14 sounds like a good number for the game. I admit I was getting very worried that we weren't hearing anything about maps aside from the same three, so confirmation that the total number isn't under 10 is good to me.
Thanks. So we probably we get a full lay of the land on game modes and weapons until the actual release. We know there is also campaign multiplayer mode and things like that.
Very interesting package so far. Very curious to see where the market falls as to its value on consoles, but as someone who isn't into Titanfall based on what I've played, I do think they've put together a good package in terms of value for a multiplayer only game.
I keep seeing multiplayer modes, but what about those single player campaign like levels. Wasn't that supposed to be one of the major differences with Titanfall? All I am seeing is the same ol' same ol.
But man ... they are making it tough for me to purchase on PC at full price. 60$ for 14 maps, no single player campaigns, same ol' XP system, no modding, etc.
13 or 14 seems pretty decent to me if they are all playable in every mode. This is purely my opinion, but seeing MW2 being called a great value compared to Titanfall just because it had a single player campaign and a bunch of maps is just crazy. MW2 felt stale to me within the first 30 minutes of playing it. It felt like the exact same shit I had spent a couple hundred hours playing in COD4. I honestly don't think I've ever regretted a day 1 purchase more than MW2. I ended up giving it to my girlfriends son the same day I bought it. Fired my WoW account back up and vowed to never touch a COD game again. I know a lot of people loved it, but it just felt like the same tired formula. It didn't matter one bit to me that there were a lot of maps.
This line of thinking that a multiplayer focused game has to have a single player campaign tacked on to have "value" is just crazy to me. Look at Battlefield 4 and all the horrendous bugs and performance issues it's had since launch. Was that shitfest single player campaign worth all the man hours that could have been spent polishing the real meat of the game and making sure that the multiplayer actually worked properly? It's a completely forgettable 5 hour trudge fest that you have to play to unlock 3 multiplayer weapons. People are going to spend hundreds of hours playing battlefield 4 and about 5 of those hours will be dedicated to the single player. Maybe 2-5 percent of the total play time. Completely not worth it in my opinion. Some of the best MP games ever didn't need to have some tacked on single player garbage so they could mark a check list on the back of the box to show their "value" BF 1942-no single player, great game. BF2-no single player, great game. Tribes 1(best game ever)-no single player. Personally, I'm glad Respawn hasn't devoted even a second of their time and manpower to making a single player mode that will be played once and then never touched again. That doesn't mean that they shouldn't strive to deliver a big multiplayer package, but in my opinion, if you're going to make a multiplayer focused game, then it's a better use of time to make the best MP game they can, and not worry about trying squeeze in a bunch of half assed modes so it sounds better on the back of the box. The sad thing is that I bet they could make a pretty kickass single player game based in the titanfall universe. The Sci Fi setting, Titans and Parkour aspect would certainly make it more fun than a COD or BF campaign.
yeah, over half of these are new.
im assuming dead mans trigger is the pilot equivalent of nuclear.. in other words, martydom.
it shouldnt have much affect on this game if it is the case, considering how easy it is to get away as opposed to the other titles it was included in.
There's also supposedly a campaign/story mode. I don't think they've really explained what that means yet, but I would guess it's various objective based missions set among the mp maps with a story cutscene before the mission.
After spending extensive time in the two maps and 3 modes in the beta, I feel very comfortable spending $60 on this game when it launches
I really, really hope that a map editor is released for this game but it's never going to happen. This is one of those games that would be really fun and challenging to make good maps for; having to accommodate both your traditional flanking routes, cover and open air med-long range combat zones as well as pilot traversal, Titan sizes, etc.
It's a fucking crime that more MP games don't support modding. I imagine its getting increasingly more difficult to find talented (or otherwise) map makers that aren't already a part of the industry.
I don't know how a lot of you are completely fine with this. Way to reward mediocrity. I love the game and will be getting it day one but I would be lying if I said I wasn't a bit disappointed with the map count.
For an MP only game at least 16 would be more fair.
A single player campaign exists and is still being worked on now. It was cut purposefully to be put into the PS4 Titanfall iteration, along with the current Titanfall MP mode. That way they can get a PS4 iteration out later this year and maintain the exclusivity deal on TF1 with MS.
14 maps at release seems pretty solid as long as they are all available and some aren't part of an on disk DLC package.
Oh yeah, I didn't notice that on the list either lol. Attrition is Titanfall's deathmatch mode. Though it's possible the game is pulling a Gears 3 and is mixing its Attrition mode (varying points for Titan, Player Character, AI kills, etc) alongside some sort of more "traditional" team deathmatch.
Also, I don't think it's fair to compare map counts directly between all games. You can't, for example, say a single Call of Duty map equals a single Halo map. Halo maps tend to be larger and include more complexities, such as support for the forge map editor. I'd argue a similar case for Titanfall. In its case, assets for all maps are unique since there's obviously no single-player campaign to borrow textures and skyboxes from.
Hearing there are only five modes; and bog standard ones at that is a little disconcerting. That can't be the whole story. Game is still going to be a tremendous value, but I really hope there's more than meets the eye here. I mean, no sort of check point race mode? No payload? No keep away? Surely you jest.