But it's not made by NintendoShockingAlberto said:Tetris, by GAF definitions, is totally a non-game.
1) Sells well
2) Massive casual penetration
3) Super-simplistic
only
But it's not made by NintendoShockingAlberto said:Tetris, by GAF definitions, is totally a non-game.
1) Sells well
2) Massive casual penetration
3) Super-simplistic
Agalloch said:Us old school gamers have learned to recognize a good title from a crappy screen of a magazine, tired of spending our money on bad games.
Chrange said:Generally they just put an embargo on reviews that are less than [x] grade though, not refuse to provide review copy of any kind.
In the weeks prior to GTA IVs release, Rockstar made promises that print and online publications would receive early review code so that they might fully ingest and digest Liberty City in order to deliver mature and balanced opinions on its day of launch.
In reality, this was not the case, with precious few publications getting to spend prolonged time with the game ahead of release. The first review of the game came from the UKs Official Xbox magazine bearing the worrying caveat based on unfinished code.
Eurogamer, wise to the fact promises of AAA title retail code a week before release are rarely upheld, arranged to play through the game over a period of days in Rockstars offices instead (along with a couple of other UK publications). From speaking to other editors (some of high profile titles) this was not an opportunity offered to all and, when review code failed to turn up the week before release, many were left panicking about how they were going to serve their readers in a timely manner with any integrity.
The reason for the withholding of review code was, according to Rockstar, a result to the games leaking onto the internet seven days before its release. Speaking to the company at the time it was claimed that this leak came from an unscrupulous journalist.
As a result, there was a lock down on all review code: everybody would get their copy just one day before the games release, and, despite the wonky logic (after all the game had already leaked to those with the capability to play it so why punish the many for the indiscretion of the few) there were to be no exceptions, no arguments.
The BBC noted the phenomenon saying: "Most reviewers were not sent advance copies of the game, and instead had to attend Rockstar offices or sit in booked hotel rooms to play the game, where Rockstar could keep an eye and some pressure on them. While these few admitted the partial and necessarily subjective nature of their reviews, how many passed off their impressions as being definitive of the whole?
Rockstar aren't the first ones to handle big title reviews in this way. Nintendos recent ploy, in the UK at least, is to require reviewers to visit the Nintendo Flat in London, a place where one can book slots to review titles for a period of time (depending on what slots are left over from the prioritised lifestyle mags and newspapers) from the comfort of one of the companys armchairs.
For the reviewer its an inconvenience at best, at worst a pernicious and blatant attempt to colour their opinion in as short an amount of time as possible. Halo 3, Super Mario Galaxy, Mario Kart Wii: all big name titles (in both size and stature) only supplied to many games reviewers a few days before their release.
you didn't get it.Nachkebia said:Search it for.
May I ask you what's your definition of game then? Is Minesweeper a non-game too? And what about Super Puzzle Fighter II Turbo? Is there a puzzle game you'd define game, or are they all non-games?tahrikmili said:Depends on your definition of game.
Tetris to me is as much a game as a jigsaw puzzle is. If you broaden the definition so much then by all means it's a game. So is dicerolling, birdwatching and masturbation.
Everyone is entitled to their opinions of course.
Being a non-game is not an insult. Tetris is possibly the most addictive piece of software I've run, right next to Minesweeper. It just isn't what I percieve to be a game.
If that'sretardedinteresting, then I'm glad you're easily amused.
tahrikmili said:Depends on your definition of game.
Tetris to me is as much a game as a jigsaw puzzle is. If you broaden the definition so much then by all means it's a game. So is dicerolling, birdwatching and masturbation.
faceless007 said:If repetitiveness disqualifies something from being a game, Tetris is the most popular non-game ever.
I think the biggest complaint I saw was that the missions become repetitive and boring. I actually didn't understand this complaint at all until just the other day. I had gotten an early copy of the game just like everyone else in the media but I was just playing it for fun. I'd cracked into it over the weekend and when I got into the office on Monday I started seeing these negative reviews. When I saw the low scores I was actually really upset and I wanted to talk about the game here on the site. I wanted to tell everyone that these guys were full of shit. However, since so many of the complaints were based on the ending I wanted to beat it first so I was sure I wasn't missing anything. I attacked the game again but this time with the goal of beating it as fast as I could. I was determined to get a post up on Tuesday and I was pushing through the game as fast as I could. I went from finding every high perch in a district to only getting the ones I needed to advance the story. I stopped saving every citizen and avoided any unnecessary confrontations. The informer missions that I had really enjoyed before, I now avoided because I knew they took too long to complete. I did the bare minimum of missions to progress the story and anything that "hindered" my progress was frustrating. Monday night after skipping over another combat (something I used to really enjoy) I stopped myself. What the fuck was I doing? I wasn't playing the game because I wanted to I was playing it because I had a deadline and I needed to beat it. I stopped immediately and decided I'd write about the game whenever I got around to beating it. I spent another day and a half with it and during that time I hunted for hidden flags and explored the cities again. I came in this morning and finally did beat it but I did it at my own pace and I enjoyed every part of it.
