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Thread of WTF Did they do to the character design??

RedSwirl

Junior Member
Mar 29, 2009
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Eh, there's no such thing as the blanket 'Modern anime character design' and Obata, ironically enough, is one of the better artists out there, imo. His designs for Judgment were hell, but the man is definitely more than one commission. Ex:






I can't agree with you in saying that the 2D pieces match up, duck. Nomura was definitely going for a much different Squall the second or third time around. Still, I do agree with you in saying that my comparison was broken. The actual in-game model of Dissidia isn't all that far removed from the psx-era CG model. I guess it's not all that hard a fall.
Yeah this is basically what I was gonna say, though I generally don't like how a lot of "generic" anime has gone recently - with the whole emphasis on glamorizing prepubescent girls. The Fire Emblem screenshot is a perfect example.

But I think Castlevania Judgement, like a lot of this thread really, was just the result of hiring a different character designer, in this case Takeshi Obata who's most famous for creating Death Note. There are specific designers who I think are still amazing these days: Inoue, Samura, Miura, Yoshida, etc. They just do relatively little content compared to the general whole of the medium.


I thought that was bad, but then I saw this:



Flemeth's transformation from homely old hag to BDSM-grandma was also interesting:

>
Really, the whole arts style shift from Dragon Age Origins to DA2 was just a disappointment. Yes Origins looked really generic, but DA2 looks really bland and tacky.
 

G-Fex

Member
Apr 15, 2005
67,284
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There's the thing about ruining the iconic look of the characters.

Maybe that's why I don't like new Lara. Did she look trampy before? Probably, but it's what they know her by. Now they try to make her "Gritty reboot" with bloodied face, modernized and all that.

Meh whatever.
 

Uchip

Banned
Mar 25, 2010
12,236
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There's the thing about ruining the iconic look of the characters.

Maybe that's why I don't like new Lara. Did she look trampy before? Probably, but it's what they know her by. Now they try to make her "Gritty reboot" with bloodied face, modernized and all that.

Meh whatever.
That was kind of my original point
If someone showed me new lara, I would probably never guess it was her.
 

Andrex

ὁ αἴσχιστος παῖς εἶ
Apr 14, 2007
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There's the thing about ruining the iconic look of the characters.

Maybe that's why I don't like new Lara. Did she look trampy before? Probably, but it's what they know her by. Now they try to make her "Gritty reboot" with bloodied face, modernized and all that.

Meh whatever.
But the gritty reboot version of Yugi in 5D's was easily the best version.
 

Zoramon089

Banned
Jul 27, 2006
12,854
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But the gritty reboot version of Yugi in 5D's was easily the best version.
Pretty Duel Monsters Yugioh was the grittiest. Where the pharaoh was a psycho who challenged people to life threatening games because they hurt his friends
 
Jun 9, 2010
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To answer the topic question, character design was corporatized.

Marketing departments began having the dominant influence on character designs that were consistent with attracting the demographics they were targeting, rather than letting an artist design something that was unique or at the cutting edge of video game art and style.
 

XOMTOR

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Feb 11, 2011
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If someone showed me new lara, I would probably never guess it was her.
True, without being told that was Lara I'd probably not guess it was her either. Anyway, that's just her CG render; her in-game model doesn't look like that. Actually come to think of it, most of the past renders of her don't resemble her in-game character.
 

Wii Tank

Member
Dec 8, 2011
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I didn't really like any of the character redesigns in Nuts and Bolts with the exception of Banjo. Kazooie looks like a joke, and her role in Nuts and Bolts reflects that.

Gruntilda really stands out for me. How could she go from this:


and this:


To this:


Ugh
 

AlphaDragoon

Member
Apr 19, 2011
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I was waiting for someone to mention Shion from Xenosaga. That Ep. 3 outfit was fucking atrocious. Even though she's terrible she at least looked like a badass in Ep. 2.

At least try to find good examples. This is all very small and it's not a huge downgrade (a very minor one, actually).
Speak for yourself, that Rena is terrible. Original Rena is the best.

The art is kinda wonky, but the one thing I am glad of is that they got rid of that lame spikey hair he had from the second game.
Spiky haired Sparkster = best Sparkster.
 
K

kittens

Unconfirmed Member
Capcom can go suck a dick for that middle aged Mega Man abomination.
 

2n2

Member
Jun 9, 2004
13,133
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The fat SFxT MegaMan looks nothing like the bad box art Megaman. That's my problem with it.

This is more accurate:


How'd they get to this?
 

Syril

Member
Mar 28, 2008
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I was waiting for someone to mention Shion from Xenosaga. That Ep. 3 outfit was fucking atrocious. Even though she's terrible she at least looked like a badass in Ep. 2.
I like that concept design. It looks like she stepped right out of Xenogears.
 

CorvoSol

Member
Jan 11, 2012
27,427
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guys
i really wanna talk about bowser's lack of a nose
Dude. He fell in a sun and didn't lose anything. Then he fell in lava and lost EVERYTHING. Clearly Bowser's flesh is constantly falling off after a certain period of time. This picture is the beginning of the molting, with his nose having already fallen from his face.

Bowser also used to not have hair.
 

IrishNinja

Member
May 12, 2009
40,067
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Vice City
^true, but he had hair in the manual/art of some of the NES games, no? i just figured they didnt bother with the pixels.
i guess his nose could've gone first when mario threw him into bombs a lot in 64, but it's still weird.
 
K

kittens

Unconfirmed Member
Oh, that Mega Man is supposed to be based on the original's box art? That makes it mildly less REALLY FUCKING OFFENSIVE.
 

Dark Octave

Banned
Jul 2, 2007
24,365
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The fat SFxT MegaMan looks nothing like the bad box art Megaman. That's my problem with it.

This is more accurate:


How'd they get to this?
I agree. It's like they loosely built him on something that only a handful of SFxT players will recognize, so what was the point? I'm a huge "fan" of the Megaman box art and even I didn't recognize it was supposed to be OG US box art Megaman at first. I thought it was E-Honda in a Megaman helmet.