The inclusion of the Grappling Hook has a direct affect on map design, which has already seen to be lazy and less thoughtful.
I wouldn't call the current map designs lazy or less thoughtful by any means. They are following their new map design philosophy.
-via http://www.shacknews.com/article/96446/titanfall-2-game-director-on-a-slower-paced-multiplayerFukuda: One of the big efforts there was trying to think of the degree of verticality, the sort of "swiss cheese" effect. But now we have a 3D "swiss cheese" effect. So we started thinking more in terms of simplifying the concept and using what the designers call a "window pane" effect, where we think in terms of lanes. Defined paths become the norm: the left, the middle, the right. There's a greater simplification of the player's understanding of the environment, so that the environment becomes more predictable and becomes less about just drawing lines across the map from any point to any point where it just becomes a mess. We're trying to make sure the level is designed in a way that gets these trendy routes and feels more fundamental.
You man not enjoy the maps that have been played/shown so far but to call the devs lazy and less thoughtful... c'mon man.