Its all pretty simple looking at the larger data.Thats very high settings though. PS4 games typically used medium to high settings.
I mean it's very simple. If the 4.2 tflops Polaris GPU in the Pro can run this at 1440p 30 fps then the 10.2 tflops RDNA 2.0 GPU with its 1.25x IPC gain should be able to do better than 1440p 60 fps. Especially considering the fact that there is an insanely powerful CPU in the PS5 and an laughably bad CPU in the PS4 Pro.
I mean if a game runs at 1080p 30 fps on a basic ass GCN 1.0 1.84 tflops GPU and a 1.6 GHz CPU then a RDNA GPU thats equivalent to roughly 16 GCN 1.0 tflops should be able to run it native 4k 60 fps. Especially on the PS5 which has an IO thats supposed to make the synergy between the CPU, GPU and Memory so much better.
It's possible that they werent able to get it to run at a locked 60 fps similar to what happened with death stranding where it dipped during boss fights, but then again KojiPro went with 1800p 60 fps locked framerate which is 50% more pixels than 1440p. They also had the ingenious idea of introducing a widescreen mode like the order that increased the FOV and offered a locked 60 fps mode at native resolution. They also left the native 4k mode unlocked for gamers who dont care about some drops during boss fights.
THAT is how you port stuff. Especially when you are charging for it.
Games going from PS4 Pro to PS5 usually can double framerate (30 to 60 Hz) and typically increase resolution by a small amount. Like Spider-man and Ghost of Tsushima. Death Stranding is a lighter game, so it boosted even better. Other games are heavier, so resolution remains about the same when doubling performance.
Could Naughty Dog have boosted the resolution up from 1440p to 1512p-1620p or so while holding 60 Hz? Most likely. Why did they not? Probably just cuz who gives a fuck its a quick and lazy port.
They were never going to create DLC for Uncharted 4 in 2021.They should have at least done a director's cut in a similar way, agreed.
Wait, Neil, the Director's Cut...