Dan Tabár, the game designer behind Cortex Command, got his hands on a prototype of the recently announced Steam Controller and says he has no qualms with the ergonomic feel of the controller and is surprised how well it worked. He told us hes excited to see how the device will affect the feasibility of PC gaming in the living room.
Tabár tested the controller during a visit to Valve in September and had a chance to play some Borderlands with the new hardware, which he described as fresh off of an in-house 3D printer.
What I like about controller specifically, is how surprisingly usable and good the touchpads felt almost immediately, Tabár said. It certainly is not the laptop touchpad experience frankensteined onto a gamepad. The new paddles on the back are a stroke of genius that makes me smack my forehead
and in general I just dig that Valve is clearly taking a fresh approach and leaving nothing because of some kind of sacred legacy expectations of what makes a good game input device.