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VG247 Rumor: PS4 > Xbox 720; NowGamer Rumor: Xbox 720 > PS4

No, just one massive flop.
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lol brilliant.
 
Nobody can say with any degree of accuracy how many Gflops the Wii U is pushing. 1.23 Tflops for Durango would probably be a smart move for Microsoft. It would mean the console would be ~5x the 360's power and could still end up being fairly affordable.

Affordability is definitely key. Still I think there is a good possibility these will come in higher and possibly considerably higher on the cost side of $400-500.
 
I hope the PS4 is more powerful so that all the cross-platform games look/perform better on it like they have on the PS3.
 
I just hope they are close enough so there won't be any exclusives that are down to hardware reasons, or games that have a gimped version on one or the other. I'll own both platforms so it won't affect me personally, but the whining and meltdowns will just be annoying
 
Not exactly. PS2 was a bandwidth monster in comparison to it's overall specs. Same reason why MGS2 ran worse on Xbox due to the rain effect, and why the framerate for ZoE HD collection is worse than PS2

If I recall correctly, the PS2 was hitting like 15fps or worse in the rain on the tanker level. I remember it chugging like hell.
 
I hope the PS4 is more powerful so that all the cross-platform games look/perform better on it like they have on the PS3.

PS4 will be easier to develop for then PS3. So yeah, if it's more powerful, games will look better, because devs can actually use that power. And if it is 50% more powerful, they will look a lot better.

In which universe did that happen?

I think he tried to be sarcastic.
 
I can't wait for E3.


I definitely didn't think Gears 3 looked close to UC2/3, Killzone 2/3, and god of war 3. The quality of those games are a lot closer to each other, but graphically they weren't really comparable at all.

I found Gears3 to be easily on par with those games, especially when you take 4 player co-op into consideration. The game just looks and runs great. Halo 4 is up there as well, and one of the reasons why it looks better than Reach is because 343 freed up resources by taking out features like Theater mode.
 
Random thoughts.

MS is going with a more Wii U approach (hear me out). They will give up some horse power so they can ship Kinect with every system and have it running all the time. This is the Trojan horse. They are betting the average user will be more impressed with features like voice, gesture based UI, etc. and not just graphics. They went with DDR to get a larger memory pool (more apps + Kinect) and eSRAM to alleviate bandwidth issues and 360 BC.

If the 192GB/s GDDR5 is true, then a beefy GPU is implied. You simply don't waste money and heat with high bandwidth memory unless you have something that requires it. So Sony is go for more eye candy (and easier to use architecture), but they won't have the hook of the Wii U pad or Kinect. Of course they could still have some camera/motion based controller system. I also expect Sony to ditch traditional PS3 BC and move towards cloud gaming with Gaikai tech. Maybe Plus members can stick Uncharted 2 into the system and it will launch a cloud version, though this sounds expensive for Sony. They could also sell that same access to any device (PC, iPad, etc.) with a broadband connection.

Two strategies, both have risks. The core crowd could not grow much and might be dwarfed by potential casual crowd like in early Wii days, this would hurt Sony and help MS. You could also have a resurgence in core gaming and the fickle casuals might move to a new flavor of the year.
 
I just hope they are close enough so there won't be any exclusives that are down to hardware reasons, or games that have a gimped version on one or the other. I'll own both platforms so it won't affect me personally, but the whining and meltdowns will just be annoying

Like the one dev in this thread explained... It will be this gen on repeat graphically.

Not a Xbox/PS2 difference. Or even a PS2/GC difference.
 
Nobody can say with any degree of accuracy how many Gflops the Wii U is pushing. 1.23 Tflops for Durango would probably be a smart move for Microsoft. It would mean the console would be ~5x the 360's power and could still end up being fairly affordable.

I agree, its possible for WiiU's GPU to be anywhere from 352Gflops to 563Gflops (considering clock speed). Its a wide range, my guess is simply at the high end and others guess at the low end. Also agree that the kind of power we're hearing for the next XBox is fine.
 
