https://www.pcgamer.com/obsidians-t...nd-fallout-into-a-bold-open-ended-sci-fi-rpg/
Low intelligence dialouge!
There are also a few gifs in the article.
Edit: Also
"You were part of a ship that got lost," Boyarsky says. "You've been frozen for 70 years. If you're frozen for more than 10 years, it's a really bad thing. This guy figured out a way to save you, and he needs you to help him get more chemicals to help save the rest of the colonists. But you don't have to help him do that. You can go to the 'evil board,' the Halcyon corporate board, and turn this guy in and see what happens if you do that."
"You get a lot of money," Cain adds.
One of the two main planets has been terraformed and is kinder to human life, while the other hasn't, making it home to more (and more dangerous) alien predators. Your ship will serve as a home base for you and your companions, much like Mass Effect's Normandy. You'll be able to chat with them and pick up companion quests, as they all have their own reasons for tagging along with you.
In an hour demo of The Outer Worlds, I watched them head to a small frontier town to respond to a distress call, then take a mission from a scientist to retrieve his previous research into hunger-suppressing toothpaste. Like everyone else in Outer Worlds, he works for a corporation: Everything is branded, and the megacorporation that sells you lunch is likely also manufacturing weapons or drugs.
Here are some other things I learned about The Outer Worlds:
- It's out in 2019
- It's an Unreal Engine 4 game
- Your protagonist isn't voiced
- There's a special class of "science weapons" that will have special, ridiculous effects, like a shrink ray
- There's a full character creator even though it's first-person only (you'll see your character in the inventory, and if you leave the game idling long)
- Your companions don't have separate inventories. Taking companions with you just gives you more inventory space to work with yourself
- If companions really dislike the decisions you make, they'll leave and go back to the ship. You can persuade them to see things your way
- No romancing companions. They considered it, but decided against it.
- Companions each have a special attack (one named Felix does a double drop kick) but you can also equip them with whatever weapons you want
- Hacking and lockpicking don't have minigames, and are simply based on your attributes
- There are six skills (strength, intelligence etc.) and for every 20 points you put into one (up until 100) you'll gain a new perk
- As in the creators' past games, you can play as a "dumb" character with stupid dialogue options. Your companions react appropriately.
- They're still not sure if it will be possible to play through the game completely pacifist (but you'll almost definitely have to at least kill some robots)
- Robots aren't sentient, but your ship's AI seems to have a strange degree of personality
- Tim Cain wants you to know there are a lot of drugs, but he's not going to pressure you to take them
Low intelligence dialouge!
There are also a few gifs in the article.
Edit: Also
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