TTP
Have a fun! Enjoy!
http://www.eurogamer.net/articles/2011-07-19-ps3-a-pain-in-the-ass-to-work-on
Marvin Donald, game director at Darksiders II developer Vigil
Marvin Donald, game director at Darksiders II developer Vigil
"It's a pain in the ass to work on," he said. "Five years later, getting used to it? That means it's a pain in the ass.
"I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."
"Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 20x48 when it really should just be a 10x24, or even smaller.
"But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."
"They have to do things their way," Donald said. "Somebody over there is going to think it's better. And it's really just different, which makes it a pain for everyone to port games back and forth. But, whatever. We'll see."