Imagine what an open ended sandbox title must look like to a reviewer especially right now. How many games do they have piling up on their desks? A game like Assassins creed isn't meant to be played under a deadline. You shouldn't be trying to beat it as fast as you can so you can move on to Mass Effect or Mario Galaxy. As soon as I gave myself a deadline all of a sudden I understood all their complaints. It was like a fucking Escher painting. I had put myself in their shoes and suddenly the landscape flipped and I could see games from their perspective. In the end I wasn't angry at them for their bad reviews. I actually just felt bad for them.
-Gabe out
haha. I don't agree with everything you post, but this is right on the pulse.GhaleonQ said:My feelings...What I feel is what I imagine my grandparents felt when popular music took over the term "music" in common parlance.
What were your grandparents listening to beforehand?GhaleonQ said:My feelings...What I feel is what I imagine my grandparents felt when popular music took over the term "music" in common parlance.
Funky Papa said:http://www.computerbild.de/imgs/103107340_55f885a52c.jpg[IMG]
Right in the cover.[/QUOTE]
Needs more text, or everyone will think this issue has little to no content.
Of course, it also happened with Kane and Lynch, and that turned out... not so good.Eyemus Lutt said:The last time something like this happened it was with Eidos over Batman and some reviewer stating pretty much the same thing as in this instance. And people automatically jumped to the conclusion that the game must be shit and the first exclusive review must have been money hatted.
Assassins Creed was a decent game with some obvious problems but that also means they are not that difficult to rectify, and from what I have seen from previews they seem to have fixed nearly all of them.
Segata Sanshiro said:Of course, it also happened with Kane and Lynch, and that turned out... not so good.
The actual quality of the game is irrelevant, though. It's the practice of deliberately trying to impede honest evaluations that people are finding abhorrent.
Dude, that's a typical BILD cover. Nothing new. That's their styleJocchan said:Needs more text, or everyone will think this issue has little to no content.
I know, it was a joke.Doubledex said:Dude, that's a typical BILD cover. Nothing new. That's their style
I wasn't aware that this was a binary choice. You can't think of any scenarios that might not involve extremely dishonest behaviour?Eyemus Lutt said:But every single publisher does it in their own way. Whether it's Rockstar with GTA 4 and the lack of hands on time with the game for reviewers, or Gears of War 2 with no reviewer basically having played the game online and only LAN before it came out and so none of them fail to mention the big problems.
I'd rather Publisher do what Ubisoft or Eidos do and force the reviewers to be more critical of the game and be thorough as they don't have to rush as much, than be put in the situation where they have 3 days in a controlled environment to review a game.
[Nintex] said:omg, Disney Micky Epic
Mickey Epic is a much cooler name than Epic Mickey.Shiggy said:He's called Micky in German
www.micky-maus.de
Disney Micky Epic appears to be the German name, at least you can find it written like that in various German gaming outlets - don't know why they swapped Epic and Mickey.
Eyemus Lutt said:The last time something like this happened it was with Eidos over Batman and some reviewer stating pretty much the same thing as in this instance. And people automatically jumped to the conclusion that the game must be shit and the first exclusive review must have been money hatted.
Assassins Creed was a decent game with some obvious problems but that also means they are not that difficult to rectify, and from what I have seen from previews they seem to have fixed nearly all of them.
The thing that gets me is that most big companies put a high-value on MetaCritic rankings these days (because business side noticed they matter) but cheating those rankings is only serving the purpose of reducing their relevance again.Segata Sanshiro said:I wasn't aware that this was a binary choice. You can't think of any scenarios that might not involve extremely dishonest behaviour?
