Eh, Morrowind was one of the most interactive and immersive games of its era, but they've spent the last few games actually removing functionality and streamlining systems until Skyrim (fun as it still is) came out dry as toast compared to past offerings.
The only thing Bethesda still does better than their competitors is the ability to drop a cheese wheel in the middle of a field and come back to find it months later. That was a neat trick a few generations ago, but since it has no actual impact on the game world, I wouldn't call it interactive. Silly and immersion breaking more like.
Just a small increase in the complexity/interactivity of their systems could make the games so much better. What if cheese lured skeevers or even just rotted away realistically? What if bodies didn't just lie in the streets for weeks with passers-by calmly scrambling over them to get to work? What if you could cut down a tree or burn down a barn and then the people would come build it back up? Anything.
I'm glad Todd is at least saying the right things. We'll see if it adds up to any meaningful changes in a few years.
i kinda disagree though, as others have mentioned in this thread out of all the games I’ve played even something like Skyrim has more actual interactivity with the world than all the others. In regards to items found in the world that can be used and picked up, AI responding to you stealing, being able to enter indoor spaces. Like they have janky games for sure but I don’t really understand this point of view since no other engine seems to be capable of doing what theirs does for some reason. Unless there’s something I’m missing?