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This week's OMGWTF Japanese mag news (Wii Vanillaware game!)

Takuhi

Member
Jan 11, 2007
854
0
0
Nowhere in this Star Ocean 4 interview does he say that SO4 is only for one platform. He says it's for "hardware that can display beautiful graphics," but beyond that it has not been decided. (He might be hoping for a moneyhat?)

• The game "isn't that far off"
• Specific details on SO4's release will be available by the time people are done playing the SO1 and SO2 remakes
• In its current stage the battles are already playable, but full of placeholder elements
• The story is done, and while he can't talk about its setting yet, there might be some surprises related to that at the TGS. But it won't be so different that characters from other games in the series won't be able to return.
• He concedes that past Star Ocean games have not really felt like they were set in an ocean of stars. In this one you will be able to pilot a ship and travel to different worlds, and while it will retain fantasy elements, it will live up to the series' title more than the previous games in the series have.
• The man and woman in the screenshot are the hero and heroine of the game. As a teaser they placed figures of them in the display at the SE party and he was disappointed that almost no one noticed.
• The heroine's name is Reimi. The hero's name is... (cough) (sputter) EDGE MAVERICK! EDGE FRICKING MAVERICK! Bwahahaha! Seriously!
• There aren't just two or three planets in the galaxy this time. There are more. Sounds like a lot more.
• You can have four companions with you in battle this time. There are a lot of new elements and it doesn't really feel like the battle system of SO3.
• Private Actions will, of course, return.
 

nicholasphan

Member
Feb 7, 2007
360
0
0
Singapore
titiklabingapat said:
I just hope there's no shoehorned waggle. Just use the wiimote sideways and cc support.
that kinda takes away the merit of having it on the wii though... although theres always the large userbase ahem haha, is wii the right demographic actually?
 

Shouta

Member
Jun 6, 2004
32,484
311
1,635
Takuhi said:
Nowhere in this Star Ocean 4 interview does he say that SO4 is only for one platform. He says it's for "hardware that can display beautiful graphics," but beyond that it has not been decided. (He might be hoping for a moneyhat?)

• The game "isn't that far off"
• Specific details on SO4's release will be available by the time people are done playing the SO1 and SO2 remakes
• In its current stage the battles are already playable, but full of placeholder elements
• The story is done, and while he can't talk about its setting yet, there might be some surprises related to that at the TGS. But it won't be so different that characters from other games in the series won't be able to return.
• He concedes that past Star Ocean games have not really felt like they were set in an ocean of stars. In this one you will be able to pilot a ship and travel to different worlds, and while it will retain fantasy elements, it will live up to the series' title more than the previous games in the series have.
• The man and woman in the screenshot are the hero and heroine of the game. As a teaser they placed figures of them in the display at the SE party and he was disappointed that almost no one noticed.
• The heroine's name is Reimi. The hero's name is... (cough) (sputter) EDGE MAVERICK! EDGE FRICKING MAVERICK! Bwahahaha! Seriously!
• There aren't just two or three planets in the galaxy this time. There are more. Sounds like a lot more.
• You can have four companions with you in battle this time. There are a lot of new elements and it doesn't really feel like the battle system of SO3.
• Private Actions will, of course, return.
Saved me the trouble of reading! But I'll readi t later as well. Sounds awesome (lol Edge Maverick). Finally the series is gonna live up to it's damn name.
 

Error

Jealous of the Glory that is Johnny Depp
Jun 9, 2005
34,533
0
0
33
Puerto Rico
twitter.com
• He concedes that past Star Ocean games have not really felt like they were set in an ocean of stars. In this one you will be able to pilot a ship and travel to different worlds, and while it will retain fantasy elements, it will live up to the series' title more than the previous games in the series have.
I cant believe it took them 4 games to finally do this.
 
Apr 10, 2007
15,235
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ethelred said:
They've already said it's a waggle-based game. I'm dumbfounded by people advocating that developers put games on the Wii and then explicitly implore them not to use the one differentiating feature that supposedly justifies its massive deficiencies in technological prowess or online capabilities or anything else that defines the current generation of consoles. Christ.
Eh, like the DS, the Wii will get games that doesnt actually take advantage of waggle and just rely on the userbase as a justification enough to be on the Nintendo platforms. Even Nintendo is somewhat taking a lead by including sideways wiimote/gc/cc support with SSBB.

Do it right or don't do it at all, I say.
 

