The version tested was 126.96.36.199.
Xbox Series X renders at a resolution of 2560x1440 and appears to use FSR 2 to reconstruct a 3840x2160 resolution.
Xbox Series S uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being approximately 1280x720. Pixel counts at 1280x720 seem to be rare. Xbox Series S appears to be using Unreal Engine's temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.
Xbox Series X uses film grain and Xbox Series S does not.
Xbox Series X appears to be using an improved shadows setting compared to Xbox Series S which can be seen at 1:04.
|Platforms||Xbox Series X||Xbox Series S|
|Frame Tearing Statistics|
|Total Torn Frames||0||0|
|Lowest Torn Line||-||-|
|Frame Time Statistics|
|Mean Frame Time||17.01ms||16.67ms|
|Median Frame Time||16.67ms||16.67ms|
|Maximum Frame Time||33.33ms||33.33ms|
|Minimum Frame Time||16.67ms||16.67ms|
|95th Percentile Frame Time||16.67ms||16.67ms|
|99th Percentile Frame Time||33.33ms||16.67ms|
|Frame Rate Statistics|
|Mean Frame Rate||58.8fps||59.98fps|
|Median Frame Rate||60fps||60fps|
|Maximum Frame Rate||60fps||60fps|
|Minimum Frame Rate||43fps||58fps|
|5th Percentile Frame Rate||51fps||60fps|
|1st Percentile Frame Rate||45fps||59fps|
|Frame Time Counts|
|16.67ms||34597 (97.97%)||36009 (99.97%)|
|33.33ms||718 (2.03%)||12 (0.03%)|
|Runt Frame Thresholds||20 rows||20 rows|