Dot50Cal
Banned
I'll preface this by saying that while I understand the reasoning behind doing this, its still a very bad choice and I'm pretty disappointed to see that Turok is using the same default settings that Bioshock used pre-patch. Anyway, onto the crux of the matter.
It seems the Turok is using the crop method to achieve 16:9 / Widescreen in the game. What this does is zooms in on the 4:3 screen, eliminating approx 60 pixels from the top and bottom of the screen (120 total). As most PC users will tell you this isn't the accepted standard to achieve widescreen and it can lead to many issues including disorientation. I have some pictures I took off the demo that illustrate the problem:
The area past the white lines is removed when Widescreen is enabled. Rather than expanding the sides as should be done, the developers used the UE3 default setting which crops the viewpoint making widescreen users see less than 4:3 users. *I have touched up the Gamma because this area is very dark in the game.
Here are the shots untouched:
4:3
16:9
Im posting this in an attempt to get the team to hopefully change the FOV (Field of View) before release, because in its current state I'm unable to play through it without getting motion sickness from feeling too "zoomed in". Its like the viewpoint is pushed out a few feet in front of the character. Please help bish!
Edit: A gif to help those to understand whats happening
It seems the Turok is using the crop method to achieve 16:9 / Widescreen in the game. What this does is zooms in on the 4:3 screen, eliminating approx 60 pixels from the top and bottom of the screen (120 total). As most PC users will tell you this isn't the accepted standard to achieve widescreen and it can lead to many issues including disorientation. I have some pictures I took off the demo that illustrate the problem:
The area past the white lines is removed when Widescreen is enabled. Rather than expanding the sides as should be done, the developers used the UE3 default setting which crops the viewpoint making widescreen users see less than 4:3 users. *I have touched up the Gamma because this area is very dark in the game.
Here are the shots untouched:
4:3
16:9
Im posting this in an attempt to get the team to hopefully change the FOV (Field of View) before release, because in its current state I'm unable to play through it without getting motion sickness from feeling too "zoomed in". Its like the viewpoint is pushed out a few feet in front of the character. Please help bish!
Edit: A gif to help those to understand whats happening