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Analysis [VG Tech] Resident Evil Village PS4/Pro vs PS5 Frame Rate Comparison (Gameplay Demo)

assurdum

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Got to be honest, I can barely notice a difference between RT on and RT off. It's not exactly night and day. It's more like night and a couple of lit candles.
The funny thing people said the exact same thing when RTX was updated on Nvidia GPU for the older games. I think the problem is when the lighting is designed around the prebaked setting, it's more tough to notice improvement because developers use the art design to trick the gamers eyes. When developers will stop to design an engine just around the prebaked lighting, raytracing will send more visible improvement, imo
 
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01011001

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DF and VGTech think they are using, they are not sure even making zoom, you will not realize

they are sure it uses reconstruction, and it seems to be checkerboard rendering. it's not 100% proven to be CBR but it's by far the most likely guess given that they used it in other RE Engine games and even on PC there is an option to use it.
and you can definitely tell it is not native, without a zoom.

Capcom themselves funnily enough call it interlacing in the options menu... which is kinda what it is tbh. CBR is just fancy interlacing in the end.
 
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Balducci30

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I tell you one thing though, and this is not what I expected. The dualsense triggers are really not great. I adored astro bot but my god outside of that the experience has been pretty shit for me. I just don't like it at all in this game and I didn't like it in demons souls or miles morales. I'm sure miles morales broke my controller. I need to just turn the shit off.
You’re not alone - same exact experience. Astro was awesome but all games after that have felt terrible for me
 
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01011001

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You’re not alone - same exact experience. Astro was awesome but all games after that have felt terrible for me

I only played PS5 at a friends so far, but Destruction Allstars had decent trigger support imo... and I didn't mind it in Godfall. but yeah the rest of the games I played also were kinda shitty tbh. and my friend told me he turns them off in every game except Astrobot and Destruction Allstars.

but funnily enough he texted my a few hours ago that he liked the implementation in RE8 so far... so 🤷‍♂️
 
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Balducci30

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I only played PS5 at a friends so far, but Destruction Allstars had decent trigger support imo... and I didn't mind it in Godfall. but yeah the rest of the games I played also were kinda shitty tbh. and my friend told me he turns them off in every game except Astrobot and Destruction Allstars.

but funnily enough he texted my a few hours ago that he liked the implementation in RE8 so far... so 🤷‍♂️
RE8 isn’t the worst implementation imo but still not great - destruction all stars I didn’t play a whole lot of but I actually do think you may be right on that I remember I liked the way the cars felt. It’s just the triggers people tend to fuck up it seems
 
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assurdum

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they are sure it uses reconstruction, and it seems to be checkerboard rendering. it's not 100% proven to be CBR but it's by far the most likely guess given that they used it in other RE Engine games and even on PC there is an option to use it.
and you can definitely tell it is not native, without a zoom.

Capcom themselves funnily enough call it interlacing in the options menu... which is kinda what it is tbh. CBR is just fancy interlacing in the end.
Sure. "What it seems CBR" by a passionate tech channel, definitely indicates how easy is it to spot on not native resolution without a zoom.
Great Job Reaction GIF by Bounce
 
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01011001

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RE8 isn’t the worst implementation imo but still not great - destruction all stars I didn’t play a whole lot of but I actually do think you may be right on that I remember like the way the cars felt. It’s just the triggers people tend to fuck up it seems

since it's a plastic screw that does it all, I would worry about it as well tbh.

I have a Dualsense that I use on PC, and DS4Windows let's you activate a few trigger effects, one of them is a click if you press all the way down. I use this for GameCube emulation as it feels similar to how the button in the GameCube triggers feels. but I always worry that this might wear out that screw in the trigger :/
 

01011001

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Sure. "What it seems CBR" by tech channel definitely indicates how easy is it to spot not native resolution without a zoom.
Great Job Reaction GIF by Bounce

you know that there are other techniques for reconstruction right? it is obviously not native that's a given, everyone with working eyes sees that. it's very obvious. the only question is, is it CBR or some TAA, maybe some temporal injection, maybe something else, maybe a combination of 2 or more. the artifacting around edges HIGHELY suggests CBR, but they don't want to say it definitely is because even tho the evidence is strong, they don't want to be wrong and rather be save.

so either educate yourself, turn on your brain for a sec or stop talking out of your ass. just because there are more reconstruction methods doesn't mean it's hard to tell it is reconstructed
 
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assurdum

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you know that there are other techniques for reconstruction right? it is obviously not native that's a given, everyone with working eyes sees that. it's very obvious. the only question is, is it CBR or some TAA, maybe some temporal injection, maybe something else, maybe a combination of 2 or more. the artifacting around edges HIGHELY suggests CBR, but they don't want to say it definitely is because even tho the evidence is strong, they don't want to be wrong and rather be save.

so either educate yourself, turn on your brain for a sec or stop talking out of your ass
Ok. Speaking of talking out of your ass, show to us a screen where you can see easily is not native resolution, without a zoom. Even John of DF said he wasn't quite sure if it uses CBR or less, now everyone can see it's not native. Come on now.
 
