So is Valve going to comply, or pull out of the market? They delisted almost all their chests in Dota 2 for China, which makes me think they may seriously pull out, or release different chests for those markets.
So is Valve going to comply, or pull out of the market? They delisted almost all their chests in Dota 2 for China, which makes me think they may seriously pull out, or release different chests for those markets.
Blizzard is waiting for the end of OW event or what
That has to be a testament to how bad/anti-consumer the drop rates were for them to avoid revealing it all together.
I wonder if their drop rates were affected by what you had gotten out of the chest already?
I want to see the Overwatch numbers.
Scum
Should be a standard everywhere.
It means their drop system uses drop rates that vary based on unspecified (and probably nefarious) criteria.
The United States is more likely to deregulate online gambling than add more regulations tbh. Net neutrality is already on life support, what's next?
Absolutely, the more information people have about what they're throwing their money into the better. This shit is barely better than gambling.
So glad I didnt have to do this when I was running F2P games. Would have really skewed player spending habits.
That said I guess it is kinda fair to tell players the odds of winning. I mean I can see the upside being able to use simple math to show the player why they didnt get the item they want and keep getting the 'junk'. But that assumes most know how math works lol I swear way too many players think that 3% chance = getting three if they open 100 boxes.
Looking on the EA Fifa 17 site there is a Hong Kong version of the site which suggests to me that Fifa 17 is not sold in mainland China.No mention of Fifa FUT ?
They are the worst on console.
Ah, thanks. I actually didn't know that gambling establishments actually published the odds of you actually winning. That definitely makes what these games are doing worse, it's just exploiting the fuck out of people at this point.
They also actually want the retention it drives.
So is Valve going to comply, or pull out of the market? They delisted almost all their chests in Dota 2 for China, which makes me think they may seriously pull out, or release different chests for those markets.
Indeed. But regulation is the consequence. And associated costs are both hazy and deferred.
In the U.S., the industry did everything it could in terms of self-policing to avoid content regulation--forming the ESA and the ESRB and developing their own ratings system. But now we're seeing gatcha tactics all the way up until laws are passed... with no effort to self-regulate.
Once lawmakers conceptually divorce the concept of gambling in their minds with the concept of cash out--pretty easy leap to make since cash isn't what it used to be anyway--there is a slippery slope there. Regulation usually doesn't stop at just the one rule.
This is why I state the long-term consequences may not be worth the short-term benefit, be that margin or player retention.
That has to be a testament to how bad/anti-consumer the drop rates were for them to avoid revealing it all together.
What's to stop companies from skewing the numbers slightly? It's not like it can be proven with just a few loot boxes
What's to stop companies from skewing the numbers slightly? It's not like it can be proven with just a few loot boxes
I'm not sure why people think that posting the odds meaningfully impacts the success of this business model.
They could alter the data specifically for China region so say Overwatch lootbox probabilities isn't the same with west's to China's but I'm just guessing, that way its still complies with China's laws since they are showing their China rates.Skewing them? You're seriously asking why companies cannot commit fraud? I don't know, the law?
I've read some weird stuff in my time here on GAF but wow.
If the odds of getting anything of use is so bad that people will be put off then the answer is to not give terrible odds, not to hide the numbers.
I'm not sure why people think that posting the odds meaningfully impacts the success of this business model.
In TF2, people figured out an approximation of your odds of getting an Unusual by using bots to crawl people's backpacks and collect their item data. The chances are in the area of 0.66%.
Is this not possible in Overwatch?
I'm not sure why people think that posting the odds meaningfully impacts the success of this business model.
Absolutely, the more information people have about what they're throwing their money into the better. This shit is barely better than gambling.
I don't think you can view anyone's Overwatch inventory but your own.
I imagine you could get some approximate lootbox uboxing percentages by watching a buch of large scale unboxing videos but it probably wouldn't be as accurate as what you can figure out with a Valve game.
Maybe their "rates" aren't simple fixed chance percentages.
Seriously, I don't have evidence but I suspect this is way more common than people give it credit. Loot results have great impact in both retention and monetization, it would be hard for a developer to resist the temptation of using something more "complex" than a plain random number draw in order to "optimize" the loot experience.
I've always suspected this about Hearthstone. This is the first time I've thought about the term "optimized loot experience", but thats a great way to describe what I think is happening behind the scenes.
I've been regularly playing for about 2 years now and nothing surprises me anymore with the way Blizzard deals out cards from packs and rewards. The problem is of course there being such a closed system that's àlmost entirely handled server side, it's impossible to prove anything beyond an anecdotal post on a message board.
I think this "optimised" experience goes even further with the way Blizzard handles their ranked ladder as well, allowing you to get easy wins when you need them and hitting roadblocks out of no where after winning too much.
It would not surprise me if the free packs they just gave out offer better rewards to people who maybe haven't played in awhile, but that's just crazy talk...........right?
I don't know if anyone is saying it will. But I don't think anyone would try to make the argument that the added transparency is a bad thing
I suppose the question is -- if it doesn't, why aren't the odds ever public?