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Titanfall: 15 maps at launch (?), perk lists, game modes, Map Photos, ahoy!

Milennia

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I think it matters to quite a few people since to some less guns can mean more repetition as in if there is only like 1 AR or one sniper so it can get old really fast regardless. And it isn't just weapons either it is other stuff part of it . I can see many people comparing the number of game modes , maps , customization , etc to others games to justify if these game is worth the money , since if the game is multiplayer only some people is going to assume it should have more content then other popular FPS games. I'm not saying more or less is better I'm just saying that is how people is going to see. Imo I don't care how much weapons the game has.



I wasn't trying stir anything I just thought about it since I remember many many people elsewhere getting worried about how much content this game well have . I think some people was worried about the content in this thread, not about the weapons specifically.

huh? i wasnt even responding to you.
 

jet1911

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Feb 23, 2005
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Here is update of my weapon post. I added all the weapons including the ones in beta.

Pilot Weapons:

weapon_r97 - R-97 Compact SMG(in beta) - stats: http://s22.postimg.org/b05qwwbrl/r97.png
weapon_g2 - G2A4 Rifle - stats: http://s9.postimg.org/wukpopv3z/g2a4.png
weapon_lmg - Spitfire LMG - stats: http://s4.postimg.org/6s255dni5/spitfire.png
weapon_smr - Sidewinder Anti-Titan(in beta) - stats: http://s28.postimg.org/f4i56mr0d/sidewinder.png
weapon_car - C.A.R.SMG - stats: http://s23.postimg.org/m52xjryl7/car.png
weapon_rspn101 - R-101C Carbine(in beta) - stats: http://s11.postimg.org/hd3ve1fpv/carbine.png
weapon_smartpistol - Smart Pistol MK5(in beta) - stats: http://s1.postimg.org/e97rkkv1b/smart.png
weapon_shotgun - EVA-8 Shotgun(in beta) - stats: http://s30.postimg.org/5aft2m1qp/eva.png
weapon_dmr - Longbow-DMR Sniper(in beta) - stats: http://s4.postimg.org/6w2wbs7jx/dmr.png
weapon_archer - Archer Heavy Rocket Anti-Titan(in beta) - stats: http://s29.postimg.org/iiw6sedzb/archer.png
weapon_p2011 - Hammond P2011(in beta) - stats: http://s29.postimg.org/cd8iqvo7b/hammond.png
weapon_autopistol - RE-45 Auto Pistol(in beta) - stats: http://s21.postimg.org/uvtjywixj/re_45.png
weapon_hemlok - Hemlok BF-R - stats: http://s28.postimg.org/rl35vo5kt/hemlok.png
weapon_sniper - Kraber-AP Sniper - stats: http://s30.postimg.org/toegijqs1/kraber.png
weapon_chargerifle - Charge Rifle Anti-Titan - stats: http://s30.postimg.org/5z5luv2oh/charge.png
weapon_mgl - Mag Launcher Anti-Titan - stats: http://s14.postimg.org/arlwuqcxt/mag_launcher.png
weapon_wingman - B3 Wingman - stats: http://s30.postimg.org/pj0sodzdd/b3wingman.png
weapon_satchel - Satchel Charge (ordnance)
weapon_arc_grenade - Arc Grenade (ordnance in beta)
weapon_frag_grenade - Frag Grenade (ordnance in beta)
weapon_proximity_mine - Arc Mine (ordnance)

Titan Weapons:

titanweapon_salvo_rockets - Rocket Salvo (ordnance in beta)
titanweapon_cluster_rocket - Cluster Missile (ordnance)
titanweapon_shoulder_rockets - Multi-Target Missile System (ordnance)
titanweapon_auto_targeting_missles - Slaved Warheads (ordnance in beta)
titanweapon_40mm - 40mm Cannon(in beta) - stats: http://s11.postimg.org/w438pp977/40mm.png
titanweapon_xo16 - XO-16 Chaingun(in beta) - stats: http://s12.postimg.org/4wl3q6gql/xo16.png
titanweapon_sniper - Plasma Railgun - stats: http://s11.postimg.org/4drygsic3/titan_sniper.png
titanweapon_arccannon - Arc Cannon - stats: http://s12.postimg.org/t5jaz4y0t/titan_arc.png
titanweapon_triplethreat - Triple Threat - stats: http://s24.postimg.org/u2pzz7vdh/titan_triple.png
titanweapon_rocketlauncher - Quad Rocket(in beta) - stats: http://s29.postimg.org/qam3ifww7/quad.png

The Kraber is in the Beta via a Burn Card. It's pretty hard to use.
 