It sounds like they'll both be pretty similar in power. May as well go with the console with the exclusives you prefer, yeah?

The amount of comparison threads that show up over the next 2 years is going to be exhausting.
 
Same reason why MGS2 ran worse on Xbox due to the rain effect, and why the framerate for ZoE HD collection is worse than PS2

To be fair, I played ZoE: 2nd Runner several months ago on my PS2, and while it generally runs at 60 fps, that game also has severe frame rate problems, at least the PAL version does. Slowdowns are not uncommon.
 
That's nearly 7x the amount of RAM PS3 has for games. People are getting silly now with RAM expectations and what is and isn't a good amount. This isn't a PC, its a console.

On the flop numbers, I wonder if these are the real numbers for the GPU's. Normally I'd expect combined system flops plus some wierd calculations to artificially inflate the number from MS and Sony documents, but these numbers seem too realistic for that.

True. However, the quality of assets are going to increase next gen and despite all the advancements in streaming, I'd assume devs would still like to dump most frequently accessed assets on to the RAM. If the PS4 is using the expensive GDDR5, many including me, feel it would be waste to lock up one whole gigabyte, which is more than 2x of what was available for game development on PS3, just for OS. Of course, I am going to abstain from precluding the possibility of Sony eventually reducing the OS footprint much like they did with the PS3. However, most people were hoping for either another pool of memory just for OS or have two versions of an OS (normal and light/lite) with the aid of the rumoured 16GB flash memory cache, which would exist depending upon if one is or isn't playing a game.
 
To be fair, I played ZoE: 2nd Runner several months ago on my PS2, and while it generally runs at 60 fps, that game also has severe frame rate problems, at least the PAL version does. Slowdowns are not uncommon.

Yeah it did dip, but on average it was higher. You can never have too much bandwidth. It's a major reason 360 games run better like Bayonetta due to the edRAM.

If these 4 and 8 GB RAM rumours are true, I hope Microsoft use a smaller pool of super fast RAM to offset the slow DDR3
 
If I recall correctly, the PS2 was hitting like 15fps or worse in the rain on the tanker level. I remember it chugging like hell.

never on PS2 - it was perfect on PS2...even locked at 60fps IIRC but the rain affected the Xbox version for sure...was a big talking point at the time (due to all other Xbox games being clearly better looking/running)
 
The core crowd could not grow much and might be dwarfed by potential casual crowd like in early Wii days, this would hurt Sony and help MS. You could also have a resurgence in core gaming and the fickle casuals might move to a new flavor of the year.

Not that I entirely agree with the rest of your analysis, but there's just one thing that I'd like to point out: core gamers don't go where the tech is, they go where the games they're interested in are.
 
never on PS2 - it was perfect on PS2...even locked at 60fps IIRC but the rain affected the Xbox version for sure...was a big talking point at the time (due to all other Xbox games being clearly better looking/running)

WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.

You're saying MGS2 was 60fps on the PS2?
 
WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.

You're saying MGS2 was 60fps on the PS2?

Yes. It definitely was. MGS2 was amazing on PS2.
 
Yeah it did dip, but on average it was higher. You can never have too much bandwidth. Itsw a major reason 360 games run better like Bayonetta due to the edRAM.

If these 4 and 8 GB RAM rumours are true, I hope Microsoft use a smaller pool of super fast RAM to offset the slow DDR3

There have been rumours here on GAF over the last few days that they're putting some eSRAM in the Nextbox. No idea how accurate those rumours are.
 
WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.

You're saying MGS2 was 60fps on the PS2?

Yeah. Some cutscenes were 30fps and 60fps though.
 
WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.

You're saying MGS2 was 60fps on the PS2?

i dont recall the game ever running at 15 fps on PS2
 
never on PS2 - it was perfect on PS2...even locked at 60fps IIRC but the rain affected the Xbox version for sure...was a big talking point at the time (due to all other Xbox games being clearly better looking/running)
Tanker was 30fps, Plant was 60fps.
 
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