shot at. Same idea.
Explanations or help please?
So, considering all of its parts, just how wonderful is The Wonderful 101? In short, very. Its a title that will, in several years, be a cult classic that will be remembered fondly much like Hideki Kamiyas previous works such as Viewtiful Joe. Its a fresh, unique and interesting take on the action genre managing to eclipse most of the genres previous efforts. There are some control hiccups here and there, and some could debate that it would be better off without touchscreen controls but outside of this the game feels nearly perfect. Its flaws are minor, but The Wonderful 101 is one of the greatest exclusives that the Wii U has right now, and a game that shouldnt be missed by any self-respecting Wii U owner.
And yeah the game doesn't do a particularly great jobs at explaining the deepness of the combat, which is a bit shameful, because it will turn off some people who feel it's too complicated when in the end, the basics are rather simple.
If the game were to explain every little thing to the player in such a way that they understood it, everyone would go nuts over hand holding and neverending tutorials again. There's a digital manual, there's a community. It explains the basics and expects the player to do the rest if they want to go really deep.
Well honestly, my comment was more about the fact that it doesn't explain dodging and blocking at all, and that those are actually not default (you have to buy them and yeah you can buy them right away because they're cheap as fuck but a newcomer might miss them). It also doesn't really explain what you can block and what you can, which might frustrate some players. I'm not asking for a massive tutorial but those should have been explained better imo, because they're fundamental to enjoy the game.
Is there any strategy or decent vid for Operation 005's boss? I'm trying to get Platinum but I think there's some things I'm missing because I always do awful for time (always get the shittiest score for that...).
Lots of talk about how deep the game play mechanics are - can someone give me a rundown on the basics in terms of combos and such.
So who is dressing up as Wonder Red for halloween?
So the guy with the fastest Pure Platinum time in the demo, and the only one who bothered putting up a video of a Mission Mode Pure Platinum run, has done another Pure Platinum run with Mission Mode Easy B. And it's exhilarating to watch.