RazorUK

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May 29, 2011
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The Kraber is in the Beta via a Burn Card. It's pretty hard to use.

Yeah, some 'special' versions of the weapons are available via the Burn Cards in the beta but you can't pick the normal version which is shown.
I believe you can get special versions of the Karber, Spitfire LMG, Mag Launcher and Charge Rifle via burn cards in the beta.
 

Abinash117

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Sep 22, 2013
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Yeah, some 'special' versions of the weapons are available via the Burn Cards in the beta but you can't pick the normal version which is shown.
I believe you can get special versions of the Karber, Spitfire LMG, Mag Launcher and Charge Rifle via burn cards in the beta.

I saw an amped version of the AR with a optic I think all weapons have the special version.
 

PanicFreak

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May 10, 2013
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In the embrace of a wind hug.
15 maps, no SP, no Coop = weak. A $60 MP only game should have a lot more. For reference UT3 shipped with about 50 maps. I think ghosts came with 15 and it has SP and co-op. This is a bad deal. If this is the future of games, you guys can have it.

Of those 50 maps, how many were consistently played by the community? Raw numbers don't mean anything when the goal is to have a great game.
 

Woo-Fu

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a. You don't know for certain if your next $60 game will be more fun than TF.
b. Just curious, please let us know when you purchase this game for $25-$30.

a. I don't have to buy another $60 game that is more fun than TF, I already have 3 or 4 installed. I don't have to buy $60 games at all.
b. People have already bought it for $40, if you're trying to say it'll never be cheaper you might want to think again.

I do not get this fucking obsession with counting maps, weapons, titans, equipment.

Like if it has 10 guns its a bad game but if it has 11 it's an awesome game worth $60?
It is very simple. More content means more blocks to play with. The more blocks you have to play with the longer you can play before getting bored. I'm not saying this is true for everybody and every game but it is certainly true in some cases. It is the main reason almost every new MMO is a flop. None of those companies are willing to put in the money to create enough content for them up front so you burn through most of the content in the first month, grow bored, go back to WoW or other games.
 

old

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I just hope there is actual variety to the maps, not just 15 different maps that play the same way. There need to be big wide open maps and small flat maps...and everything in between.
 

Bsigg12

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When you put it like that...

Can you really compare that? MW2 was built directly off of the engine CoD4 used with some improvements. Titanfall is built off the Source engine which Respawn gutted and rebuilt to fit their need. You have to figure much more time and money is spent on developing the engine and gameplay for this first Titanfall in order to establish the franchise than they did as Infinity Ward with the engine on MW2.
 

Reverend

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I just hope there is actual variety to the maps, not just 15 different maps that play the same way. There need to be big wide open maps and small flat maps...and everything in between.

The two maps in rotation during the beta are fairly different, in that Angel CIty is a lot of city streets with buildings on both sides with a few open areas along the periphery, where as the other (Fracture?) is more open, with more space between buildings and fewer choke points.
 

Woo-Fu

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I just hope there is actual variety to the maps, not just 15 different maps that play the same way. There need to be big wide open maps and small flat maps...and everything in between.

I think the gameplay mechanics limit them quite a bit on map design. There has to be cover for pilots. Needs to be platforms/roofs around Titan head height, but not really high areas with cover that would make it trivial to snipe Titans from, etc. If they break those rules they'll have maps where either titans or pilots are just meat for the grinder.
 
