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Turok: FOV Issues or UE3 Default settings strike again!

Dot50Cal

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I'll preface this by saying that while I understand the reasoning behind doing this, its still a very bad choice and I'm pretty disappointed to see that Turok is using the same default settings that Bioshock used pre-patch. Anyway, onto the crux of the matter.

It seems the Turok is using the crop method to achieve 16:9 / Widescreen in the game. What this does is zooms in on the 4:3 screen, eliminating approx 60 pixels from the top and bottom of the screen (120 total). As most PC users will tell you this isn't the accepted standard to achieve widescreen and it can lead to many issues including disorientation. I have some pictures I took off the demo that illustrate the problem:


The area past the white lines is removed when Widescreen is enabled. Rather than expanding the sides as should be done, the developers used the UE3 default setting which crops the viewpoint making widescreen users see less than 4:3 users. *I have touched up the Gamma because this area is very dark in the game.

Here are the shots untouched:

4:3


16:9


Im posting this in an attempt to get the team to hopefully change the FOV (Field of View) before release, because in its current state I'm unable to play through it without getting motion sickness from feeling too "zoomed in". Its like the viewpoint is pushed out a few feet in front of the character. Please help bish!

Edit: A gif to help those to understand whats happening
 

Future PhaZe

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Give me a fucking break. I HATE this shit. I want to see EVERYTHING. I love seeing the arms of my character while shooting and such. This must be fixed ASAP.
 

Elbrain

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Jul 31, 2007
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Oh man what a bunch of bull that is. I recently played the demo and while I thought it was not for me I will as hell not even going to give this game a rent.
 

madmook

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May 17, 2006
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No wonder I was getting a fucking headache, it was the goddamn fov. I thought it was just the headbobbing, but there are shooters with headbob that don't make me nauseous. Hey Propaganda, address this issue and the game goes back into my "check it out" list. 90 degree fov should be fucking standard.
 
Jun 6, 2004
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RubberJohnny said:
Here's betting this gets a fraction of the posts of the Bioshock thread. People fear the bish.
that and many people who jumped in to defend bioshock's "artistic vision" won't do it for this game
 

Diablohead

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Jun 4, 2006
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If it is a default UE3 thing i'm more concerned why they used this option as default or whatever before selling it.
 

Dot50Cal

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oneHeero said:
This is only happening on the Ps3 right?

I keed bish, I promise

Thats a good point, I should say that the shots are off the PS3 version. I can't confirm the 360 one has the same as I don't have access to the demo on it, but odds are its the same.
 

Crushed

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Aug 10, 2007
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Dot50Cal said:
Thats a good point, I should say that the shots are off the PS3 version. I can't confirm the 360 one has the same as I don't have access to the demo on it, but odds are its the same.
Cell shined up for status = that shit is not.
 

godhandiscen

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So if it is in fact a problem with UE3 engine, shouldn't we be blaming EPIC instead? I mean, I am not saying that it isn't possible for developers to do true wide screen with the UE3, but it must be hard since 2 games have already have had problems achieving this perceptive.
 

oneHeero

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Dot50Cal said:
Thats a good point, I should say that the shots are off the PS3 version. I can't confirm the 360 one has the same as I don't have access to the demo on it, but odds are its the same.
Judging by the last topic on Turok, you can easily tell its the Ps3 version, Cave is pitch black and well, you know the rest..
 

Dot50Cal

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godhandiscen said:
So if it is in fact a problem with UE3 engine, shouldn't we be blaming EPIC instead? I mean, I am not saying that it isn't possible for developers to do true wide screen with the UE3, but it must be hard since 2 games have already have had problems achieving this perceptive.

I'd imagine its a Cvar, its quite easy. The reason why Ken lagged behind is because the way they modeled the arms, which sometimes went "through" the camera view if you adjusted it to the proper viewpoint. I dont think Turok has this issue.

oneHeero said:
Judging by the last topic on Turok, you can easily tell its the Ps3 version, Cave is pitch black and well, you know the rest..

Im LTTP on that actually, I'd love to do some proper direct feed comparisons but alas, theres no XBL demo available.
 

godhandiscen

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Dot50Cal said:
I'd imagine its a Cvar, its quite easy. The reason why Ken lagged behind is because the way they modeled the arms, which sometimes went "through" the camera view if you adjusted it to the proper viewpoint. I dont think Turok has this issue.



Im LTTP on that actually, I'd love to do some proper direct feed comparisons but alas, theres no XBL demo available.
Well, then I assume that the reason why they did this was to increase the framerate. I mean, the less objects on screen the less rendering the engine had to do. Doesn't this make sense. They can render a bigger FOV at a smaller res, but when the resolution increases the FOV needs to be decreased so that more things get clipped. Its just a theory.
 

Xav

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- Games that can't even maintain a low standard 30 FPS
- Plenty of screen tearing
- Plastic/Shiny/Clay look
- Faked widescreen
- Faked 720p (640p)
- Black/Brown/Grey

... Welcome to the wonderful world of "next-gen" folks.
 

Elbrain

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Jul 31, 2007
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Xav said:
- Games that can't even maintain a low standard 30 FPS
- Plenty of screen tearing
- Plastic/Shiny/Clay look
- Faked widescreen
- Faked 720p (640p)
- Black/Brown/Grey

... Welcome to the wonderful world of "next-gen" folks.

Freaking developers and their laziness and them thinking we are to stupid to catch this well hopefully they will get the message that we care about this shit hehe even if others don't.
 

chapel

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I figured that we could help expose this and maybe make it known that we don't like this as gamers. I put this up on digg, so please digg it!

http://digg.com/gaming_news/New_Turok_Game_Has_Same_Widescreen_Issues_as_Bioshock

It is pretty sad that UE3 and the Turok developers are letting an issue like this slide by, they didn't fix it on Bioshock and issue an apology just to be nice. There was a large and vocal community expressing concern and outrage over the issue. So why would other companies totally ignore that and subject themselves to the same issues?

