Eh, there's no such thing as the blanket 'Modern anime character design' and Obata, ironically enough, is one of the better artists out there, imo. His designs for Judgment were hell, but the man is definitely more than one commission. Ex:
I can't agree with you in saying that the 2D pieces match up, duck. Nomura was definitely going for a much different Squall the second or third time around. Still, I do agree with you in saying that my comparison was broken. The actual in-game model of Dissidia isn't all that far removed from the psx-era CG model. I guess it's not all that hard a fall.
Yeah this is basically what I was gonna say, though I generally don't like how a lot of "generic" anime has gone recently - with the whole emphasis on glamorizing prepubescent girls. The Fire Emblem screenshot is a perfect example.
But I think Castlevania Judgement, like a lot of this thread really, was just the result of hiring a different character designer, in this case Takeshi Obata who's most famous for creating Death Note. There are specific designers who I think are still amazing these days: Inoue, Samura, Miura, Yoshida, etc. They just do relatively little content compared to the general whole of the medium.
This scary thing about this is, it's all good and funny and shit and it starts off as a cute joke, but then you see him in another fighter and then a cameo in an Ace Attorney game and then he eventually stars in his own game and suddenly you realize that the joke has gone too far, but it's now too late.
To answer the topic question, character design was corporatized.
Marketing departments began having the dominant influence on character designs that were consistent with attracting the demographics they were targeting, rather than letting an artist design something that was unique or at the cutting edge of video game art and style.
True, without being told that was Lara I'd probably not guess it was her either. Anyway, that's just her CG render; her in-game model doesn't look like that. Actually come to think of it, most of the past renders of her don't resemble her in-game character.
Dude. He fell in a sun and didn't lose anything. Then he fell in lava and lost EVERYTHING. Clearly Bowser's flesh is constantly falling off after a certain period of time. This picture is the beginning of the molting, with his nose having already fallen from his face.
^true, but he had hair in the manual/art of some of the NES games, no? i just figured they didnt bother with the pixels.
i guess his nose could've gone first when mario threw him into bombs a lot in 64, but it's still weird.
I agree. It's like they loosely built him on something that only a handful of SFxT players will recognize, so what was the point? I'm a huge "fan" of the Megaman box art and even I didn't recognize it was supposed to be OG US box art Megaman at first. I thought it was E-Honda in a Megaman helmet.