I had Turok and never got anywhere with it without using tons of cheats. Platforming in first person in heavy fog with limited lives is just... not fun. However, the fact that Turok always looks like he's drinking the keys he picks up is pretty great.
I stole one of Dark10x's screens from a previous thread and tried to make a comparison. Unfortunately... downsizing an image to the same dimensions causes a coloured moiré pattern to form.
You can see cool differences like how the AA causes a better reconstruction of the polygons and detail on the fire, plant, and key mantle. Or how AF (and SGSSAA) causes the textures to not blur to a flat green.
It's pretty terrible, but it's also masking the fact that the level geometry loops around on itself in inherently unrealistic ways. Like, there's probably another canyon directly above Turok's head at any given moment, which is obscured by the fog but would look hilarious without it.
I'd be in for the Trilogy (+ unlockable Rage Wars). 3 would have been much better I think, but really was held back from a technical standpoint. I wanted to see where the story went, but the performance was horrible. Two had some awesome weapons. If they did the series justice, I think it'd still have legs. The most recent one wasn't all that bad.
Thanks! Has anyone other than I tried out the 60fps trick yet?
And about Turok 2: last time I played it, it definitely did not hold up as well as the first game. Mainly due to some enemy respawning decisions... and levels which make a lot less sense than even the first games. Plus those whole battle arena levels... it was defintely incredibly confusing.
It also has a less focused aresenal even though the guns are interesting.