Update:
It's rumors/stated by players that the game has a strong console focus:
Alternate Translation (Thanks again, angular graphics):
Original:
http://store.steampowered.com/news/6059/
It's rumors/stated by players that the game has a strong console focus:
Source: http://www.eseanews.com/index.php?s=news&d=comments&id=9969ESEA said:I can go on for hours with in-depth analysis and more details, but it is important to remember that our first hands on experience with Counter-Strike: Global Offensive is pre-beta. I have my fair share of concerns about how what apparently seems to be a console game built on the Source engine will port over to the PC. Is this a "half game" that serves a greater strategic purpose for the development of the Steam platform? By their own words, CS GO is a new game not meant to replace 1.6 or Source. Is this simply a political statement to help fend off unrealistic expectations?
Source: http://translate.google.com/transla...ayzone.cz/clanky/novy-counter-strike-na-ceste (via angular graphics)Marek ".PhP" Kadek is one of the players in seattle. This is what he wrote on Playzone.cz :
- this game is not going to replace CS 1.6, or CS:S, it is primary made for consoles, PC version is just kind of a "bonus"
- at the moment, the game looks more like HL2DM
- There is no recoil and there will never be. (because of the consoles)
- the game runs on L4D2 engine
- SourceTV is NOT a priority
- they are working on match making system
- new money system
- no kevlar (this should be fixed in the future)
- maps are simplyfied for XBOX style, less ways, most fights are close range
- Hidden Path (Valve only finances the game) is trying to make all weapons balanced.
Alternate Translation (Thanks again, angular graphics):
Brought some fresh info from Seattle:
- The game is not to replace or CSS 1.6 ... been doing for the console to the pc it goes to the bonus. Want to continue Updating CSS
- Grenades are great
- As it is currently half life 2 deathmatch with a few css weapons
- Completely withdrawn recoil
- Is built on L4D 2 engine - t.j tick33
- Sourcetv is NOT a priority
- I'm working on Match Making Systems
- Maps are simplified ala XBOX style. Withdrawn a lot of corridors and rooms, terribly narrow and linear, most battles is to close.
- Kelvar withdrawn, completely redesigned system the money to ... for this to work, should be kelvar SPET
-is trying to use every weapon, not just AK and AWP. There are currently more than P90 IMBA weapon. A deagle
The whole time we have St. kontaktte with developers, write to our suggestions and the like, always being finally talk with all members (although much nobody except me and nookyho hudzga not involved). I really try, testified that I programmed all night to pofixovali what they are saying. On the other hand, some even do not know themselves what they want. Otherwise, they are champions of the Hidden Path Valve great, so we'll see how much you really want to do competetive game.
We play a very early version so it is too early for making hasty opinions. We get them to contacts, and our comments are taken into account in the future. This also applies to CS: Source.
Today is a little test program to change what he did during the night in th: go, then talk about cs: s, eventually baseball game.
Internet in the hotel is not the money so I hope to appreciate
Original:
http://store.steampowered.com/news/6059/
Next Gen Console, PC, and Mac Release Targeted for Early 2012
Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
For more information, please visit the CS: GO Steam page