Shouta

Member
Jun 6, 2004
32,484
311
1,635
Error said:
I cant believe it took them 4 games to finally do this.
Well, I don't think they could've done it well for SO1 and SO2 but they really should've done it for SO3 especially after all the trailers leading up to the game's announcement and release.
 

duckroll

Member
Jun 7, 2004
114,759
2
0
37
From the sounds of things, SO4 will be really outdated by the time it's out. After all, Mass Effect is coming out in November. Oh well, it's not like Tri-Ace didn't have more than enough chances before this. I hope Infinite Undiscovery turns out well.
 

ethelred

Member
Dec 19, 2005
16,019
1
0
Shouta said:
Well, I don't think they could've done it well for SO1 and SO2 but they really should've done it for SO3 especially after all the trailers leading up to the game's announcement and release.
The opening movie for Star Ocean 3 was awe inspiring -- it really took my breath away. I thought I was in store for a truly majestic game... and I was very disappointed by what was actually on tap.

titiklabingapat said:
Eh, like the DS, the Wii will get games that doesnt actually take advantage of waggle because of and just rely on the userbase as a justification enough to be on the Nintendo platforms. Even Nintendo is somewhat taking a lead by including sideways wiimote/gc/cc support with SSBB.
When your first thought on a new game announcement is "Oh shit, I hope they don't actually use the control method I'm pretending to like," that's not really a good sign.
 

Crushed

Fry Daddy
Aug 10, 2007
8,513
0
0
Here
ethelred said:
When your first thought on a new game announcement is "Oh shit, I hope they don't actually use the control method I'm pretending to like," that's not really a good sign.
I don't think anyone here has ever pretended to like waggle shoehorned (his words) into RPGs.
 

Phife Dawg

Member
Dec 4, 2006
8,066
0
0
That Vanillaware game looks pretty awesome.

ethelred said:
They've already said it's a waggle-based game. I'm dumbfounded by people advocating that developers put games on the Wii and then explicitly implore them not to use the one differentiating feature that supposedly justifies its massive deficiencies in technological prowess or online capabilities or anything else that defines the current generation of consoles. Christ.
Why? It works pretty well for DS.
 

Takuhi

Member
Jan 11, 2007
854
0
0
MasterMFauli said:
"Waggle" in RPGs could be great. 3D-RPGs, that is.
And this game seems to be a lot like Castlevania. The wiimote´s full potential can only be used in full 3d imo. If there´s no big positiv feedback, i hope they include CC-controls.
In the article it makes a big deal about how there are two play modes, one for experienced gamers who demand exact, precise controls, and one for fucktards who want to wave around their Wiimote and jam on buttons and see cool shit happen.

Nor sure how much waggle would be in the precise mode, but it can't be all that much, right?
 
Apr 10, 2007
15,235
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ethelred said:
When your first thought on a new game announcement is "Oh shit, I hope they don't actually use the control method I'm pretending to like," that's not really a good sign.
You're usually more level headed than this. This game is a 2d game. There is probably no way a full on waggle other than the pointer capability can enhance the experience of the game other than shaking the wiimote, a la throwing bombs on Metal Slug, which was horrible.

They *could* design it around the pointer and the wiimote+nunchuk button placements but not rely on waggle and still take advantage of the wiimote.

That said, the art and screens are FANTASTIC. More games like this on the Wii, please! I wanna see Vanillaware do a whole bunch of these games using mythologies of other cultures just for the visuals. I hope they do Greek, Meso-American and Egyptian mythologies next!

Takuhi said:
In the article it makes a big deal about how there are two play modes, one for experienced gamers who demand exact, precise controls, and one for fucktards who want to wave around their Wiimote and jam on buttons and see cool shit happen.

Nor sure how much waggle would be in the precise mode, but it can't be all that much, right?
That's good to hear. This is still a hardcore game and they are the ones most averse to gimmicky waggle. I just know that this game will get panned endlessly if waggle(not so well done kind) was the only option.
 

MasterMFauli

Banned
Jul 28, 2006
2,323
0
0
Germany
www.finalgame.de.vu
Takuhi said:
In the article it makes a big deal about how there are two play modes, one for experienced gamers who demand exact, precise controls, and one for fucktards who want to wave around their Wiimote and jam on buttons and see cool shit happen.

Nor sure how much waggle would be in the precise mode, but it can't be all that much, right?
I thought the talk abotu these modes simply means that there are different difficulties, one for fast fun, another fun for hardcore-gamers.
 