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Can you really compare that? MW2 was built directly off of the engine CoD4 used with some improvements. Titanfall is built off the Source engine which Respawn gutted and rebuilt to fit their need. You have to figure much more time and money is spent on developing the engine and gameplay for this first Titanfall in order to establish the franchise than they did as Infinity Ward with the engine on MW2.

Still, you're getting less with titanfall, at least from what we've gathered. And that team also made MOHAA, COD1, COD2, and COD4. This isn't their first time doing this, far from it really. So, yeah, people have a certain expectation for the amount of content that comes with their full-priced package.
 

Leatherface

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Still, you're getting less with titanfall, at least from what we've gathered.

I've had more fun in 1 map and 3 matches of Titanfall than I've had with the whole entire Call of Duty: Modern Warfare franchise. So I'm already getting more from Titanfall and it's only BETA. This was probably one of the only games I instantly purchased after one short session playing a BETA build. I see what your saying about content and I tend to agree on average, but if a game is really stellar, all other expectations i usually have are pretty much nullified.
 

meanspartan

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I've had more fun in 1 map and 3 matches of Titanfall than I've had with the whole entire Call of Duty: Modern Warfare franchise. So I'm already getting more from Titanfall and it's only BETA. This was probably one of the only games I instantly purchased after one short session playing a BETA build. I see what your saying about content and I tend to agree on average, but if a game is really stellar, all other expectations i usually have are pretty much nullified.

Agreed. While having lots of maps+modes+guns+etc almost always helps, overall a great game can be a lot more than the sum of its parts.

Titanfall is really clicking with me in a way only a small handful of FPS games have in the past (Halo, COD4, and for some reason Battlefield BC2 really did it for me), so it is absolutely worth the cost of admission even over games that have more "content".
 

Bsigg12

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Still, you're getting less with titanfall, at least from what we've gathered. And that team also made MOHAA, COD1, COD2, and COD4. This isn't their first time doing this, far from it really. So, yeah, people have a certain expectation for the amount of content that comes with their full-priced package.

I think Titanfall as a whole feels so much better in execution than CoD ever has. You can throw countless guns and maps at me with CoD but they don't all feel like they belong in the game. Everything in the beta for Titanfall feels well thought out and like it belongs. Quality over quantity any day.
 

Reverend

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Really? I honestly was expecting more weapons. I'm looking forward to release regardless though.

I think weapon bloat is a problem in modern games- CoD and Battlefield have so many guns that don't feel different from one another. They stand more as a carrot on a string to keep you engaged in progression than anything else. Looks to me like they've parsed down the infantry weapons to the core archtypes.
 

Raide

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I think weapon bloat is a problem in modern games- CoD and Battlefield have so many guns that don't feel different from one another. They stand more as a carrot on a string to keep you engaged in progression than anything else. Looks to me like they've parsed down the infantry weapons to the core archtypes.

So many games pad out the guns and only a small handful of them are actually worth using. I like the fact they are making a smaller set and then providing interesting options in terms of changing that gun into something a little different.
 

Reverend

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So many games pad out the guns and only a small handful of them are actually worth using. I like the fact they are making a smaller set and then providing interesting options in terms of changing that gun into something a little different.

It still remains to be seen just as to how different all the guns feel, but the set available in the beta all feel good in their own ways.
 

Raide

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It still remains to be seen just as to how different all the guns feel, but the set available in the beta all feel good in their own ways.

Agreed. I think they have given themselves a challenge since they have to balance (as much as possible) both Pilot and Titan weapons/abilities. Hopefully the Azure Hotfix/quick updates stuff pays off in terms of keeping things tweaked.
 

Biggie

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Kinda sad that all the game modes seem to be, tried and true gameplay types. I really thought that 6 on 6 players with creeps would have made for some great fps moba action, or some BF2 style rush.
 
D

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I think its fucking hilarious they chose a kick for the melee attack. Seeing people in ninja kicking battles is so hilarious. Theres two guys with five giant robots stomping around 6 feet away from them and they're preoccupied trying to kick eachother in the face. :lol Its great. I love everything about this game. Its so over the top absurd.
 

