Not sure if serious
No, just one massive flop.
This thread... good grief! :lol
Nobody can say with any degree of accuracy how many Gflops the Wii U is pushing. 1.23 Tflops for Durango would probably be a smart move for Microsoft. It would mean the console would be ~5x the 360's power and could still end up being fairly affordable.
I always love this line from people.
The nowgamer article is still there eh, lol, gonna be a lot of misinformation being spread because people won't read more than the OP.
I hope the PS4 is more powerful so that all the cross-platform games look/perform better on it like they have on the PS3.
I don't think anybody is taking either seriously at this stage.
Not exactly. PS2 was a bandwidth monster in comparison to it's overall specs. Same reason why MGS2 ran worse on Xbox due to the rain effect, and why the framerate for ZoE HD collection is worse than PS2
In which universe did that happen?
I hope the PS4 is more powerful so that all the cross-platform games look/perform better on it like they have on the PS3.
In which universe did that happen?
I definitely didn't think Gears 3 looked close to UC2/3, Killzone 2/3, and god of war 3. The quality of those games are a lot closer to each other, but graphically they weren't really comparable at all.
Sarcasm World.In which universe did that happen?
I just hope they are close enough so there won't be any exclusives that are down to hardware reasons, or games that have a gimped version on one or the other. I'll own both platforms so it won't affect me personally, but the whining and meltdowns will just be annoying
You would be wrong. Ilherre says both have details that are simply wrong...
Yet some don't seem to mind one of them. But I guess it's normal, we take the stuff we want to believe in.
Nobody can say with any degree of accuracy how many Gflops the Wii U is pushing. 1.23 Tflops for Durango would probably be a smart move for Microsoft. It would mean the console would be ~5x the 360's power and could still end up being fairly affordable.
Sarcasm World.
I hope the PS4 is more powerful so that all the cross-platform games look/perform better on it like they have on the PS3.
Same reason why MGS2 ran worse on Xbox due to the rain effect, and why the framerate for ZoE HD collection is worse than PS2
I haven't been keeping up with the latest rumors. So what's more powerful 720 or PS4.
I haven't been keeping up with the latest rumors. So what's more powerful 720 or PS4.
That's nearly 7x the amount of RAM PS3 has for games. People are getting silly now with RAM expectations and what is and isn't a good amount. This isn't a PC, its a console.
On the flop numbers, I wonder if these are the real numbers for the GPU's. Normally I'd expect combined system flops plus some wierd calculations to artificially inflate the number from MS and Sony documents, but these numbers seem too realistic for that.
I haven't been keeping up with the latest rumors. So what's more powerful 720 or PS4.
Skyrim says hello
but they won't have the hook of the Wii U pad
To be fair, I played ZoE: 2nd Runner several months ago on my PS2, and while it generally runs at 60 fps, that game also has severe frame rate problems, at least the PAL version does. Slowdowns are not uncommon.
If I recall correctly, the PS2 was hitting like 15fps or worse in the rain on the tanker level. I remember it chugging like hell.
The core crowd could not grow much and might be dwarfed by potential casual crowd like in early Wii days, this would hurt Sony and help MS. You could also have a resurgence in core gaming and the fickle casuals might move to a new flavor of the year.
Where is arkam when we need him to give us the straight dope no BS.
never on PS2 - it was perfect on PS2...even locked at 60fps IIRC but the rain affected the Xbox version for sure...was a big talking point at the time (due to all other Xbox games being clearly better looking/running)
well I assumed that already
WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.
You're saying MGS2 was 60fps on the PS2?
Yeah it did dip, but on average it was higher. You can never have too much bandwidth. Itsw a major reason 360 games run better like Bayonetta due to the edRAM.
If these 4 and 8 GB RAM rumours are true, I hope Microsoft use a smaller pool of super fast RAM to offset the slow DDR3
WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.
You're saying MGS2 was 60fps on the PS2?
WHAT? I have to look this up now. I'm like 95% sure it was horrible on the PS2. I remember playing it with my friend on release day and getting pissed at how slow it got because we don't know a damn thing about framerates at the time lol.
You're saying MGS2 was 60fps on the PS2?
Tanker was 30fps, Plant was 60fps.never on PS2 - it was perfect on PS2...even locked at 60fps IIRC but the rain affected the Xbox version for sure...was a big talking point at the time (due to all other Xbox games being clearly better looking/running)
Tanker was 30fps, Plant was 60fps.
i dont recall the game ever running at 15 fps on PS2
This is a hardware thread what else are you expecting to talk about?Teraflops sounds really fun to play. Glad it's multiplatform.