ashecitism
Member
I guess these map sizes confirm streaming then? Or with these sizes you don't even need that?
The new map system supporting super-sized levels without breaking a sweat has me a little more hopeful that it wasn't outright canned but rather put on ice to be reborn as a Source 2 title once the engine is more mature. I won't start dancing just yet, but I am a little more optimistic than I was the last time I said, "I hope SOB wasn't outright cancelled."
Map Size sounds hardly relevant to streaming or compiling difficulty to me from a programming standpoint.I guess these map sizes confirm streaming then? Or with these sizes you don't even need that?
Isn't the ship a remake of a hl1 mod?Because Valve engines spawn a breeding ground of creativity for amateurs developers. After GoldSrc released we got Counter Strike, Day of Defeat, Natural Selection, The Hidden, They Hunger, Sven Coop. With Source we got Zombie Panic Source, Gmod, Stanley Parable, Black Mesa, Synergy, Insurgency, The Ship.
We'll need a big tentpole game for all this to rally around, but having one aspect of that ecosystem already out is great.
Maps not being constrained to that grid makes me wonder about something: Does Source 2 do the "recentering" thing like Unreal 4 and Unity, where the origin point of the map can be effectively moved to the player's location so calculations don't start to bog down in a large (or potentially infinite) game world?
I don't believe that it's any slower to do 1*2 than it is to do 200000*1000000. I think why they do that is because positions are often recorded as floating point numbers, which become more and more imprecise the further away from 0 you get (another solution would be to store positions as an integer vector for grid position plus a floating point vector with magnitude < 1.0, but then that would complicate things quite a bit).
Wow.
So, how does Valve announces their games usually? On games shows like E3 and similar?
Portal 2 was announced with the ARG, but it still debuted at a conference.I don't think they've done that for a while now. L4D2 was the last one where the reveal happened on E3 stage, otherwise they just announce their games just like that in magazines or press releases or in the case of Portal 2 have a long ARG campaign before it. They're not too into big shows.
I don't think they've done that for a while now. L4D2 was the last one where the reveal happened on E3 stage, otherwise they just announce their games just like that in magazines or press releases or in the case of Portal 2 have a long ARG campaign before it. They're not too into big shows.
Didnt CBOAT drop this months ago?
http://www.neogaf.com/forum/showthread.php?p=98661921&highlight=#post98661921
Didnt CBOAT drop this months ago?
http://www.neogaf.com/forum/showthread.php?p=98661921&highlight=#post98661921
I'm fairly certain valve is the most troll developer that has ever existed. This is news worthy?
Why would this not be news worthy...? Don't thread shit.I'm fairly certain valve is the most troll developer that has ever existed. This is news worthy?
I'm fairly certain valve is the most troll developer that has ever existed. This is news worthy?
A new game engine being released that will undoubtedly power multi-million dollar titles? Yes. Without question.
I'm fairly certain valve is the most troll developer that has ever existed. This is news worthy?
I'm fairly certain valve is the most troll developer that has ever existed. This is news worthy?
Well, it's not like you are being a party pooper as much as a poor contribution to the thread, considering how:I hate to be a party pooper but isn't Valve only going to be at gamescom just so they can sell TI4 merchandise?
Well, it's not like you are being a party pooper as much as a poor contribution to the thread, considering how:
- it was already stated a dozen of times before and you aren't telling us anything new
- this thread isn't about what they are going to show at Gamescom
- apart from that, I would guess that selling merchandise will be just a side activity and they are most likely going there to meet several developers.
...Which already received countless clarifications in the successive replies?Thanks, Moderator. You might want to tell that to the person that linked the dota2 twitter page that had a link to gamescom. Thanks.
...Which already received countless clarifications in the successive replies?
Search function -> Gamescom -> ??? -> profitSome of us aren't up all night to go through the whole thread.
Search function -> Gamescom -> ??? -> profit
Have Valve ever done anything meaningful at PAX?
I hate to be a party pooper but isn't Valve only going to be at gamescom just so they can sell TI4 merchandise?
This exhibitor shows the following products and commodity groups:
Click on a commodity group to search for exhibitors of this group..
Platform
PC
Components / Accessories
Controllers
Not really. 2008, 2009, 2010 and 2011 had playable demos of L4D, L4D2, Portal 2 and CS:GO respectively, but that's about it.
http://www.gamescom-cologne.com/en/gamescom/ausstellersuche/suche/suche.php
Valve Corporation
looks like a safe bet is at least the new controller will be displayed.
People said the same thing about first person shooters. Yet, first person shooters are now the most popular genre on consoles. Somebody will make a moba that works on consoles, it's only a matter of time.
It won't have the speed or accuracy of a PC moba, but that's to be expected.
I had a dream last night.
It was a Sony conference somewhere, either E3 or Gamescom. They were wrapping the show up.
Host: "Thank you for joining us this evening, and we hope that you enjoy the sho-"
Simulated blackout. Screens, lights, everything all gone. The only thing you can see is the screens of peoples phones and laptops in the audience. A few moments go by, then a familiar voice comes over the loudspeaker....
"Dr. Freeeeemaaan....."
The crowd loses their collective shit, and I wake up.
Dreams are the only place where you'll get Half-Life 3.
Will Valve be at Gamescom?
Sorry for bumping, wanted to make a seperate thread but I can't yet. :
Really hoping to see a L4D3/Half-Life 3/Portal 3/New IP announcement.
Hmmmm. :\They'll have a booth in the business area where they meet Steam partners and all and they'll be selling Dota merchandize. Sorry, don't get your hopes up.
Garry said:Everything I've heard from Valve is that they're not licensing out the engine like they did with Source 1. They're in the process of shutting the current licensee program down.. we don't even get updated code for Source 1 anymore.
Until there's more details about Source 2, the moddability, what games are on it, licensing terms.. I'm not going to start promising anything. I wouldn't be surprised if Valve have already made their own version of GMod.
Garry said:My best guess is that they're not going to license it because they're going to release it for free and let people release games on Workshop/Steam as part of the engine.. with a profit share.
They're obviously going to support modding and licensing in some way.. probably just not in the old way of paying $500k for a license or whatever people paid.
I am 100% sure that they have to be looking at Unity, and Unity's Asset Store and be thinking of how Steam and Workshop are set up to re-create that situation.. and push it to the next level.
Physically Based Materials (process is like Unreal Engine 4)
And r_lpv(and more text) for dynamic lighting (include GI)
Hnnng, i'm now 100% in love with source 2, GOODBYE LOADING SCREENS!Code:CHelpEntry { string m_Id = "Attribute.point_levelstream.load_radius" string m_FriendlyName = "Distance at which target level should stream in" string m_TooltipOverride = "" string m_HelpText = "If the player is closer than this to point_levelseam, start async loading of the target level." }, CHelpEntry { string m_Id = "Attribute.point_levelstream.unload_radius" string m_FriendlyName = "Distance after which target level should stream out" string m_TooltipOverride = "" string m_HelpText = "If the player is farther from the point_levelseam than this then target level will unload." },
This might help: I've been making a Google Doc since the release of Dota 2 tools which contains a lot of verified information (with some speculation) I've researched about the engine and the tools. I'll update it always when there's new information available. Check it out.