• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

TitanFall (EA/Respawn, PC/XB1/360, Spring 2014, Game Informer Leak, All Info In OP)

Durante

Member
How will this even work? I mean, seriously, how can you use the cloud for basic AI without it being a massive clusterfuck for a good chunk of your players?

My internet slows down and hiccups all the time, and I'm in a fairly large college town. I can't imagine offloading AI to the internet in addition to playing the game in addition to having my phone/tablet/girlfriend/roommate/visitor using the web at the same time.

If it works, great, but I just can't see it.
It's just an online game with dedicated servers. I your connection sucks, your gameplay will suck.


What a bunch of bullshit. So the power of the cloud works equally well for PC and 360 as it does for Xbone?
Of course it does. It's just a server. On the internet. It also works for PS4, or your cell phone.
 

aeolist

Banned
guys they're just talking about bots in MP matches running on the server

also since this is EA Partners hopefully it won't be origin-only
 

Spongebob

Banned
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
Interesting.
 

Feorax

Member
If this is also on PC/360, then this cant be ome of their 15 exclusives/8 new ip's can it?

If it is, that makes things a lot more interesting.
 

Einbroch

Banned
Wait, here's something weird-

"The Xbox One offers devs many more tools to use as well, such as player expression tracking, game recording, and updateable achievements. Many of these features are still in their infancy, so Respawn isn't sure how Titanfall will leverage them.

Do they mean facial tracking? As in Kinect is tracking emotions? Is this new?

They do mean that, but it's not new. The new Kinect can apparently tell your emotions through skin pigmentation and facial movement.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
bttf3-manure01.gif

:lol
 
Visuals don't look terribly impressive for a next-gen title, but I suppose the scale and 60fps will make it look a lot better in motion.
 

P44

Member
Wait a second, is this basically fucking hawken. Agile mechs and all I guess makes me think hawken, but pilot stuff might be different enough.
 

PaulLFC

Member
Games index of the issue:

A.N.N.E.
Beyond: Two Souls
Black Rock Shooter
Bureau: XCOM Declassified
Call of Duty: Ghosts
Castlevania: Lords of Shadow 2
Cut the Rope: Time Travel
Don't Starve
Draw Something 2
Dying Light
Eador: Masters of the Broken World
Earth Defense Force 2025
The Evil Within
Fantasia: Music Evolved
Fuse
Gran Turismo 6
Grid 2
Haunted Hollow
Iron Man 3
Lightning Returns: Final Fantasy XIII
Mario and Donkey Kong: Minis on the Move
Metro: Last Light
NCAA Football 14
Need for Speed: Rivals
Neverwinter
NHL 14
Plants vs. Zombies 2
Remember Me
Sanctum 2
Scribblenauts Unmasked: A DC Comics Adventure
Shovel Knight
Skylanders: Swap Force
Soul Sacrifice
Star Drive
Star Trek
Tales of Symphonia Collection
Tales of Xillia
Titanfall
Watch Dogs
Wolfenstein: The New Order
No XB1/PS4/Wii U first party games at all? Strange.
 

nib95

Banned
I think Microsoft and it's partners are essentially PR spinning dedicated servers as cloud computing. But yea, E3 should be very interesting, we'll finally be able to see how the XO's exclusives stack up against the PS4's.
 
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
Shit game confirmed. Mark my words: this game will not work for a fortnight after release if they are really buying inyo the cloud computing BS hook, line & sinker.
 

monome

Member
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- To my eyes it looks visually very nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

for all my MS hate...

slurrrrrrpppppp
 

jett

D-Member
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

bttf3-manure01buob8.gif
 

Dantis

Member
I guess this is going to be a big part of the Monday conference.

Not something that interests me personally, but I look forward to the response.
 

daveo42

Banned
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

Makes sense if they are doing an open-world multiplayer game and wanted to add more bots to the mix. I guess it's not a bad way to pad the numbers.
 

dave is ok

aztek is ok
- Xbox One, PC
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

HL3 CONFIRMED
 

McSpidey

Member
I wonder how well the E3 convention center's internet connection is going to hold up in the future when every demo pod for every game is cloud powered...
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- To my eyes it looks visually very nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

L4D had a story?
 

Rootbeer

Banned
bummed about no PS4. makes me worry what other exclusive games sony could be missing out on. they don't reach out to developers to arrange exclusives the same way MS does. Sure, sony has some great devs working exclusively for them, but they don't seem able to get exclusives out of the big third parties the same way MS can... :/
 

Zeroth

Member
MORE STUFF

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

It's impossible without the cloud, yet there's a PC version which probably won't use Microsoft's so hyped cloud.
 

Najaf

Member
From Titanfall article:

"Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

"Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

Blurs line between competitive multiplayer and single player.

"The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

Titans best offense is good defense.

Titans can be player controlled or can be commanded to guard an area or follow you around.

More to come...
 
Wait, here's something weird-

"The Xbox One offers devs many more tools to use as well, such as player expression tracking, game recording, and updateable achievements. Many of these features are still in their infancy, so Respawn isn't sure how Titanfall will leverage them.

Do they mean facial tracking? As in Kinect is tracking emotions? Is this new?

MS announced that post reveal. Expressions and heart rate can be tracked by Kinect 2.
 
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."


It sounds a bit scripted "we haven't even got to grips with the power of the box so we wouldn't need more RAM ... but the Cloud yeah we're using that for physics and we couldn't make the game without it!!!"
 

Nirolak

Mrgrgr
Not the most literate person on the subject by any means, but wouldn't offloaded ai just function like an mmo? I'm assuming raid bosses in Wow weren't operating differently for each person in the raid.

Yes this is a rebranding of what dedicated servers do into the new buzzword "infinite power of the cloud".
 
MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."
OnNDBr2.gif
 
Top Bottom