Shrennin

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I've had more fun in 1 map and 3 matches of Titanfall than I've had with the whole entire Call of Duty: Modern Warfare franchise. So I'm already getting more from Titanfall and it's only BETA. This was probably one of the only games I instantly purchased after one short session playing a BETA build. I see what your saying about content and I tend to agree on average, but if a game is really stellar, all other expectations i usually have are pretty much nullified.

Pretty much this. Also, using BF as an example, there's so many weapons that none really feel all that unique. With this TitanFall beta though, ALL weapons feel unique and they feel great. Content alone doesn't justify a purchase - the quality of the content is what does that. This game, from what I have played, seems to have quality to spare.

And Do you think respawn would keep the beta going if we petitioned microsoft.

This would make my week if it happened. Even if the beta lasted until the end of February, I would be ecstatic.
 

RoKKeR

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Just looked at all of the weapon stats/images, damn, they look great.

That C.A.R. SMG will be mine.
 

Shrennin

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Yea it is going to suck waiting till March 11 since no other game scratches my Titanfall itch. :(

Playing regular FPS games feel so limiting now. I went back to BF after playing TitanFall and I felt so helpless. That's not to say that BF won't fill a certain type of FPS itch that I'll inevitably have, but TitanFall is going to be my go-to FPS in general for a long time.
 

J-Rzez

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Wow, looks like a good variety of weapons.

Yeah... not really. This is actually a pretty thin amount of weapons, especially for a game like this, with limited customizations. It is really, really hard to justify $60 for this game for how little content is of known quantity thus far. They have the game slotted at the perfect time of the year where nothing else is available shooter wise, and they know it'll sell, so why put that effort in? Or why not put that effort in for the inevitable DLC cash grabs of packing in 1-new pilot weapon plus 2 new titan weapons!
 

Shrennin

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Yeah... not really. This is actually a pretty thin amount of weapons, especially for a game like this, with limited customizations. It is really, really hard to justify $60 for this game for how little content is of known quantity thus far. They have the game slotted at the perfect time of the year where nothing else is available shooter wise, and they know it'll sell, so why put that effort in? Or why not put that effort in for the inevitable DLC cash grabs of packing in 1-new pilot weapon plus 2 new titan weapons!

Yeah, I'm not getting the amount of weapons complaints at all. I would much rather have distinct weapons than a whole bunch of weapons where they just feel like skins (and in those games, only a few weapons are actually the good ones - the rest are usually trash). So I feel like I get more value out of a fair amount of unique weapons than a whole bunch of pretty crappy weapons with just a few good ones. TitanFall's method is much better for balance and I prefer balance and quality weapons over just pure quantity.
 

Shrennin

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Yeah, I'd much rather have 1 shotgun, 1 rifle, 1 DMR etc etc than 15 different guns of each class that handle slightly differently.

And TitanFall even has more than one type of a particular weapon, for instance - there's three different pistols in the beta but each pistol is drastically different!
 

BraXzy

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I have to say.. the designs and the actual 3D models are damn good. I'm envious of the designers. I will probably suck with that pistol but I shall use it a lot anyway.
 

J-Rzez

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Yeah, I'm not getting the amount of weapons complaints at all. I would much rather have distinct weapons than a whole bunch of weapons where they just feel like skins (and in those games, only a few weapons are actually the good ones - the rest are usually trash). So I feel like I get more value out of a fair amount of unique weapons than a whole bunch of pretty crappy weapons with just a few good ones. TitanFall's method is much better for balance and I prefer balance and quality weapons over just pure quantity.

Fine, then give more Pilot or Titan abilities then to make up for the lack of choice in weapons. Give us more modes. And more maps.

The complaints coming in are varied, but the base to much of it is "not enough content for the money".
 

Shrennin

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The complaints coming in are varied, but the base to much of it is "not enough content for the money".

