Valve's voice actor: HL3 not in dev for several reasons; insufficient Mo-Cap tech.

#1
This is from John Patrick Lowrie's website. He did voice-work for HL2, L4D2 and DOTA2.

http://lowrie.camelpress.com/?p=306#comment-15796

Sorry, I’m afraid that the opposite is true. HL3 is not being worked on at this time as far as I know.
Right. As far as I know they are not developing HL3 now for several reasons, among them the mo-cap issue. Sorry for any confusion. What they might decide in the future depends on lots of different factors. I hope they do, personally, but it has to make sense for them.
Here is the biggest challenge with bringing out HL3: the big thing now with FPSs is motion capture, or mo-cap. One of the great things about HL2 is that all of the characters that you meet actually look at you when they talk to you no matter where you go or stand. With mo-cap you can’t do that, at least not yet. Once you film the actor doing something and capture that motion, that’s what the character is going to do. This works great in movies, but when you make something interactive it gets way less interactive with mo-cap. So that’s one of the things they’re working on.

Still nothing definitive, but I hope this helps you understand at least one of the reasons why they haven’t brought out HL3 yet
 

Frumix

Suffering From Success
#2
Well that is stupid if true.
Should've made that Episode 3 to at least sorta put a period in the story if they were going to wait for so long.
 
#4
I always liked the explanation that Half Life 3 was not in development because nobody at Valve feels like making it, and they have such a loose management structure that nobody has to do anything they don't really feel like.
 
#11
Well, I'm sure this appears somewhere on the list but:

I always liked the explanation that Half Life 3 was not in development because nobody [or at least an insufficient number of people to get the project going anywhere] at Valve feels like making it, and they have such a loose management structure that nobody has to do anything they don't really feel like.
This is almost assuredly the #1 reason.
 

SovanJedi

provides useful feedback
#14
I thought they hand-animated their humans? Don't they have a handful of ex-Pixar staff working for them?

Also, when has Valve ever worried about having their work compared to other games? Their big thing is that they're such a unique snowflake they end up doing what they like, when they like, WHO they like.
 
#15
I wonder if I'm the only one who read that in the Sniper's voice...

He's a voice actor -- I'm not sure how privy he would be to the development process. Don't they usually just call him in at the end to read his lines?
 
#16
So a lack of animation skills is keeping them from making HL3? Sounds like a bullshit excuse to me.

If they don't know how to make an animation system compelling enough they should use those Steam dollars to build up animating and technical know-how until they DO know how to make one.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
#19
It's never going to get made anyway because Valve is a dedicated F2P community/microtransactions based software developer and digital storefront now.
 
#22
Well, I'm sure this appears somewhere on the list but:


This is almost assuredly the #1 reason.
Yep, we've known for some time that that's how Valve works. You want to work on a project? Pull up your desk and get cracking with the rest of the team.

Half Life 3 could be in development if there were enough people who wanted to make it. As we've seen from Dota 2 and now, apparently, Left4Dead 3, there don't seem to be many people at Valve who want to make Half Life 3. And if they don't want to make it, I wouldn't want them to.
 

Stumpokapow

listen to the mad man
#24
More than likely, while participating in the recording process for one or more of the projects he worked on, he probably had a conversation with someone at Valve who discussed this mo-cap issue as a barrier to development in 2013, and either that person or this person blustered a little bit in terms of causally connecting it to the development of any particular game.
 
#26
It's never going to get made anyway because Valve is a dedicated F2P community/microtransactions based software developer and digital storefront now.
they will never make it for money reasons. there is just zero pressure. maybe when the new source engine is finished, they will finally get to work.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
#30
How long will it take for Valve to just sort of forget how to even make a game like Half Life now? Its already been like 7 years and some pretty senior staff leaving.

I mean if they don't have good enough Mo-cap, its not like theyre rolling in fuckin money to buy the most ridiculously best variety available.
 

Emerson

May contain jokes =>
#32
It's never going to get made anyway because Valve is a dedicated F2P community/microtransactions based software developer and digital storefront now.
If/when HL3 ever comes out I'm pretty certain it will be F2P. I'm not really convinced Valve ever releases a traditionally priced game again. Trying to figure out how that monetization works is probably another big reason why the game isn't in active development, among the others mentioned in the thread.
 
#34
More than likely, while participating in the recording process for one or more of the projects he worked on, he probably had a conversation with someone at Valve who discussed this mo-cap issue as a barrier to development in 2013, and either that person or this person blustered a little bit in terms of causally connecting it to the development of any particular game.
More or less:

Well, I’m not sure how big it is for HL2 fans. They don’t tell me their business plans, this was just a conversation I had. Right now they’re pretty full up with all the games they already have out there that they continue to support, plus the Steam stuff that they do, so, I don’t want to get people’s hopes up. I have no idea what they’re planning for the future. But I did have that conversation with some Valve folks, so I thought you might like to know what they’re thinking about.
 
#36
Well, I'm sure this appears somewhere on the list but:


This is almost assuredly the #1 reason.
I actually think it's more likely that Valve is a service provider, and a big, cinematic single player game is the antithesis of that, so there's no value in it for them (I guess this is related to your reason, actually). How do you long-term monetize a traditional single player game?

Further down the list, I suspect that Valve knows that Half-Life 3 could never live up to expectations and certainly not "revolutionary" in the way HL2 was, which is also demotivating (again, plays into you reason).

So I guess I agree with you(?) lol
 
#40
Well that is stupid if true.
Should've made that Episode 3 to at least sorta put a period in the story if they were going to wait for so long.
It really is shitty of them that they never put out Episode 3. I'd imagine a good number of people wouldn't have wasted their time with the first two if they knew they were never getting the finale.
 
#47
What? No...this can't be the reason. There's no difference between mocap keys and hand animated keys...in the end you have to clean up the mocap data anyway (often times using it only as reference, you animate the character on top of it similar to tracing a character over live footage in 2d)

You can just easily delete all the keys for the head and have it remain in a blank state, or have the mocapped animation blend with the head aiming in game.

There are plenty of easy solutions for this :s