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Valve adds game subscription plans to Steam (for subscription-based games)

Steam Introduces Game Subscription Plans

Announcement - Valve

New Service Gives Gamers Flexibility and Control of Subscription-Based Games

April 25, 2013 -- Valve, creators of best-selling game franchises (such as Dota 2 and Half-Life) and leading technologies (such as Steam and Source,) today announced the addition of Subscription Plans to its offering of services.

With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. The launch title for the new service is Darkfall Unholy Wars, with additional subscription-based games to follow.

Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.

Visit Steam Support for more information about Steam Subscription Plans.

http://store.steampowered.com/news/10463/

The first game that will use this is Darkfall Unholy Wars http://store.steampowered.com/app/227400/

EVE Online will be the next to use this.
 

DaBuddaDa

Member
This is great. The vast majority of proprietary billing systems built individually for every publisher are abysmal, and this can reduce a huge burden on smaller teams.
 

DaBuddaDa

Member
Does Valve take a cut from the monthly subscription?

They're offering a great service to developers so I would assume so. The up front cost of development and maintenance on a billing system for your game is replaced with a fee to use Steam's system.
 
This is actually quite cool, there are companies that I don't trust enough to give them my credit card number, even though I might want to play the game. But this way I can give it a shot, as long my card info stays with Valve.
 

kswiston

Member
Lol, why even ask?

They provide other services for free via Steamworks. Not completely unreasonable.

As Nirolak said though, unless the cut is substantially less than their normal 30%, and is instead comparable to the cut taken by credit card billing companies, I doubt many big players will jump on board.
 

Wiktor

Member
Nice I guess. I just hope you will still be able to use devs's own billing systems. I want my money to go to devs, not Valve
 

gillty

Banned
They provide other services for free via Steamworks. Not completely unreasonable.

As Nirolak said though, unless the cut is substantially less than their normal 30%, and is instead comparable to the cut taken by credit card billing companies, I doubt many big players will jump on board.
SOE already allows players in PlanetSide2 to purchase Station Cash through Steam billing services.
 

JustinBB7

Member
I won't use it, but a good new feature for Steam to have. This and the bandwidth limit thingy are some good new things these past few days.
 

fleck0

Member
I like this, it would solve my problem of forgetting to cancel an auto-renewing sub. Though - I can't think of anything coming up that even uses a sub model so I doubt I'll ever use it.
 

Zia

Member
I wish they'd launched with a better game, as Darkfall Unholy Wars probably won't be the best indicator of whether or not this is greatly beneficial to pubs. I think it will be -- "MMO people" like to dabble and the less hoops one has to jump through to try something out, the better.
 

Kade

Member
But cn I roser Pizza Hut from steam

Why limit it to pizza? The only flaws are that I can't shout at my computer and it's not a pretty looking app.

820B5FADB896E08D0C353B62F29CAA535680C31C
 

fleck0

Member
Would people being able to buy Eve subscriptions with wallet money made from selling hats do bad stuff to Eve's economy?
 

shintoki

sparkle this bitch
I wish they'd launched with a better game, as Darkfall Unholy Wars probably won't be the best indicator of whether or not this is greatly beneficial to pubs. I think it will be -- "MMO people" like to dabble and the less hoops one has to jump through to try something out, the better.

It's no additional cost to them, and many smaller ones will definitely use it.
 
The games-as-service future edges ever nearer. Oh well.

creators of best-selling game franchises (such as Dota 2 and Half-Life)

Interesting how they use Dota 2 now. Guess being the most played game on Steam by a country mile outweighs its supposed 'beta' status.
 
Developers could just charge more in order to offset the margin that steam takes right? That's what I would do. Any major MMOs on steam that requires a subscription?
 

Tellaerin

Member
Hm. If they bill your Steam wallet, it means that you could pay for your sub using Steam cards. Assuming this takes off, it's bad news for those MMO time card companies, but great news for Valve (and consumers in general).
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Developers could just charge more in order to offset the margin that steam takes right? That's what I would do.
They could, but they won't.

The entire thing with giving a cut to Steam in the first place, for subscriptions OR for regular games, is that you figure the increased eyes/attention from offering the product/service on Steam offsets the 30 percent cut.

Simply put, would you rather have 70 percent of $500 or 100 percent of $100?

Any major MMOs on steam that requires a subscription?

Plenty:
Final Fantasy XI
Eve Online
Rift

Plus a lot (if not all) F2P MMOs let you buy their in-game cash through the Steam store.
 

Sentenza

Member
They could, but they won't.

The entire thing with giving a cut to Steam in the first place, for subscriptions OR for regular games, is that you figure the increased eyes/attention from offering the product/service on Steam offsets the 30 percent cut.

Simply put, would you rather have 70 percent of $500 or 100 percent of $100?
And what makes it even more advantageous is that you can actually have both: 100% of those "100" you sell by yourself, plus 70% of those "additional 400" you sell through Steam.
 

Crawl

Member
They provide other services for free via Steamworks. Not completely unreasonable.

As Nirolak said though, unless the cut is substantially less than their normal 30%, and is instead comparable to the cut taken by credit card billing companies, I doubt many big players will jump on board.

Its really no different than Gamestop selling you a WoW game time card or amazon selling you a digital code for 12 months of xbox live, each these retailers take their cut.

Valve and participating game companies are just offering another form of convenience for customers to pay.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Would people being able to buy Eve subscriptions with wallet money made from selling hats do bad stuff to Eve's economy?

not really

anything that would be common enough to cause a problem isn't worth enough money to cause a problem
 

Tacitus_

Member
Half Life 3 to be an MMO. Can't wait to go collect 10 antlion asses and 5 zombie heads for an NPC so he can cure his sick wife.
 
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