Every first person game could have basic support for sure. It would be nice if some went the extra mile to really improve things like inventory management though. Cut scenes really suck in VR however and they are unfortunately a staple of modern high budget games. I don't mind as much when you can actually move around and interact with the environment while exposition is dumped on you, but completely taking away control of the player really sucks hard in VR and really isn't something I enjoy in flat screen gaming either.I agree with him. Most of the best VR games I played were flat screen ports: Skyrim, No Man's Sky, Drive Club, Resident Evil 7. Indie games built for VR are nice, but always limited in some way, be it length, graphics, content or something else. Ideally I'd like to play AAA games built for VR, but with a small install base that is asking too much. If we can get in VR all the flat games that translate well, all shooters and racers for exemple, I'll play those more than any indie.
Third person games in VR would work as well, Dreams and others demonstrate it can be done. If I could choose to play something like Demon's Souls in VR, immersed in that environment, looking up at the huge dragons flying by, I'd rarely turn on the TV.