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UE4 Tech Demo: "Unreal Paris Virtual Tour" aka most incredible thing I've ever seen

E-Jay

Member
Jan 26, 2006
45
0
0
So.... P.T. was Paris Tour, afterall...


Konami using Unreal Engine instead Fox Engine confirmed.
 

Durante

Member
Oct 1, 2006
48,836
1
0
peter.metaclassofnil.com
Why link a youtube video instead of the demo download?

I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.

An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.
 

Megasoum

Banned
Aug 27, 2009
20,141
0
0
Montréal
Yeah I dunno wasn't that impressed.

It looks good for sure but the reflective surfaces kinda killed the magic for me (Especially in the bathroom).
 

Haunted

Member
Nov 16, 2006
78,223
18
965
Guy makes a virtual tour through a stunningly photorealistic house environment.

Then uploads it at 720p and 30fps.

Benoît pls
 

Krejlooc

Banned
May 27, 2014
25,432
19
0
Why link a youtube video instead of the demo download?

I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.

An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.

Just curious - what hardware do you have at home?
 

Haunted

Member
Nov 16, 2006
78,223
18
965
Why link a youtube video instead of the demo download?

I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.

An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.
Do you have a download link? The v1.1. rar on his page isn't working.
 

wrowa

Member
Jul 26, 2006
14,351
1
1,170
Germany
Why link a youtube video instead of the demo download?

I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.

An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.

Do you know a place to download the demo? They seem to have taken the demo offline on their website due to traffic issues.
 

Putty

Member
Oct 22, 2010
3,717
0
590
UK
www.double11.com
And not ONCE was the Eifel Tower spotted.

Once you get a game running with this i'm sure things will be a wee bit different. Object interactivity, moving people on screen, large scale. I find myself less and less impressed with such things nowaday. I'm all for seeing tech in an actual game scenario.
 

Durante

Member
Oct 1, 2006
48,836
1
0
peter.metaclassofnil.com
Do you have a download link? The v1.1. rar on his page isn't working.
Do you know a place to download the demo? They seem to have taken the demo offline on their website due to traffic issues.
Oh, that sucks. It was fine when I downloaded it earlier today.

Just curious - what hardware do you have at home?
Quite OT, but sure :p
A 6-core Haswell-E running at 4 GHz, 16 GB DDR4, a Zotac 970, ASUS Xonar DGX and a Blackmagic Intensity Pro.
 

Blooddimond

Member
Jul 13, 2012
871
0
0
Why link a youtube video instead of the demo download?

I ran it on my PC at work today (with just a 660ti) and it was pretty smooth.

An awesome example of what you can achieve if you focus on a small area and make it static (to allow baking all the lighting information).
Oh, and also a good way to sell UE4's incredible PBR and temporal AA quality.

Can't seem to find a link. The one on his site 404's.
EDIT: Beaten.
 

Gestault

Member
Oct 18, 2012
14,362
3
0
In terms of technical assessment I understand the aversion to pre-calc lighting, but for the life of me, I cringe when people act like by nature of it being pre-calculated, it somehow appears worse in a given scene/moment than a real-time equivalent would. Some of the reflection maps do give away the "secret" though.

(These scenes are looking great. I want this generation of hardware to have more games built around physical exploration.)
 

shinobi602

Member
Sep 28, 2010
33,557
6
0
www.twitter.com
And not ONCE was the Eifel Tower spotted.

Once you get a game running with this i'm sure things will be a wee bit different. Object interactivity, moving people on screen, large scale. I find myself less and less impressed with such things nowaday. I'm all for seeing tech in an actual game scenario.
I think tech demos like this still serve purpose. I love seeing just how far engines can go to try and hit photorealism. This is the closest I've seen. Very impressive.

Still enjoyable to see what an engine can do in terms of look anyway.
 

Durante

Member
Oct 1, 2006
48,836
1
0
peter.metaclassofnil.com
In terms of technical assessment I understand the aversion to pre-calc lighting, but for the life of me, I cringe when people act like by nature of it being pre-calculated, it somehow appears worse in a given scene/moment than a real-time equivalent would.
I agree with that, but considering how often people here e.g. compare the graphics of a game with varaible ToD with a fixed one, or a linear cinematic game with an open world one, I always feel compelled to point out just how much these constraints (or the lack of them) affect performance.

Personally, what impressed me most about this is the quality of the materials. The metal and fabric surfaces are almost photorealistic, and these are generally hard to get right (especially pre-PBR of course).
 

Harp

Member
Feb 27, 2013
644
0
0
The sorcery ps4 demo looks better but for an indoor environment it looks good. The PT demo for PS4 while its not as clean it looks very close and that is an actual game.
 

DrGonzo615

Banned
Aug 23, 2013
3,830
1
0
That looked amazing but tech demos are never that indicative of what actual games will look like running on that engine. Sure if you dumped tons of resources into creating a handful of rooms and nothing else, they will look stunning but what about when they actually have to craft an entire video game?
 

Gestault

Member
Oct 18, 2012
14,362
3
0
considering how often people here e.g. compare the graphics of a game with varaible ToD with a fixed one, or a linear cinematic game with an open world one, I always feel compelled to point out just how much these constraints (or the lack of them) affect performance.

Absolutely.
 

Denton

Member
Mar 11, 2014
6,437
1,595
715
Looks stunning, another step up from AC Unity. Can't wait to run it myself once he makes it available again.

I wonder how long before we get this kind of graphics in game, with non-prebaked lightning.
 

dark_inferno

Member
Nov 1, 2009
5,906
13
690
A big production, full fledged game looking like that? No I don't think so.

You mean a whole AAA Team working on a game that has 5 Rooms? Yeah PS4 couldnt handle it.

No seriously. You can have that quality with a decent Team on a PS4 if its a corridor Shooter. Or even a Open World game but that would require more knowledge of the Console and of the Engine itself.
 

FatboyTim

Member
Apr 16, 2014
302
128
560
Not sure why it was specifically Paris.

Could have been any country where they have an IKEA.
 

kenta

Has no PEINS
Jan 27, 2005
8,490
0
0
The least realistic thing about this video was how many magazines were in the bedroom

Anyway, I'm anxious for animation to get on this level. It feels like that will be the cause of the most uncannyish valleys once we're regularly looking at things of this quality
 

SJRB

Member
May 10, 2012
23,473
2,511
875
720p made me chuckle. Kind of a waste not to upload this in 1080p.