First of all, we don't even know if everything that has been revealed in this thread is everything the final game will have - campaign multiplayer, for instance, is a completely unknown factor at this point. Secondly, I still don't see the complaint that there's not enough content for the money to be credible. The gameplay is super exciting even with only two maps right now - on top of that, there's going to be 15 maps and there still seems to be a fair amount of abilities and weapons to keep things unique and exciting. I don't get the complaints at all. If this game is not worth the full price because it only has multiplayer and, apparently, not enough weapons/maps/modes (even though we haven't played it to assess that) then any game that only has a singleplayer but no multiplayer must not be worth it either (as the replayability of even the most basic multiplayer - so long as it's good - will likely have more replay value than the best single player game).

It really is too early to be making that complaint.
 

J-Rzez

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First of all, we don't even know if everything that has been revealed in this thread is everything the final game will have - campaign multiplayer, for instance, is a completely unknown factor at this point. Secondly, I still don't see the complaint that there's not enough content for the money to be credible. The gameplay is super exciting even with only two maps right now - on top of that, there's going to be 15 maps and there still seems to be a fair amount of abilities and weapons to keep things unique and exciting. I don't get the complaints at all. If this game is not worth the full price because it only has multiplayer and, apparently, not enough weapons/maps/modes (even though we haven't played it to assess that) then any game that only has a singleplayer but no multiplayer must not be worth it either (as the replayability of even the most basic multiplayer - so long as it's good - will likely have more replay value than the best single player game).

It really is too early to be making that complaint.

As I've said on these forums numerous times, I'm all for focused MP only games. But they have to have the content to back them. I've been wanting a true persistent world MP shooter of AAA quality for some time and still didn't get it. I'd rather they scrap the SP out of CoD and BF, because that's resource ill spent in my eyes because it could have went more into MP in some fashion. But the asking price of this is full price, but so far from what we know, feels shallow.
 

Shrennin

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As I've said on these forums numerous times, I'm all for focused MP only games. But they have to have the content to back them. I've been wanting a true persistent world MP shooter of AAA quality for some time and still didn't get it. I'd rather they scrap the SP out of CoD and BF, because that's resource ill spent in my eyes because it could have went more into MP in some fashion. But the asking price of this is full price, but so far from what we know, feels shallow.

So what about this makes it seem like it doesn't have the content to back it? We don't even know everything that's in this game yet. The criticism seems shallow. Also, you can already judge that the gameplay is not going to carry the game? The actual gameplay is pretty new and exciting compared to any other shooter on the market right now.

Also the map argument works the same way as the weapon argument. I would rather have 15 quality maps than 50 really average ones. We won't be able to assess the value of this game until it releases. Not enough is known.

I am also going to take a wild guess and say you must really excited for Destiny! =P

Regardless, I judge value based on how much fun I'll have continuously playing the game. I don't judge it based on the amount of content - because that content could be really sucky, even if there was a lot of it.
 

Woo-Fu

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The charge rifle is badass, I got it via burn card once. It is a beam?plasma? weapon you hold fire to charge up and then it shoots when you let go. Does sick damage to Titans. Don't think I managed to hit a player with it. Of course I had to move a lot since there was a giant glowing line pointing to my exact position.

Sounded great too. :) zzzzzzZzZzZzZZZZZZAP!

On the content issue my concern isn't the map count. More maps aren't going to hold my interest for a longer period of time. What I'm concerned about are the other game modes and the mp campaign mode---whatever that is/means---in particular. They really need to start talking about that stuff ASAP.
 

Zornack

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So what about this makes it seem like it doesn't have the content to back it? We don't even know everything that's in this game yet. The criticism seems shallow. Also, you can already judge that the gameplay is not going to carry the game? The actual gameplay is pretty new and exciting compared to any other shooter on the market right now.

Also the map argument works the same way as the weapon argument. I would rather have 15 quality maps than 50 really average ones. We won't be able to assess the value of this game until it releases. Not enough is known.

The assumption is that what is being datamined is the extent of what is in the game. We'll know in a month.

Also, why not 20 good maps, or is 15 the theoretical maximum?
 

Shrennin

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The assumption is that what is being datamined is the extent of what is in the game. We'll know in a month.

