• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

UNREAL ENGINE 6 ANNOUNCEMENT WITH ROCKET LEAGUE 2

Somehow they won't fix the basics

Stuttering Season 7 GIF by SpongeBob SquarePants


but will promise again technologies at micro-pixel details that will revolutionize it all :rolleyes:
 
hey, who knows? maybe they just completely redid Lumen for UE6? one can hope right? like, they have to know internally that their engine is trash... so here's hoping they are self aware enough to fix that shit when they do a whole number jump
Fingers crossed. I don't know man… I'm now less hopeful than you are, it seems
 
The only way I'd remotely care is if they announced a new Unreal Tournament, you know, the game that put them on the map? In the mean time I will continue slowly bleeding them with their free game giveaways.
 
They haven't even figured out how to make 5 run well yet. What could go wrong with UE6? Here we are, on the eve of the launch of the new version, and the ONLY UE5 game I can think of that I can say really runs great is ARC Raiders. Am I missing one?
Finals and remnant 2 come top of mind.
 
Fingers crossed. I don't know man… I'm now less hopeful than you are, it seems

the hope is that they know how fucked UE5 is and that they have been working on UE6 as a remedy, and using the jump to a new main version number to signal this... almost like Microsoft jumping from Windows 8 to Windows 10 as a means to distance themselves from 8.
 
So in everyone's opinion, what is the best game engine right now?

probably Snowdrop, if we look at how flexible it is and the quality it delivers.

iD Tech 7 and 8, as well as the iD Tech 7 based Motor Engine are amazing at the very specialised things they do, and do look/run better when looked at in isolation, but I doubt they are as flexible as Snowdrop.
 
Last edited:
The Unreal engine hate is wild. Its still the most powerful, efficient, easiest to use, and most accessible engine for many developers.

easy to use doesn't mean good. all UE5 games run like shit, and Lumen is lower quality than any competing engine's RT implementation while at the same time being more demanding. even the community made Unreal Engine Vite is vastly superior to the official branch
 
Last edited:
The Unreal engine hate is wild. Its still the most powerful, efficient, easiest to use, and most accessible engine for many developers.
Its literally the root of all evil
Jokes aside the problem is that the engine runs like garbage and instead of fixing it, they just add more bloat to fit every use case.
 
Last edited:
Isn't the reason they are already moving to UE6 because of how the numbering of the engine works? So they can't update for version 5. something so they had to just name the next big improvement 6?
 
Finals and remnant 2 come top of mind.
Finals is same devs as ARC Raiders. Those guys need to be doing UE5 TED Talks. They seem to have as good a handle on it as Epic. Lords of the Fallen is another good one, but it's also not pushing any of the limits people think of when you say UE5.

The Unreal engine hate is wild. Its still the most powerful, efficient, easiest to use, and most accessible engine for many developers.
Name the UE5 classics
 
Last edited:
Finals is same devs as ARC Raiders. Those guys need to be doing UE5 TED Talks. They seem to have as good a handle on it as Epic.

they use the Nvidia RTX fork of UE5, not the main one. that's how they can have dynamic GI in the Finals without killing image quality and performance, as that fork has RTXGI support, and RTXGI is more stable and higher performance than Lumen (although not as precise)
 
Hopefully the new engine will make more improvements to fixing shader comp stutter, nanite performance, and just handling open environments better in general. Also, hope some of those fixes can be integrated into later UE5 versions with games in development.

So rather than fixing UE5 they are just moving on. Nice.
Well the last few versions of UE5 have been making fixes, but these games have multi-year dev cycles, so they're going to be behind what the engine can currently do. The last few version updates have made improvements to spreading out render tasks among multi-core cpus, and like late UE4 versionS you get some plugins/features that the next engine number will build on. One of them for UE5 was the Fast Geometry Streaming Plugin that's still experimental, but it's part of what the Witcher 4 demo showed with improved asset streaming they hope to tackle traversal stutter (the stutter that still effects consoles too), and likely will get updated for use in UE5 games still in development that won't move over to UE6.
 
Last edited:
the hope is that they know how fucked UE5 is and that they have been working on UE6 as a remedy, and using the jump to a new main version number to signal this... almost like Microsoft jumping from Windows 8 to Windows 10 as a means to distance themselves from 8.
I guess this now confirms an announcement at unreal fest. They better state these goals very clearly.
 
Last edited:
UE5 now stands for Unfinished Engine 5

And since when is software considered finished? Technically, broadly speaking, the Unreal Engine has remained the same since version 4, with only the addition of new features.

It could be called EU 4.36 today, if they kept the name. But that would be bad for marketing, it would seem stagnant.

So rather than fixing UE5 they are just moving on. Nice.

A lot has been fixed since UE 5.6, but since games take years to make, they freeze the version from when they started development.

Recently released UE5 games, such as Silent Hill f and Avowed, use UE 5.4. S.T.A.L.K.E.R. 2 for PS5 and its Cost of Hope expansion will use UE5.5. Version 5.6 was in that Witcher 4 demo. Version 5.7 will appear in the next Tomb Raider and Mass Effect.

If there are games still using UE4 today, like Final Fantasy VII, we don't see the benefits of those improvements.
 
Its literally the root of all evil
Jokes aside the problem is that the engine runs like garbage and instead of fixing it, they just add more bloat to fit every use case.

Its obviously got problems but we have more games than ever before and more regular people being able to act out on their goals and dreams and finally put together their own games as a direct result of UE4/5. Im not sure how anyone can spin that as a bad thing and somehow bad for gaming.
 
Last edited:
Finals is same devs as ARC Raiders. Those guys need to be doing UE5 TED Talks. They seem to have as good a handle on it as Epic. Lords of the Fallen is another good one, but it's also not pushing any of the limits people think of when you say UE5.


Name the UE5 classics

Expedition 33

That game would literally not exist (or not in the form that we played) if not for the engine. The devs built most of it without even writing a single line of code. Looks up the interviews on the subject, they're pretty fascinating.
 
Last edited:
You mean the game that had massive slowdowns on more complex levels (like the prison) when using 'robocop vision'? Plus the downtown hub was tiny probably for the same reason.
I played on my 4070 and it ran buttery smooth
 
So the current RL will get updated to UE6?

This didn't seem like RL2.

And when? I hope they introduce new features and not just a GFX upgrade.

AND I hope for the love of all that is holy that they optimize this. It doesn't need to push stupid stuff just for the sake of it. It's a competitive game that demands 60fps or greater.
 
Was thinking a few weeks back that we're coming up on the time for a new UE.

UE5 was 6mths before the new gen (PS5/XS) while this is 18mths, I expect we'll see some demos in the next 12 or so months.
 
Top Bottom