I don't think they should do anything of what you said they should do OP(except maybe dual pistols as an optional weapon type).
I think TR2013 trilogy's identity is fine as it is, its not the old games. Get over it.
If you want to play an 'old' tomb raider game, play the previous reboot trilogy that was more closely aligned with that type of system. Or just play Anniversary on repeat.
As for what i think they should do,
1.Lara X Jonah
2.back to an emphasis on upgradable weapons instead of just a bazillion different weapons that do different things like in Rise
3.More platforming segments
4.BETTER WRITING, but with Pratchett gone, that is likely.
5.A way to play stealthly around your enemies and covertly take out people without having to fully engage enemies to clear an area
I think TR2013 trilogy's identity is fine as it is, its not the old games. Get over it.
If you want to play an 'old' tomb raider game, play the previous reboot trilogy that was more closely aligned with that type of system. Or just play Anniversary on repeat.
As for what i think they should do,
1.Lara X Jonah
2.back to an emphasis on upgradable weapons instead of just a bazillion different weapons that do different things like in Rise
3.More platforming segments
4.BETTER WRITING, but with Pratchett gone, that is likely.
5.A way to play stealthly around your enemies and covertly take out people without having to fully engage enemies to clear an area