Actually, there's a very effective way to manipulate the Metacritic score without resorting to deceitful and immoral activity. It's a revolutionary technique called "don't make a shitty game".Sqorgar said:I really can't blame publishers for not trusting game reviewers. We've all seen how inconsistent they are. It's almost like there's been a backlash against the middle ground. Games are either awesome or terrible. And when publishers base so much on the metacritic score, stupidly or not, it is entirely within their best interest to do everything they can to get great scores. I don't think reviewers admitting how much they've been bought off will help, since the opposite reaction is likely (They flew me to Italy, but just to show you how much I'm not in their pocket, the game gets a 3/10). I think the only fair way a journalist can make an unbiased review is if he buys the game with his own money the same day everybody else does.
It's just the dance that two organizations that innately distrust each other must go through. It's no different than haggling for the best price at a used car dealership. Personally, I'd start to worry when Ubisoft (or whatever) starts trying to sabotage the reviews of its competitor's games. At that point, it's not haggling, it's market manipulation.
Segata Sanshiro said:Actually, there's a very effective way to manipulate the Metacritic score without resorting to deceitful and immoral activity. It's a revolutionary technique called "don't make a shitty game".
Sqorgar said:I really can't blame publishers for not trusting game reviewers. We've all seen how inconsistent they are. It's almost like there's been a backlash against the middle ground. Games are either awesome or terrible. And when publishers base so much on the metacritic score, stupidly or not, it is entirely within their best interest to do everything they can to get great scores. I don't think reviewers admitting how much they've been bought off will help, since the opposite reaction is likely (They flew me to Italy, but just to show you how much I'm not in their pocket, the game gets a 3/10). I think the only fair way a journalist can make an unbiased review is if he buys the game with his own money the same day everybody else does.
It's just the dance that two organizations that innately distrust each other must go through. It's no different than haggling for the best price at a used car dealership. Personally, I'd start to worry when Ubisoft (or whatever) starts trying to sabotage the reviews of its competitor's games. At that point, it's not haggling, it's market manipulation.
I'm probably more critical than most when it comes to game quality, but even I admit that review scores seem to be completely unrelated to a game's actual quality. For instance, my favorite game of the generation is Viking: Battle For Asgard. Somewhat of a niche title that struck me just the right way, but maybe not totally universal appeal. It has a metascore of 65 with sites like 1up giving it a D+. Super Bombad Racing has a metascore of 71.Segata Sanshiro said:Actually, there's a very effective way to manipulate the Metacritic score without resorting to deceitful and immoral activity. It's a revolutionary technique called "don't make a shitty game".
Sqorgar said:I'm probably more critical than most when it comes to game quality, but even I admit that review scores seem to be completely unrelated to a game's actual quality. For instance, my favorite game of the generation is Viking: Battle For Asgard. Somewhat of a niche title that struck me just the right way, but maybe not totally universal appeal. It has a metascore of 65 with sites like 1up giving it a D+. Super Bombad Racing has a metascore of 71.
Tim the Wiz said:Because there's a reliable history of this sort of thing happening, especially in the case of Ubisoft. And the credibility of the magazine is decent.
The sooner everyone learns this, the better. Game critics are useless.Sqorgar said:review scores seem to be completely unrelated to a game's actual quality.
I went back to win AC so that I could play the sequel, and for whatever reason, I enjoyed it exponentially more the second time. I think part of it is that my expectations were more realistic. Another part was that, after learning the system a little better, stealth was more possible and things were less random.Chrono said:I recently played a bit of Assassin's Creed and hated it, I couldn't believe its metacritic score. And I didn't even get to the repetitive boring parts that people complain about, it just felt clunky, suffocating (ironic, considering freedom is the developer's goal), and creatively bankrupt. It feels like they sort of designed it on paper and just spent their time writing an engine and doing stylish art for PR.
The guy who programs the physics engine isn't the one holding the game away from a German game magazine. Don't let the stupid actions of the marketing department color your opinion of the people who actually spent two years of their life working on the game. If you want to support "better developers", ignore marketing completely.Thanks to this OP however, I'll be saving money I can spend on better games and supporting better developers.
faceless007 said:Pacing is a function of time, variety of tasks isn't. If you're arguing that the game didn't have anything interesting to do, that's still not an issue of pacing.
Which, again, is not a complaint with pacing.
I don't disagree that AC had serious issues with its mission design and lack of things to actually do in the world. But I don't see what either of those has to do with pacing.
And Tomb Raider Underworld with the whole "Tomb Radar" bullshit.nskinnear said:Eidos was also accused of doing this shit with Batman: AA, IIRC.