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Negotiator101

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You will get slightly higher average res on XSX with less stable fps. Book this
Surely it will be CBR as well, wouldn't it be the same resolution if that's the case? Only other option is dynamic resolution but both would have used that though. If they are both the same resolution then FPS will be at least as good as the PS5 version.
 

01011001

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Ok. Speaking of talking out of your ass, show to us a screen where you can see easily is not native resolution, without a zoom. Even John of DF said he wasn't quite sure if it uses CBR or less, now everyone can see it's not native. Come on now.

are you just really dense or do you play stupid on purpose here? he said he wasn't sure if it was CBR... BECAUSE THERE ARE MULTIPLE WAYS TO RECONSTRUCT AN IMAGE AND CBR IS JUST ONE OF THEM.
then there is also the possibility that a game just uses a really bad and blurry AA implementation, in which case the game would also look very blurry and sub native.

the fact that he even mentioned it could be CBR shows that he noticed that it is not native.
and I played the 4K mode on PS4 pro and instantly noticed it's not native. a friend of mine who played it on PS5 asked me what resolution it is supposed to run in, because he read 4K in the spreadsheet from Capcom but noticed that it definitely didn't look like 4K.

and you can also clearly see the interlacing like artifacts in fast movements.
 
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Surely it will be CBR as well, wouldn't it be the same resolution if that's the case? Only other option is dynamic resolution but both would have used that though. If they are both the same resolution then FPS will be at least as good as the PS5 version.

It could be one of those games where are some points the XSX has the advantage while in others it's the PS5 due to the different strengths that they have.
 

DenchDeckard

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RE8 isn’t the worst implementation imo but still not great - destruction all stars I didn’t play a whole lot of but I actually do think you may be right on that I remember I liked the way the cars felt. It’s just the triggers people tend to fuck up it seems
This is my issue, guns, or even the bows on demons souls. It’s like the game wants to give you resistance but if it’s a pistol and you pull the trigger in quick succession the trigger will force against you once then skip the second time and go loose or something. I have no idea what the dev is going for or if it’s the tech is not fast enough to offer the resistance in quick succession. I also just feel like I’m trying to break the controller forcing my finger against something that’s moving against me.

I really, really dislike it the more it’s getting used. Just leave it to games that are completely designed around it like Astro. Such hype around it near launch and I think it’s bad.
 

DenchDeckard

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Game looks pretty damn good and is 60 FPS so eff native resolution unless it can be run at that at 60 with no hiccups. I expect the Xbox to be locked 60 but I will play with raytracing if it’s the same performance as ps5 and use vrr
 

Mister Wolf

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Too bad they won't work with Nvidia too add Hairworks, DLSS, and the full suite of raytracing features.
 
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assurdum

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are you just really dense or do you play stupid on purpose here? he said he wasn't sure if it was CBR... BECAUSE THERE ARE MULTIPLE WAYS TO RECONSTRUCT AN IMAGE AND CBR IS JUST ONE OF THEM.
then there is also the possibility that a game just uses a really bad and blurry AA implementation, in which case the game would also look very blurry and sub native.

the fact that he even mentioned it could be CBR shows that he noticed that it is not native.
and I played the 4K mode on PS4 pro and instantly noticed it's not native. a friend of mine who played it on PS5 asked me what resolution it is supposed to run in, because he read 4K in the spreadsheet from Capcom but noticed that it definitely didn't look like 4K.

and you can also clearly see the interlacing like artifacts in fast movements.
First: CBR seems cause ghosting on the pro version but not on ps5, so what's going on here? Secondly, you know right even chromatic aberration can cause interlacing issue? And many other graphic effects, that's why he said "it seems". If he wanted to say it's surely reconstructed, he would have said exactly that, adding "most likely CBR". I think the doubt it's more around if it's native or less, than reconstructed or CBR.
 
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assurdum

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Only because XSX usually has higher resolution, I said if resolution is the same.
Usually games run worse in the platform which uses more pixels compared the other one with less, whatever is the console. At least that's what we see in the multiplat released until now.
 
