KevinKeene
Banned
I just took a look at all the game releases in Germany for March 2018. It's over 30 games. It's probably even more in the USA and Japan.
What I couldn't help but wonder: How does this work?
By that I mean that even with people having differing tastes, 30+ games simply feels like spreading it too thinly.
Is the audience really that big to grant sustainability to all those games? And it's not like that's just a bunch of small indie titles. Ni no kuni 2, far cry 5, kirby, DMC HD, Scribblenauts, Burnout Paradise Remastered, WWE, Attack on Titan 2. These are allbpopular franchises. And that's only a bunch of March's releases.
Am I underestimating the volume of the gaming audience or are many games simply being sent into death?
What I couldn't help but wonder: How does this work?
By that I mean that even with people having differing tastes, 30+ games simply feels like spreading it too thinly.
Is the audience really that big to grant sustainability to all those games? And it's not like that's just a bunch of small indie titles. Ni no kuni 2, far cry 5, kirby, DMC HD, Scribblenauts, Burnout Paradise Remastered, WWE, Attack on Titan 2. These are allbpopular franchises. And that's only a bunch of March's releases.
Am I underestimating the volume of the gaming audience or are many games simply being sent into death?