Dr. Claus
Vincit qui se vincit
Not gonna happen if you wanna have finger tracking sensors.
Don't care about it. I just want to be able to play the game without having to sell my damn kidney to afford it.
Not gonna happen if you wanna have finger tracking sensors.
This is fantastic but still not getting half life VR. Not gonna waste 700 dollars for a single game.
Don't care about it. I just want to be able to play the game without having to sell my damn kidney to afford it.
Okay.
The game appears to rely on it pretty heavily. You get rid of that and half the interactivity and charm of the game will be lost.
Maybe a good comparison would be, removing the gravity gun from HL2.If the core of your game is "finger waggle", then they developed a pretty shit game.
Are there mods that take a VR image and splice it into a standard format?
This is fantastic but still not getting half life VR. Not gonna waste 700 dollars for a single game.
Then spend 300-400 for a perfectly solid VR headset and 2 more other confirmed VR games coming up from Valve....oh, and the rest of the VR library that includes dozens of solid titles.
Maybe a good comparison would be, removing the gravity gun from HL2.
You forgot having to have a suitable PC to be able to play that. It is not at all 300-400 like you claim.
That is not a good comparison at all. One is an integral part of the core game. Finger waggle? Isn't. Not to mention any PC can use the gravity gun at release. Just with issues in regards to FPS and graphical setting. Finger waggle? Requires you to buy specific controllers to do so, proprietary controllers at that. All at a higher cost.
You forgot having to have a suitable PC to be able to play that. It is not at all 300-400 like you claim.
Don't you guys have phones?Now how about making this work for traditional input methods so that the people who paid the way for half life to be so well loved in the first place can play it?
Talk about entitlement man. What makes you think any one us deserve any games? You don't go around demanding titles be made in the way you envision them. Unless you fund them, in which case you are a publisher. It's all just groups of people and we don't go around asking for people to cater to us unless something like a contract is involved. Last I checked fans of Half Life got something out of buying the games and that is.. being able to play the games.That’s good to hear.
Now how about making this work for traditional input methods so that the people who paid the way for half life to be so well loved in the first place can play it?
Not hating on VR. But it’s an expensive hobby for little gains, and everybody has been waiting since the dawn of man for a new damn half life...
Good news for people who don't have a virtual reality headset.
Don't care about it. I just want to be able to play the game without having to sell my damn kidney to afford it.
There are 100 million monthly Steam players, half of them have a VR capable PC. That's 50 million active PC players that need to pay 300-400 dollars. Yes, if you don't have a PC, you can't play Valve's Steam exclusive VR game. You also can't play any other game, VR or not, that is exclusive to Steam without a PC. It never makes sense when people try to bring up the cost of a PC as part of the price of admission. It's a given as with any system exclusive. If Half Life Alyx wasn't VR only, you would still have to buy a PC to play it, but people wouldn't be complaining about it essentially being a 1000 dollar game...because it doesn't make any sense. People are just afraid of change and buying new tech they don't understand, that's really all it boils down to.
Ah, but there would be an issue though: It wouldn't push VR forward. RE7 plays the same both in VR and on TV, so it's a good TV game, but a compromised VR game that doesn't exploit the medium's full potential. Valve knows VR is not only about the big brick strapped to your head, it's about putting you inside the game world, and that involves interacting directly with it.I genuinely can't tell if you are being purposefully obtuse or you genuinely don't get it. You don't need 1000 dollars to buy a PC to play it. You can buy a 300 dollar PC and be able to play it, if it wasn't VR. The issue is that you have to be extra money ON TOP OF the price of the basic PC, almost as much if not more than the PC you need to begin with. Couple the cost of proprietary controllers to "get the most out of" the game, the barrier to entry to a new Half LIfe, a franchise people have been waiting for over a decade to return, is too damn high.
If this was just a PC exclusive with the ability to play in VR ala Resident Evil 7 and PSVR, there wouldn't be an issue.
Ah, but there would be an issue though: It wouldn't push VR forward. RE7 plays the same both in VR and on TV, so it's a good TV game, but a compromised VR game that doesn't exploit the medium's full potential. Valve knows VR is not only about the big brick strapped to your head, it's about putting you inside the game world, and that involves interacting directly with it.
This is better explained in this video, which summarizes an interview Adam Savage's Tested had with the guys at Valve pretty well:
Get a job and you'll be able to afford VR setup.I genuinely can't tell if you are being purposefully obtuse or you genuinely don't get it. You don't need 1000 dollars to buy a PC to play it. You can buy a 300 dollar PC and be able to play it, if it wasn't VR. The issue is that you have to be extra money ON TOP OF the price of the basic PC, almost as much if not more than the PC you need to begin with. Couple the cost of proprietary controllers to "get the most out of" the game, the barrier to entry to a new Half LIfe, a franchise people have been waiting for over a decade to return, is too damn high.
If this was just a PC exclusive with the ability to play in VR ala Resident Evil 7 and PSVR, there wouldn't be an issue.
Then why not sell a "compromised" non VR version with the VR version being the "push forward"?
Get a job and you'll be able to afford VR setup.
The whole point was to develop a VR only game, designed around VR.
You're asking for Valve to make two different games.Then why not sell a "compromised" non VR version with the VR version being the "push forward"?
If that was really the case, the game would only work with their proprietary Index headsets, but it works with every other PCVR headset. Valve wasn't even expecting this game to help move headsets so they didn't bother to make more until it was too late.Let's be real. The whole point was to develop a VR game to sell their proprietary controllers/VR set up. That has been Valve's MO for nearly a decade now.
Ah, but there would be an issue though: It wouldn't push VR forward. RE7 plays the same both in VR and on TV, so it's a good TV game, but a compromised VR game that doesn't exploit the medium's full potential. Valve knows VR is not only about the big brick strapped to your head, it's about putting you inside the game world, and that involves interacting directly with it.
This is better explained in this video, which summarizes an interview Adam Savage's Tested had with the guys at Valve pretty well:
How does it actually push forward if compromises have to be made?Then why not sell a "compromised" non VR version with the VR version being the "push forward"?
I can relate. I remember watching VR game trailers back then and not getting what was so different about it. I only really understood after watching a video similar to this one:I love his comparison of listening to a movie on the radio. Thats exactly why I've always thought VR videos were the worst thing to happen to VR. Of course its a necessity for advertising, but it strips it down to nothing.
The people who paid the way . What way did they pay/pave? Those people are maybe playing VR too and paving the way.That’s good to hear.
Now how about making this work for traditional input methods so that the people who paid the way for half life to be so well loved in the first place can play it?
Not hating on VR. But it’s an expensive hobby for little gains, and everybody has been waiting since the dawn of man for a new damn half life...
I don´t care, the franchise was as good as dead anyway.
To you yes, but 3 of top VR headsets selling out for months right after the announcement is something. One of them being a $1000 and it's just coming back into stock this week.
Of course you said it was all fake news lol
Back in stock as I predicted, it was just scarcity marketing.