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DenchDeckard

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I genuinely thought it looked great on ps5 On my 65 inch oled. Outside looks a little poorer down to the colour pallet, but inside looks immense.
 

assurdum

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What's your point?
... What should be outside say what I'm saying? :pie_confused: Anyway say usually series X uses higher resolution it's a bit a stretch. Aside Hitman 3 and Outriders, it doesn't seems so usual until now.
 
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assurdum

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Say what? I'm sorry I don't understand exactly what you're trying to say?
Usually games run worse in the platform which uses more pixels compared the other one with less, whatever is the console. At least that's what we see in the multiplat released until now. Edited.
 
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Mr Moose

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Say what? I'm sorry I don't understand exactly what you're trying to say?
I think they are saying the one with the slightly lower res performs better (Hitman III, though I would personally give that win to Series X, it runs better on PS5, Valhalla runs or at least did run better on the version tested on Series X at a lower res than PS5 but PS5 ran better than it did with the patch before the last one tested, fucking Ubisoft).
 

Negotiator101

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Usually games run worse in the platform which uses more pixels compared the other one with less, whatever is the console. At least that's what we see in the multiplat released until now. Edited.
Yes I agree, but there is a reason one platform is using more pixels than the other.
 
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Usually games run worse in the platform which uses more pixels compared the other one with less, whatever is the console. At least that's what we see in the multiplat released until now. Edited.

I see what you mean. If the system was straight up more powerful it should offer the same performance at a higher resolution. I noticed that when I built my PC right after gaming on my laptop for a while. Essentially I went from 1080P at a locked 60FPs to 1440P or higher at the same level of peformance.
 

Negotiator101

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I think they are saying the one with the slightly lower res performs better (Hitman III, though I would personally give that win to Series X, it runs better on PS5, Valhalla runs or at least did run better on the version tested on Series X at a lower res than PS5 but PS5 ran better than it did with the patch before the last one tested, fucking Ubisoft).
It's early days yet for both systems, I wouldn't start to draw any conclusions just yet. Both consoles are far better than what they've shown so far.
 
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Mr Moose

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It's early days yet for both systems, I wouldn't start to draw any conclusions just yet. Both consoles are far better than what they've shown so far.
Yup, I'm looking forward to the loading times personally and what both can do with that fast SSD, when used properly both will be a massive boost. And the CPU difference from last gen is huge.
 
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vkbest

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are you just really dense or do you play stupid on purpose here? he said he wasn't sure if it was CBR... BECAUSE THERE ARE MULTIPLE WAYS TO RECONSTRUCT AN IMAGE AND CBR IS JUST ONE OF THEM.
then there is also the possibility that a game just uses a really bad and blurry AA implementation, in which case the game would also look very blurry and sub native.

the fact that he even mentioned it could be CBR shows that he noticed that it is not native.
and I played the 4K mode on PS4 pro and instantly noticed it's not native. a friend of mine who played it on PS5 asked me what resolution it is supposed to run in, because he read 4K in the spreadsheet from Capcom but noticed that it definitely didn't look like 4K.

and you can also clearly see the interlacing like artifacts in fast movements.

Lol, nope, they zoom the image looking for artifacts. So when they found some artifacts it’s when they assumed it’s CBR or other reconstruction. DF was not sure if was native or using CBR on previous demo
 
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SLB1904

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I think we can come to the conclusion that they are close though. It's certainly not like comparing a last gen system to a current one.
this is pretty much what Matt was saying all these years but people still in denial.
the gap is smaller since the ps360 generation, hell look at the comparison threads. people arguing about 1-2fps. mostly trolling but you get it
 
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this is pretty much what Matt was saying all these years but people still in denial.
the gap is smaller since the ps360 generation, hell look at the comparison threads. people arguing about 1-2fps. mostly trolling but you get it

I mean if every game was 1440P vs 4K then sure there's a big difference between the two. But it's nowhere near that. Certainly people like Dealer were very wrong with their predictions.
 
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assurdum

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Lol, nope, they zoom the image looking for artifacts. So when they found some artifacts it’s when they assumed it’s CBR or other reconstruction. DF was not sure if was native or using CBR on previous demo
Anyway artifacts are not always caused to CBR. That's why they are unsure. The news to me here is to read reconstructed causes similar artifacts to CBR.
 
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vkbest

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Anyway artifacts are not always caused to CBR. That's why they are unsure. The news to me here is to read reconstructed causes similar artifacts of CBR.

DF said was unsure if was native or not. If you are unsure, means the image quality could be native or not. If not you would be sure about it

CBR is reconstruction algorithm. Even the acclaimed DLSS have artifacts too, just better image quality than other algorithms like CBR
 
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