Also, why not 20 good maps, or is 15 the theoretical maximum?

I know that's the assumption but the stuff that's being datamined doesn't even cover the campaign multiplayer portion of the game, furthermore I'll ask you this question: is value based on how much you can play a game and still have fun with it or is it strictly based on numbers? That's what this argument about this game not having enough content seems to be about: numbers. Not any real good judgment about actual value. At least in my opinion.

As far as your maps comment: Respawn probably made as many maps as they felt comfortable making given their resources and crew - that number happened to be 15. There's no "theoretical maximum" when it comes to the number of quality maps - it just has to do with the resources and crew that each developer has. The problem most developers fall into is the numbers game where they feel they have to make as many maps as possible because it looks good, but then people start playing them and only like maybe 3 maps out of the entire map roster.

On the content issue my concern isn't the map count. More maps aren't going to hold my interest for a longer period of time. What I'm concerned about are the other game modes and the mp campaign mode---whatever that is/means---in particular. They really need to start talking about that stuff ASAP.

This I agree with. The amount of game modes leaked in the beta does concern me a bit. I still think this game is EASILY worth the full price with the currently revealed game modes, but I also hope that there's more to be shown that's not currently known as well.
 

Shrennin

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I wonder if the campaign multiplayer (or some other mode) has something to do with the big air defense turrets on Fracture showing up on the radar map.

It very well could. I think the campaign multiplayer might have more elements in each map that can affect the players during battle. It may even have more types of goals (escort this person, defend that position, etc.).
 

BBboy20

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It very well could. I think the campaign multiplayer might have more elements in each map that can affect the players during battle. It may even have more types of goals (escort this person, defend that position, etc.).
As so long there are no obvious scoreboards or magical points to hold for some reason, it'll be good, otherwise it's just glorified MP.
 

J-Rzez

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So what about this makes it seem like it doesn't have the content to back it? We don't even know everything that's in this game yet. The criticism seems shallow. Also, you can already judge that the gameplay is not going to carry the game? The actual gameplay is pretty new and exciting compared to any other shooter on the market right now.

Also the map argument works the same way as the weapon argument. I would rather have 15 quality maps than 50 really average ones. We won't be able to assess the value of this game until it releases. Not enough is known.

I am also going to take a wild guess and say you must really excited for Destiny! =P

Regardless, I judge value based on how much fun I'll have continuously playing the game. I don't judge it based on the amount of content - because that content could be really sucky, even if there was a lot of it.

I was equally excited for TF and Destiny. But after playing a lot of TF, it's just a "good/OK" game to me right now, and that's based on concept and pilot control. It's certainly not worthy of the insane amount of hype it's getting IMHO.

I can't comment on the other maps. They maybe awesome. Or, they maybe as generic/poorly laid out as the one's in the beta. The choke points are horrible with the Titans in the maps, and just big traffic jams with your team mates. I stopped playing that last titan standing mode because it was an exercise in frustration.

I don't base worth on content alone. If it's something that I can play for months, then it's worthy. But there's also a threshold to spending $60 on something that you may get bored in weeks to a month. And this game has that feeling written all over it to me. They're just launching this game in a period where there's nothing else to play shooter wise, which will serve them well.

I just expect more, but the devs/pubs have been training us now for years to expect less for your money. From SP campaign times plummeting to 4 or so hours, to limited MP content.

There should just be something more to this game. They should have at least had some form of persistent world tied in (even something as simple as Chromehounds). Or massive pilot depth to tune your pilot/titan the way you like it. Hell, is there proper clan support to be in the game outside of maybe a clan tag? But thus far from what was said and what we can experience, it feels the $:content ratio is meh.

Could there be more? Hopefully. I'm down for that, though we don't know. But that's not our problem/fault, that's Respawn not getting enough details with the game being under a month away from launch. If you're having fun with it, awesome. Enjoy. Myself, and many others have differing opinions, and just calling it as it is. The game from what I've experienced thus far, and read content wise here, is a $29.99-39.99 game imho.

In this day and age, is it too much to expect fun, value, and depth?