KyanMehwulfe

Member
Aug 26, 2004
10,843
175
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Huntusk
www3.telus.net
Jonnyram said:
Guan Yu's hair; Dian Wei's facial tattoo; Xu Chu still looks like an infant. Between either the lack of changes (also see Cao Cao) or how even more stylish they're getting (also see Lu Meng), I'm not digging the art changes.

I'd be pleased if, for once, they'd emply the more traditional Three Kingdoms character art.
 

allen1982

Banned
Jul 20, 2007
81
0
0
:Motorbass said:
2D Waggle would be awesome for an "Abuse"-Like Jump'n'Shoot where you have a cursor. Maybe in this game you aim for the Magic etc...
the article says you will be using the Wiimote as both a sword and ninja star so there could be ninja star aiming and waggling. but i bet it will be just flick the wiimote to throw a ninja star type of deal
 

Takuhi

Member
Jan 11, 2007
854
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0
MasterMFauli said:
I thought the talk abotu these modes simply means that there are different difficulties, one for fast fun, another fun for hardcore-gamers.
I think they're saying that it exceeds the breadth of a standard difficulty select by actually changing the way the game plays. As you say, the one mode is simple and fast, while the other is for hardcore gamers who like games with precise controls. But unless I'm mistaken, 遊び方や操作までは変化 is promising that the actual game controls are different.

I'm guessing from the text block to the left that simple/fast uses just one or two context-sensitive buttons and hadcore/precise actually maps out all the different moves.
 

HyperZone<3

Member
Sep 27, 2005
5,176
2
0
Alaska
There's another totally awesome 2D game in that issue of Famitsu we haven't seen yet.
C'mon, lets see some Shikigami no Shiro III scans, please?

Pretty please?
 

Teasel

Member
Feb 6, 2006
3,118
0
0
the new vanillaware game looks cool but i hope i don't have to fight that blue cyclops 5 time before finishing the game... that said
HOLY CRAP SHIREN 3 BRING THIS TO THE US RIGHT NOW OR FACE THE HORRIBLE CONSEQUENCES
 

vanguardian1

poor, homeless and tasteless
Feb 1, 2007
2,310
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2 great looking jrpg Wii games.....

Should we start getting ready to man the flood gates? :)
 

Magicpaint

Member
May 19, 2005
12,889
2
1,145
United Kingdom
Zomg @ Vanillaware's game. Definitely looks like a cross between Odin Sphere and Okami like someone said. Gorgeous.

The Star Ocean remakes look fantastic. Nice score for Crisis Core.
 

Neomoto

Member
May 27, 2006
2,272
0
0
Holy shit, thatVanillaware game looks fcking awesome!
Fuurai no Shiren 3 and Shikigami no Shiro 3 show great potential. Finally more and more Japanse third party's are coming with awesomeness to the Wii.
 

manzo

Member
Jan 1, 2007
3,277
3
1,015
Finland
I'm quitely crying inside about the Vanillaware Wii game: I can now kiss my dreams of a 2D 720p/1080p Vanillaware action rpg goodbye.

Oh well, I hope this comes across the pond, I'll pick it up if it comes.. unless you can play japanese imports on a modded US Wii. I will mod the Wii I'm getting soon if this is possible.

Still I can't understand: Kamitani stated that they draw the sprites in high res, but why can't they port this to PS3 and 360? Why make it Wii only?
 
Apr 10, 2007
15,235
0
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manzo said:
I'm quitely crying inside about the Vanillaware Wii game: I can now kiss my dreams of a 2D 720p/1080p Vanillaware action rpg goodbye.

Oh well, I hope this comes across the pond, I'll pick it up if it comes.. unless you can play japanese imports on a modded US Wii. I will mod the Wii I'm getting soon if this is possible.

Still I can't understand: Kamitani stated that they draw the sprites in high res, but why can't they port this to PS3 and 360? Why make it Wii only?
Checking the weekly media create threads might answer alot of your inquiries.
 

Error

Jealous of the Glory that is Johnny Depp
Jun 9, 2005
34,533
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do people really expect Vanillaware (a company that has like 13 people working) to suddenly churn out Hi-res 2d games for PS3/360?
 

manzo

Member
Jan 1, 2007
3,277
3
1,015
Finland
titiklabingapat said:
Checking the weekly media create threads might answer alot of your inquiries.
Should it have anything to do with sales, we would be seeing the game on DS.
 

manzo

Member
Jan 1, 2007
3,277
3
1,015
Finland
Error said:
do people really expect Vanillaware (a company that has like 13 people working) to suddenly churn out Hi-res 2d games for PS3/360?
Like I said, they ALREADY ARE in Hi-res.