Hopefully it gets fixed, and Epic does something to the UE3 engine.
 

godhandiscen

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Xav said:
- Games that can't even maintain a low standard 30 FPS
- Plenty of screen tearing
- Plastic/Shiny/Clay look
- Faked widescreen
- Faked 720p (640p)
- Black/Brown/Grey

... Welcome to the wonderful world of "next-gen" folks.
Yeah, expectations for this gen went through the roof. I would like to put the blame on Kutaragi for that. However, the games still look great when I think about it and definitely one order of magnitude better than "new gen" games.
 

Dante

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Xav said:
- Games that can't even maintain a low standard 30 FPS
- Plenty of screen tearing
- Plastic/Shiny/Clay look
- Faked widescreen
- Faked 720p (640p)
- Black/Brown/Grey

... Welcome to the wonderful world of "Unreal Engine" folks.

Fixed for accuracy.
 

besada

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Xav said:
- Games that can't even maintain a low standard 30 FPS
- Plenty of screen tearing
- Plastic/Shiny/Clay look
- Faked widescreen
- Faked 720p (640p)
- Black/Brown/Grey

... Welcome to the wonderful world of "next-gen" folks.

Better that than last-gen redux with waggle.
 

MWS Natural

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Was wonder why I felt slightly nauseous playing this, I never get disoriented playing FPS either.
Could have been the Percocet as well though.....
 

chapel

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Not really a dig at sony, but remember when they were talking about how the PS3 could support two HDTV's at 1080p, it was that powerful.

Crysis is probably the only game that really is next-gen, for that matter current stuff can barely play it. :)
 

jordan0386

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chapel said:
Not really a dig at sony, but remember when they were talking about how the PS3 could support two HDTV's at 1080p, it was that powerful.

Crysis is probably the only game that really is next-gen, for that matter current stuff can barely play it. :)

That was a mighty claim. But the system does some neat other stuff, to make up for that bullshit.
 

Dante

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jordan0386 said:
That was a mighty claim. But the system does some neat other stuff, to make up for that bullshit.


I think it actaully could do that, but they had to pull that out for cost reasons. Anybody know the whole deal behind that?
 

Xav

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besada said:
Better that than last-gen redux with waggle.
That's nothing to be proud of...

Oh great I made it seem like Konami's game was worthy of last gen.
Anyway what the hell is up with the Turok developers, did they not notice how pissed off people were about Bioshock's faked widescreen. I can't believe I'm in a forum in 2008 discussing how a game has botched up the widescreen mode.
 

Panajev2001a

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chapel said:
Not really a dig at sony, but remember when they were talking about how the PS3 could support two HDTV's at 1080p, it was that powerful.

I am sure it influences the price of broccoli in Paris, but how is this relevant at all to the topic being discussed in this very thread ?

The FOV issue is going to be a tricky one to handle... it is interesting to think about the console version... can anyone post some pics of the console demos so we can observe the FOV used there ?
 

Dot50Cal

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Panajev2001a said:
The FOV issue is going to be a tricky one to handle... it is interesting to think about the console version... can anyone post some pics of the console demos so we can observe the FOV used there ?

This IS the console version. PS3 to be exact.
 

steve

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Jun 18, 2004
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Faux widescreen ftl.

No wonder it was so easy to become disoriented when a dino attacked.

Doesn't matter though, the game isn't worth picking up anyway. Last-gen water ripples booo to you.
 

Geoff9920

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Oh look, it's the whole 4:3 vs. Full Frame debate again. Awesome. But seriously, I didn't have any issues with the FOV on the PS3 demo. I think it would look odd if you made the FOV any wider.
 

·feist·

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So this is what all of the Bioshock fuss has been about?

I just dl'd the PSN Turok demo and while the movement felt fairly good - some fps get this very wrong - I couldn't stand my field of view. I couldn't put my finger on what it was exactly, but my vision just felt strangely limited somehow. Things is, I still haven't openned my copy of Bioshock so I never understood what everyone was on about.

Is this how Bioshock feels and has the patch actually given a true 16x9 field (as opposed to another work-around)?
 

besada

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Xav said:
That's nothing to be proud of...

I'll take what I can get. It's not as if this game's biggest issue is a wonky FOV (although that probably explains all the comments about it just "feeling off somehow").
 

madmook

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·feist· said:
Is this how Bioshock feels and has the patch actually given a true 16x9 field (as opposed to another work-around)?
Yep, make sure you're online so you download the patch before you play.
 

chapel

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Panajev2001a said:
I am sure it influences the price of broccoli in Paris, but how is this relevant at all to the topic being discussed in this very thread ?

The FOV issue is going to be a tricky one to handle... it is interesting to think about the console version... can anyone post some pics of the console demos so we can observe the FOV used there ?
People were talking about next-gen stuff, I thought I would bring back some history of one of the more outlandish promises.
 
Jul 16, 2004
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I don't get it. Either way they'd do it, someone would be displeased. If at 16/9 it displayed the full image and then at 4/3 it had cropped the side portions of the screen, wouldn't we have 4/3 screen users (PC VGA ones, or SD ones, who are still the majority) complaining that they get a narrower visual?

I really didn't have anything to complain about Bioshock on my 16/9...
 

Imperial Hot

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My enjoyment of Bioshock's combat went up exponentially after the FOV patch. The game's combat was way too frantic for the FOV that was in the original game.

I felt the same way about the demo for Turok. The game seemed fun, but I couldn't keep track of the combat due to the limited HUD.